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The Dead Eye

A project in Cape Town, South Africa by Pleasant Company Games

Funding Successful

Escape a terrifying planet. Featuring stereoscopic 3D! An adventure card game for 1 player.
Backers: 1152
Average Pledge Per Backer: $29

Funded: $32,844 of $9,999
Dates: Jun 4th -> Jul 3rd (29 days)
Project By: Pleasant Company Games
card gamesingle-player +Suggest

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Last Updated: July 3 @ 16:01 -0400 GMT


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Latest News

2D or not 2D, that is the question: Part 4

July 3rd - via:
In this final article regarding the creation of the anaglyph 3D found in The Dead Eye, I will explain some of the surprising discoveries we made while working within the medium that complimented Simon McGregor's game design. When the game was... (Read More)

Unlocked! DEAD EXTRZ + New DELUXE content + Quiz Give-away.

July 2nd - via:
A thank you to all the new faces joining this treacherous race across the scorching tox-waste. The rig is humming across clear plains and safe haven is almost guaranteed. In the space of 24 hours we cracked through our latest Dead Extrz and they are... (Read More)

Unlocked! THE DEAD EXTRZ #07 Sat-Map

June 30th - via:
Top left clockwise: Sat-Map concept sketch; The Dead Eye; Map of the Moon (1842); ++The device survived the impact. Dented and sparking intermittently, the glowing names a warning - a map for a place only the desperate would traverse++ As we exceed... (Read More)

Unlocked! THE DEAD EXTRZ #05 + #06 and a new Tabletopia demo.

June 27th - via:
Through the spreading of the word and the support of new backers, we have reached further campaign checkpoints, unlocking more content. THE DEAD EXTRZ #05 -  HOOK BEHIND SPEX Dead Extra No. 05 is something we are particularly excited about - each... (Read More)

2D or not 2D, that is the question: Part 3

June 24th - via:
Part 3. There have been requests from backers to give more information on the process behind the 3D imagery in the game. This can become quite technical so in the interests of the casual audience, the following article will try and maintain a... (Read More)

2D or not 2D, that is the question: Part 2

June 21st - via:
Part 2. After a painful squint-recovery from previewing the "eye-melting edition" of The Dead Eye v0.13 (see Part 1) at Essen 2018, I felt a bit deflated that 3D anaglyph could not be used successfully to create a full colour version of the game and... (Read More)

2D, or not 2D, that is the question: Part 1

June 19th - via:
There has been has been running debate around the merit of The Dead Eye having 3D features and this has certainly been divisive. This update is intended to lay out the history and decisions involved in the final game "featuring" anaglyph 3D. I... (Read More)

Unlocked! THE DEAD EXTRA #04 - 'ROVR' Promo Card

June 17th - via:
Melancholic Serendipity.  Through the wonderful support of our newest backers, we have unlocked the next Dead Extra - a limited edition promo card that was created and voted for by you. The BGG voting poll is live until Sunday (for those who may... (Read More)

Promo card #2 backers poll. Have your say!

June 16th - via:
Pilgrmz, As we approach the 18k mark, let's stay ahead of the curve and be ready to announce what that second promo card will be when we reach that milestone. Some backers have presumed it will be the WRM card, but just to be clear that card is... (Read More)

Development Blog #1: Let's make a promo card! (Part 1)

June 15th - via:
Hitch Promo card (Part 1) This is Part 1 of 2 of a short development blog covering the creation of 'HITCH' the first promo card for The Dead Eye.  ( Thank you to our backer James M. for his confusion with the name, and thus the decision to drop the... (Read More)

Unlocked! THE DEAD EXTRA #03 Box Upgrade

June 13th - via:
interior cab ++ soft light flickerin from the dash ++ Commz leakin flat-statik fuzz ++  That's good ++ No tremz ++ havn safe for the night ++ No hangin ++ tomorrow a clean run  ++ and they will hear ++ better be full throttle Pilgrmz, We have... (Read More)

Q+A with the co-creator. Post your questions.

June 12th - via:
Pilgrmz, As we enter week two of our KS campaign, it a good time to find out what burning questions you may have regarding this solo adventure, as well as give further insights into the creative process and ideas behind The Dead Eye. With that in... (Read More)

The Dead Eye offers solo push-your-luck adventure in 3D

June 11th - via:
Pleasant Company Games has launched a Kickstarter campaign for The Dead Eye, which is a solo game set on a distant Mad Max type world you are trying to escape. (Read More)

Unlocked! THE DEAD EXTRA #02 Upgraded Card Stock.

June 10th - via:
While the sand-blasted storm rages beyond the havn - a welcome respite to polish the rig. Pilgrmz, Through your backing and commitment to the Eye, we have opened our production budget and will be upgrading the card stock in the game to the best... (Read More)

Unlocked! THE DEAD EXTRA #01 "HITCHA".

June 8th - via:
Over the first rise, a shadow figure seeks passage.  Our first DEAD EXTRA stretch goal has been unlocked. "Hitcha" is a limited edition promo card for all backers at Standard pledge level and above. The art and flavor text for this new card has not... (Read More)

The Eye Opens!

June 7th - via:
Comm-stat report ++ initial way-point reached ++ tox level normalization initiated ++ Rig holding ++ safe hvn sealed  Dear Pilgrm, Through your generous early support and belief in this project, we have successfully launched The Dead Eye! The rig... (Read More)

If you have additional news that doesn't appear here, shoot us a link!