Lord of Rigel
A project in Bellingham, WA by Rhombus Studios000days
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00hours
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Funding Unsuccessful
Explore, negotiate, trade, research, and conquer to shape the fate of the galaxy in Lord of Rigel a grand space strategy game.
Backers: 178
Average Pledge Per Backer: $36
Funded: $6,467 of $90,000
Dates: Sep 28th -> Nov 3rd (37 days)
Project By: Rhombus Studios
Backers: 178
Average Pledge Per Backer: $36
Funded: $6,467 of $90,000
Dates: Sep 28th -> Nov 3rd (37 days)
Project By: Rhombus Studios
Tags:
+Suggest$6,467
current pledge level
Last Updated: November 3 @ 22:01 -0500 GMT
7%
of goal
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Latest News
Update: Game Features- Minor species
November 1st - via: kickstarter.com
Happy Halloween! Today we will be discussing minor species and what players can expect. Minor species in Lord of Rigel have the potential to play a pivotal role in helping the player move their ways towards military or diplomatic victory. While... (Read More)
Ship Design: Katraxi Fleet
October 30th - via: kickstarter.com
Today our newest update is on ship design, covering the Katraxi! The Katraxi are a feline warrior race with a strict code of honor. Their fleet was the first one I have designed for Lord of Rigel, and as such it influenced everything that came after... (Read More)
Game Mechanics: Acquired Hero Skills
October 28th - via: kickstarter.com
Today we're covering how we're approaching hero skills in Lord of Rigel. During the course of your game you can recruit unique commanders and governors who provide bonuses to your fleets and systems. In Lord of Rigel we’ve taken a different... (Read More)
Species Series: Humans
October 27th - via: kickstarter.com
Today's update is part of our species series, this time covering the Humans! Quote: “These cowards speak of peace and understanding. They lack the heart and honor of a true warrior.” -Chtorr, Katraxi Strategist Description: With the advent of... (Read More)
Weekly LoR Progress Update
October 25th - via: kickstarter.com
In Addition to this week's status update check out this week's species video on the Tharrn! FEATURES: Updated Ship Designer in Skirmish Mode Cheat Menu Stardate Entry Updated Planet Selection Icon System Planet Specials Early Implementation of... (Read More)
Feature Series: The Galactic Cold War
October 24th - via: kickstarter.com
One of the more radical features of Lord of Rigel compared to other 4x (explore, expand, exploit, and exterminate) games and space strategy games is the inclusion of the Galactic Cold War. When we first sat down and began throwing out ideas for Lord... (Read More)
Design Series: I Want My Doomstars!
October 23rd - via: kickstarter.com
Welcome to the next installment in our Lord of Rigel design series. This week we are going to talk about doomstars. Certainly a favorite ship class for many, doomstars have the potential to provide doom to your foes. Certainly the name doomstar pays... (Read More)
Update: Scaling ships in Lord of Rigel
October 22nd - via: kickstarter.com
Today's update is from our lead artist newman, covering how we scale ships in Lord of Rigel: Ships and stations in Lord of Rigel will be scaled to tactical combat’s grid tiles; units will take up 1x1 up to 4x4 tiles; so frigates would take up 1x1... (Read More)
Update: Game Mechanics- Wormholes and FTL Infrastructure
October 21st - via: kickstarter.com
Today we’re going to discuss two game mechanics that alter how players move in Lord of Rigel: wormholes and FTL amplifiers. Wormholes are passages through space-time that allow for near instantaneous travel between two locations. Visually we... (Read More)
Update: Species Profile the Yalkai
October 20th - via: kickstarter.com
Quote: “The constant infighting between Yalkai Great Houses will make any long term non-aggression pact impossible. The Empress assures me they will be dealt with but I doubt her sincerity…” -Human Consulate on Shaula, Decrypted Communique ... (Read More)
Status update for 10/11-10/17 2015
October 19th - via: kickstarter.com
In Addition to this week's status update check out this week's species video on the Tulock! FEATURES: Early Implementation of Treaty System Early Implementation of Planet Highlight Planetary Bombardment in Skirmish Outpost System Conquered... (Read More)
Update: Game Features- Random Events
October 18th - via: kickstarter.com
This week we are going to talk about random events in Lord of Rigel and what plays can and shouldn't expect to see as they play through a game. Lord of Rigel will offer a diverse set of random events that can reward or hurt that player depending on... (Read More)
Update: Game Mechanics- Nebulas
October 16th - via: kickstarter.com
A key part of Lord of Rigel is the “space terrain” on the map consisting of anomalies like nebulas, black holes, and neutron stars. These create areas of “rough terrain” that change gameplay and impact both strategic and tactical choices. We... (Read More)
Project Update: Xantus Species Profile
October 13th - via: kickstarter.com
Quote: “Observation: Undifferentiated tissues with mimetic properties. Threat Assessment: High risk of infiltration and subverting other organic species. Threat to Synthetics: Minimal.” -G7N4 Synth Biologist Description: A species of... (Read More)
Project Update: Elder Species Music
October 12th - via: kickstarter.com
We have an update today from Steve Marciano, our composer! "This week I'm going over the species selection tracks for the elder races that are locked in a cold war in Lord of Rigel – the Rigelans and Arcturans. The sound of the Rigelans is based on... (Read More)
Weekly LoR Progress Update
October 11th - via: kickstarter.com
FEATURES: Ship Tactical Combat Integrated into Main Game Ground Combat System Implemented Basic Empire Border System Implemented Artificial Planet Early Implementation of News Events Galaxy Map sensor Range Implemented Military Win/Loss Conditions... (Read More)
Project Update: Fleet Composition in Lord of Rigel
October 10th - via: kickstarter.com
Today we're covering how we're trying to encourage fleet composition in Lord of Rigel. Many strategy games tend to have an arms race where the larger units, in this case spacecraft, are always better. In space strategy games often the largest ships... (Read More)
Lord of Rigel Design- Strategic Map
October 9th - via: kickstarter.com
For day's update we are going to discuss out galactic map and why Lord of Rigel will feature a 2D map system versus 3D and what players can expect in our galactic map. Let's start with what players can expect out of our map. In Lord of Rigel like... (Read More)
Update: Ship Design- Xantus Fleet
October 8th - via: kickstarter.com
Here's an update from our lead artist on ship design! The Xantus are a shapeshifting species; this particular ability makes them unique in the Lord of Rigel universe. Shapeshifters make for natural spies and infiltrators, which needed to be reflected... (Read More)
Update: Species Profile the Rigelans
October 6th - via: kickstarter.com
Species: Rigelan Home System: Rigel Quote: “These stars are ours. These worlds we curate. We guide you, we serve you, and you will in turn serve us.” Description: The Rigelans are self-replicating plasmas that live in the coronas of stars. How... (Read More)
Status update for 9/27-10/5 2015
October 5th - via: kickstarter.com
We've accomplished quite a bit on Lord of Rigel in the past week since launching our Kickstarter. Here's a look at some of what the team has accomplished! FEATURES: Early Implementation of "Miss" Label in Tactical Combat Revised Load and Save... (Read More)
Hit 100 backers! First set of species social media icons!
October 1st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Thank you for backing on the first day, we're releasing some social media icons!
September 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

