Canterbury
A project in Somerset, NJ by Quixotic Games000days
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00hours
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Funding Successful
Canterbury is a game of city-building in Dark Age Britain. Become a Saxon Lord and build one of the greatest cities of all!
Backers: 709
Average Pledge Per Backer: $82
Funded: $58,355 of $50,000
Dates: Apr 30th -> Jun 1st (33 days)
Project By: Quixotic Games
Backers: 709
Average Pledge Per Backer: $82
Funded: $58,355 of $50,000
Dates: Apr 30th -> Jun 1st (33 days)
Project By: Quixotic Games
$58,355
current pledge level
Last Updated: June 2 @ 00:01 -0400 GMT
116%
of goal
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Latest News
We Built Our City
May 31st - via: kickstarter.com
Citizens of Canterbury: What an amazing day we have had! Today we experienced a burst of activity that carried us past our funding goal and beyond. The Town Square thronged with well-wishers for hours before the big moment, each of them pacing back... (Read More)
It's time to raise the roof(s)!
May 30th - via: kickstarter.com
Citizens of Canterbury: Today has been a great day for Canterbury! We raised nearly $3,000 today and are now at 93% of our goal! The walls are securely in place throughout our fair city, and now we have but to fix the rafters in place during our... (Read More)
New Add-On! Official Canterbury Game Pouches!
May 29th - via: kickstarter.com
Citizens of Canterbury: We have received dozens of requests over the past week to create more Canterbury Add-Ons to allow our citizens to continue to show their support of the city. And so after researching all of your suggestions, the most viable... (Read More)
Everything you ever wanted to know about Canterbury...
May 29th - via: kickstarter.com
Citizens of Canterbury: Tonight we welcomed our 500th citizen into the city! As we enter the final days of our campaign, we wanted to provide you with links to all of the reviews, videos, podcasts, and other information that has developed about... (Read More)
German Rulebook Online!
May 26th - via: kickstarter.com
Citizens of Canterbury: Today we have posted the German Rulebook for Canterbury! It is available for download here: http://www.zdh.com/quixotic/canterbury_rulebook_web_deutsch2.pdf Special thanks to our German translator, Ferdinand Köther, for his... (Read More)
One Week to Go!
May 24th - via: kickstarter.com
Citizens of Canterbury: We are entering the home stretch of our campaign! We have built up some great momentum since the wonderful "Rahdo Runs Through" review, as well as the announcement of the Tiwsman Shrub Tokens. But we still have a good deal of... (Read More)
Cast Thy Vote!
May 22nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Free Gameplay Add-On: The Tiwsman Shrub Token!
May 21st - via: kickstarter.com
Citizens of Canterbury: Throughout our Kickstarter campaign, we have received wonderful feedback from all of you about ways to make Canterbury better. One item of interest for backers and potential backers has been the presence of something exclusive... (Read More)
Rahdo Runs Through Canterbury!
May 21st - via: kickstarter.com
Citizens of Canterbury: We have a giant news item headed your way tomorrow (stay tuned!), but we simply had to let you know about something else exciting that happened today. Many backers and potential backers have requested that the game be reviewed... (Read More)
Introducing the Saxon Meeple Die!
May 17th - via: kickstarter.com
Citizens of Canterbury! There is only one element of luck in Canterbury: who goes first! Now, as an exclusive Add-On available only to those who back Canterbury on Kickstarter, you can have your very special way to determine who starts off as the... (Read More)
The pillars are rising!
May 15th - via: kickstarter.com
Citizens of Canterbury: Today is a big day for our city. So much is going on in our fair domain that it's hard to keep track of it all, so here is a list of all the new things: Today we are hosting a special event on the front page of... (Read More)
Show Your Civic Pride: Support Badges!
May 10th - via: kickstarter.com
Citizens of Canterbury: We are 10 days into our campaign and nearly at the halfway mark. The pillars are almost raised! To celebrate, we have created special Support Badges for all of you who would like to display them. We have created a 220 X 220... (Read More)
The building continues!
May 5th - via: kickstarter.com
Citizens of Canterbury: It is only Day 5 of our campaign, and we have already raised 38% of our goal, putting us at $19,086! I wanted to take this opportunity to thank you once again for your encouragement and support, and to let you know about some... (Read More)
Day One
May 1st - via: kickstarter.com
Citizens of Canterbury, This has truly been one of the most exciting days of my life. After a year of preparation, we really had no idea what would happen starting at midnight last night, and we were completely blown away by the level of support that... (Read More)
Designer Diary: Canterbury, or A Game of City-Building in Dark Age Britain
May 1st - via: boardgamegeek.com
One of the first things that popped into my head after playing Caylus in 2005 was how much I loved the idea that everyone was building the same city. Of course, I also enjoyed the worker placement mechanism, the competition to build the castle, and the resource management aspects of the game, but it was the idea of watching the city's structural dynamic grow based upon player decisions that really got me thinking. Wouldn't it be fun to create a city-building game that focused specifically on this one aspect but felt different from other games of the genre?
Of course, a lot of city-building games were out there, so I immediately set about coming up with concepts that would make this game have a different feel than the others. One of the opening parameters of the design was to remove the concept of personal wealth from the game. Players would have to manage expenses, of course, but I didn't want a player to build up a hoard of gold from using his buildings. I wanted the game to be a competitive city-builder in which players would draw from a common treasury, and that treasury would grow as the city expanded. This would allow us to avoid a "rich get richer" scenario for an individual player, and all of the players' available resources would grow based upon their combined decisions as they developed the city. (Read More)
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