Skullduggery - Competitive Storytelling for Supervillains

A project in Albuquerque, NM by David B. Talton Jr.

Funding Successful

A Competitive Storytelling Game that casts you in the role of Evil Mastermind. Put your plots in motion and rule the City!
Backers: 251
Average Pledge Per Backer: $68

Funded: $17,166 of $8,500
Dates: Jul 3rd -> Jul 29th (26 days)
Project By: David B. Talton Jr.
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Last Updated: July 29 @ 01:30 -0400 GMT


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Latest News

Thanks to you, Power Play is a reality!

July 29th - via:
This post is for backers only. Please visit and log in to read. (Read More)

$17k reached! Extra Common Elements!

July 29th - via:
So in the 11th hour, we've unlocked even more goals! From now until the end of the project (in about 50 minutes), every extra $1k pledged will add another Common Element to the game, which backers will be able to vote on! Share quick! Time is almost... (Read More)

Live on Google Hangouts. Also +1 Games for all backers.

July 28th - via:
We've just started up the live hangout counting down the final 2 hours of the project! Come join us here! Exciting News!So someone did take the AGENCY goal, and so... (Read More)

10k Stretch Goal reached -- Extra Scenarios Book!

July 28th - via:
So I can barely go out to eat lunch before we've rushed past the 10k Stretch goal and are already over 20% of the way to our next awesome thing-- $11,000 - No More Heroes - Six additional supervillains, parodies of well known comic book personas.... (Read More)

Supervillains from Space! 22 Hours to go! + The Coolest Villain Yet

July 28th - via:
Awesome news! We've crossed the $9000 mark and will be including six additional villains in a movie-monster set! :D I'm still quite optimistic that we can make the $10k goal and get a bunch of extra scenarios into the game--keep spreading the word!... (Read More)

We Made It!

July 27th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Final Four Days -- Stretch Goals! -- Interview with Misdirected Mark

July 25th - via:
Power Play's Kickstarter project will be ending this weekend, so please don't wait to share it with any friends who you think might like it! Below, I talk about a few stretch goals which we'd like to include in the game, provided we get enough... (Read More)

State of Affairs

July 21st - via:
Hey everyone! Just a heads' up that things have been a little slow lately due to a hardware failure on my end. My hard drive has failed, and my main computer has been sent in for repairs. I managed to salvage all of my data, so it's nothing too... (Read More)

Carrying Case! Promo Posters!

July 18th - via:
Good news!I just got an email from our printers with a new quote for the complete game. It looks like we will be able to include the outer carrying case we had originally planned for the game while staying reasonably within our budget. As those who... (Read More)

Traits -- Building the City Brick-by-Brick

July 16th - via:
Traits are the grease that moves everything in Power Play. Traits are simple matters–just several words or phrases that create the context for the scenario.  Anything can have traits–players, places, items, even other traits! Traits serve merely... (Read More)

13 Days remain - Things are looking good!

July 15th - via:
Hey everyone! We're now into the final 2 weeks of Power Play: Schemes & Skulduggery. It's been a rocky road, but we're excited about what lies ahead. We're just $2500 from our base goal. That means that we need somewhere between 72 (OPERATOR) and... (Read More)

The Agency

July 12th - via:
So what about this Agency? We know that they run things from behind the scenes, and that they sponsor the competitions in Power Play.  But what does the Agency do in-game? The Agency is a group that you can call on during the game to get things done... (Read More)

New video! Updates are now 100% complete!

July 12th - via:
I didn't think we would get to the new video tonight, but it turned out to be easier than I expected! So without further ado, here is the new video! Also, if you missed it during the movie, the letter from the Agency is reproduced below as well. I... (Read More)

Conversion (mostly) complete! Plus a chat with John about the game!

July 11th - via:
I've spent all day converting us over to the new name and logo, and now I'm just about done. To be honest, I like this look a lot more than the old one. What do you think of the new book cover and logo? :D Using renaming as an opportunity to change... (Read More)

The Renaming Begins

July 11th - via:
You may have seen in a previous update that we are renaming the game to avoid confusion with Skulduggery, from Pelgrane Press. You may have noticed that the project now sports the new name that John and I have settled on. So, without further ado,... (Read More)

What's in a name?

July 9th - via:
Every time we do a kickstarter project, there are new challenges. Some of them we expect and know how to deal with, and some of them completely blindside us. Skullduggery has been one of the most challenging games so far, and we've had to deal with a... (Read More)

Mundane Roles

July 8th - via:
I'd like to give a quick preview of Mundane Roles. Not everyone in Skullduggery is necessarily a supervillain with all kinds of crazy powers. Instead, some people are just ordinary folks with a few edges that make them stand out. What are... (Read More)

Check out some previews of Skullduggery!

July 5th - via:
Happy 4th of July weekend to all of us here in the USA! We have some really cool previews of Skullduggery that you can can check out! jPlay has done a really cool preview of the game, where Markus gives us an overview of the game's components and an... (Read More)

Thanks for becoming a part of Skullduggery! Happy 4th of July!

July 4th - via:
Thanks so much to everyone who has joined us on Day 1 of the new project! We're really excited about what this new Kickstarter campaign has in store for Skullduggery, and we really appreciate you joining us and helping to make the game a reality!... (Read More)

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