FleetCOMM : Operation Vigrior
A project in Santa Cruz, CA by Mercenary Games000days
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00hours
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Funding Successful
A project inspired by "Ender's Game". Our Commanders can design, synchronize and execute their own fleet combat maneuvers. (Previously Vigrior : Maneuver Warfare)
Backers: 467
Average Pledge Per Backer: $37
Funded: $17,427 of $12,000
Dates: Mar 30th -> May 5th (37 days)
Project By: Mercenary Games
Backers: 467
Average Pledge Per Backer: $37
Funded: $17,427 of $12,000
Dates: Mar 30th -> May 5th (37 days)
Project By: Mercenary Games
Tags:
+Suggest$17,427
current pledge level
Last Updated: May 28 @ 06:01 -0400 GMT
145%
of goal
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Latest News
The Agonizing Crash and Burn of FleetCOMM Kickstarter
September 15th - via: cliqist.com
According to a recent update, the hard drives used during PAX East ultimately failed and nearly all of FleetCOMM's data was lost. (Read More)
FleetCOMM happenings this month.
February 11th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Short Media Related Update, and word of warning.
January 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Project Reboot, Phase 1 : Swarm A.I.
January 8th - via: kickstarter.com
One of the most pervasive problems in games these days is the fundamental lack of deep A.I. One of FleetCOMMs project missions was to deliver enemy A.I. that is both compelling for gameplay, and visually synchronized to maneuver warfare.The... (Read More)
Project Reboot, Phase 0 : Finalizing Graphics Manifest
January 7th - via: kickstarter.com
First off, I would like to thank the words of encouragement, and the very forgiving nature of the backers who posted on the last update. It truly helps me, and I will keep pushing thanks to your forgiveness and understanding.On to engineering... (Read More)
Mea Culpa, and what will happen next.
October 9th - via: kickstarter.com
CRITICAL MISSION FAILUREThere are really no other words to describe it more clearly; I have failed as a game developer and a programmer. I hate to keep breaking bad news to people, so I'll take the brutally honest time to lay down exactly what... (Read More)
The Final Mission; Outline.
September 3rd - via: kickstarter.com
For those wondering about the release date; 13 OCT 2013. (for Linux and Windows7, we'll be on Desura, we are in contact with a few publishers who do digital distribution on Mac, so stay tuned for that) This update will outline the final steps in... (Read More)
PAX 2013 Day 1.
August 31st - via: kickstarter.com
We're at PAX! Thanks to the backers who stopped by our booth. We've also reached a few more gamers who are deeply interested in FleetCOMM, most of who have never heard of this project before. We demoed all our current tech, the beta version of our... (Read More)
Was AWOL. Now we're on a "Secret Mission"
August 8th - via: kickstarter.com
First, the bad news; we've been remiss on updates. Due to the tight engineering schedule, and having a skeleton crew, and the lack of "good update material" (we can't really bore our patrons with legal stuff, next-gen console preparation stuff,... (Read More)
Development Roadmap; Visiting Exotic Places, and Annihilating Them.
April 19th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
The State of FleetCOMM, and reinstating daily updates.
April 17th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

