Wry Reveries

A project in Denver, CO by Live in the Game, LLC
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Funding Unsuccessful

Dive into the depths of legendary author Edgar Allan Poe's disturbing mind in this classically inspired point-and-click adventure game!
Backers: 22
Average Pledge Per Backer: $52

Funded: $1,140 of $18,000
Dates: Nov 27th -> Dec 27th (30 days)
Project By: Live in the Game, LLC
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$1,140

current pledge level
Last Updated: December 27 @ 05:05 -0500 GMT

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funding period ended

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Latest News

Update #5 - A Very Wry Christmas!

December 25th - via: kickstarter.com
Seasons Greetings, all!I'm sure everyone has been very busy this holiday season, and so have we!  I had prepared a poem(A Masque of the Red Death rendition to A Visit from St. Nicholas by Clement Clark Moore) but was told to keep news cheery...... (Read More)

Update #4 - Working on the "Trailer"

December 21st - via: kickstarter.com
Greetings, everyone!If you felt confused by the trailer, don't worry, you're not alone! I decided to try and make a video that went through the process involved with the trailer; what tools were used, why it was structured in that way, and what it... (Read More)

Update #3 - A Detailed Explanation of Rewards

December 11th - via: kickstarter.com
Greetings, once again, you beautiful people!  For this update, we would like to explain in greater detail each reward, as well as explain how the tiers function for Wry Reveries!Reward tiers are accumulative, meaning the next reward tier has all of... (Read More)

Update #2 - We've only just begun!

December 5th - via: kickstarter.com
Greetings, everyone! For this update, we'd like to talk about possible talents that may join the Wry team!  And share with everyone some info from behind the trailer as well as an audio blog from myself(Alex Thompson)!  As you may or may not... (Read More)

Update #1 - Improving from Feedback!

December 2nd - via: kickstarter.com
We greatly appreciate everyone's feedback on the game, positive or negative.  We have been discussing several ways to extend and/or change the experience present in the Prologue. We have also addressed an issue where the game would freeze in certain... (Read More)

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