Predestination - A turn-based space 4X strategy game

A project in Belfast, United Kingdom by Daniel Morse

Funding Successful

Kickstart the Northern Ireland games industry by backing Brain and Nerd's indie 4X space strategy game Predestination.
Backers: 1195
Average Pledge Per Backer: $42

Funded: $49,899 of $25,000
Dates: Nov 21st -> Dec 28th (37 days)
Project By: Daniel Morse
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Last Updated: December 28 @ 19:31 -0500 GMT


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Latest News

Choose Your Own Armada: New Kickstarter for Predestination 3D Ship Designer

December 21st - via:
A wild Kickstarter emerges offering Predestination fans the opportunity to build their own ships for fun and profit, or at least galactic domination. (Read More)

The Predestination Planetary Colonisation beta has now begun

October 31st - via:
We've just launched the second round of the Predestination beta, introducing the planetary exploration and colonisation gameplay. If you're one of our beta backers or are otherwise signed up to test the game, check your Kickstarter mail or email for... (Read More)

The Predestination Combat Beta is now live!

September 19th - via:
The Predestination Combat Beta is now live. If you're signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link to download the game. If you're supposed to be in the beta and didn't get the link, please... (Read More)

July Dev Update: Global resources, scouting improvements, and new user interfaces

August 4th - via:
It’s hard to believe that another month has just rolled by, but it’s already that time of the month again! We’ve been hard at it this month to build on the good progress we’ve already made on Predestination, and while the team are beginning... (Read More)

June Dev Update: Steam Greenlight, Artificial Intelligence, Scouts, New Feline Concept Art, Naming Races and more...

June 27th - via:
Hello everyone! It's certainly been a productive month here at Brain and Nerd, not to mention a very, very busy one! Between Game Development, two more Work Experience students, preparation for 'Q-CON' and preparing to launch our Steam Greenlight... (Read More)

May Dev Update: User Interface design & Galaxy Map features

June 3rd - via:
Over the past few months, we've been designing Predestination's main races and working on core gameplay mechanics like ship design, tactical combat, galaxy generation, and planetary colonisation. A lot of really cool features are now in the game,... (Read More)

Notice: Approval or Disapproval of Commander and Missile Ideas Sent!

May 21st - via:
Hey, everyone!Those of you who have submitted Commander or Missile ideas to me should have received an approval or disapproval email.  If you have submitted your idea, but haven't had an email from me, please email me at your earliest convenience to... (Read More)

April Dev Update: New aquatic race, ship combat update, battlefield generation, and more

May 6th - via:
April is over and development on Predestination is going well. This month we completed the internal workings for the ship design and weapon technology systems, finished hooking the tactical combat system into the main game and tidied that system up.... (Read More)

March Update: Fleet Combat, Backer Reward Update, and Work Experience!

March 26th - via:
The past month has been jam-packed for the Predestination crew. We made a lot of progress with the fleet combat part of the game, designed our first reptilian race (The Sauros), and hosted work experience weeks for two students aiming for careers in... (Read More)

Race reveal: The Sauros

March 13th - via:
The Sauros are Predestination's first playable reptilian race! The race is composed of three distinct sub-species: The purple Monitor Sauros: The shamanistic ruling caste and diplomatic contacts for the empire. They are native to the desert regions... (Read More)

Predestination Tactical Combat update: Send us your weapon ideas!

February 25th - via:
The core planetary exploration and colonisation gameplay is starting to shape up nicely thanks to your feedback, and our Reptile race reveal is right around the corner. For the next month we've decided to shift development focus onto fleet combat... (Read More)

If you have additional news that doesn't appear here, shoot us a link!