Limit Theory: An Infinite, Procedural Space Game

A project in Stanford, CA by Josh Parnell
000days 
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Funding Successful

An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
Backers: 5449
Average Pledge Per Backer: $34

Funded: $187,865 of $50,000
Dates: Nov 20th -> Dec 22nd (33 days)
Project By: Josh Parnell
Tags:
indiereal time strategysimulationspacestrategy game +Suggest

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$187,865

current pledge level
Last Updated: December 22 @ 20:32 -0500 GMT

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funding period ended

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Latest News

Development Update #10: October 2013

October 31st - via: kickstarter.com
Boo!! :0 The Video.Well shoot...I don't know how I let the time slip away from me like that.  Sorry, but this rather plump update video weighs in at just under 23 minutes....might want to grab a snack before you watch :P I didn't realize how dark... (Read More)

Development Update #9: September 2013

September 30th - via: kickstarter.com
Hey everyone!  Sorry for the late upload today...a long day of traveling yesterday left me too worn out to pull the usual all-nighter :/ But here we are, finally...and I think this month will be worth it! The Video.I do have one apology this month:... (Read More)

Development Update #8: August 2013

August 31st - via: kickstarter.com
Hey there :) The Video. Sans Apology.I told you I'd get it right one of these days.  So...was that day today?  Yes.  Yes it was.  Energetic voice? Check.  Awesome new music?  Check.  15+ minutes of shininess?  Check.  Sorry folks, no... (Read More)

Development Update #7: July 2013

July 31st - via: kickstarter.com
Hey everyone!  Sorry for the late update today.  Here's the story to which I'm sticking: lately I've been working in Linux as my primary development environment.  Sadly, when I went to build and run LT on Windows to capture the video, I realized... (Read More)

Development Update #6: June 2013

June 30th - via: kickstarter.com
Happy summer!  I've been spending most of my time sunbathing on the deck of my battleship.  Care to join? The Video. Yet again, I must apologize for this month's video.  This time, not due to lack of length, but rather, because my voice would... (Read More)

Development Update #5: May 2013

May 31st - via: kickstarter.com
It's that time again! The Video.You know what to do :) I apologize for the rather meager content of this one - it seems a bit lean compared to previous months, and clocks in at about five minutes less.  As I explain in the beginning, this is mostly... (Read More)

Development Update #4: April 2013

April 30th - via: kickstarter.com
Well hi there! Let's talk about April :) The Video.Unfortunately, with the release of LTP only two days ago, I haven't had enough time to make a new video for this update - however, there's not really anything new to show over the LTP video.  So,... (Read More)

LTP is Here.

April 28th - via: kickstarter.com
It is with the utmost joy that I finally, after much intense labor, hand you the fruit of these past months :) I'm sorry that it comes at the rather awkward time of Sunday night, but I wanted to get this thing to you sooner rather than later! Limit... (Read More)

Development Update #3: Fixed Video

March 31st - via: kickstarter.com
Hello everyone, I am very sorry to bother you with two updates in one day, but Kickstarter does not allow editing of previous updates (older than 30 minutes, that is), so I have no way to correct the video link given in the previous one.  As you may... (Read More)

Development Update #3: March 2013

March 31st - via: kickstarter.com
NOTE : It has come to my attention that the upload did not go through in its entirety, the last few minutes are missing audio.  Terribly sorry, I will re-upload as soon as possible.  I am working off of a cell phone connection at the moment, and... (Read More)

Limit Theory Kickstarter passes goal. Funding possibilities move into limitless territory

November 26th - via: pcgamesn.com
Indie space adventure Limit Theory has raised the $50,000 funding goal over on Kickstarter, three cheers for procedural generation being a viable draw for pledging in a games industry that is largely made up of constrained and scriped worlds: Hip hip (Ed: will you please shut up and get on with the news?). Aw. (Read More)

Procedurally-generated space sandbox game Limit Theory launches on Kickstarter

November 21st - via: pcgamesn.com
It's easy to compare any open-ended spaceship sim to Elite, but Limit Theory's designer, Josh Parnell, describes a game with quite a lot more to it. You'll be able to take control of entire fleets that you've customised according to your tastes and (Read More)

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