WARLINE: Tactical Fantasy Battles

A project in Austin, TX by Justin D Leingang
000days 
:
00hours 
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00minutes 

Cancelled by Creator

History meets fantasy in this thrilling sandbox tabletop game of maneuver warfare.
Backers: 85
Average Pledge Per Backer: $53

Funded: $4,499 of $118,500
Dates: Jan 15th -> Feb 14th (30 days)
Project By: Justin D Leingang
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$4,499

current pledge level
Last Updated: February 12 @ 00:04 -0500 GMT

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of goal
project cancelled

$0

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Latest News

Prototype Report, Print-and-play, & Re-launch Plans

February 10th - via: kickstarter.com
Long time no update, and for that I apologize, and I hope that y'all have been doing wonderfully since last time I reported. The past weeks have been phenomenal for the Warline project, with so many incredible advancements being made. It's these... (Read More)

3-player Game Live Stream Details

February 1st - via: kickstarter.com
Okay, it is settled! I will be facing off against a team of two other players on February 2nd, at 9 PM CST. The stream will be hosted on my YouTube channel—the link being right here. I hope to have you all with us in the chat (and maybe even giving... (Read More)

Development & Upcoming Live Play

January 30th - via: kickstarter.com
So what has been going on in the world of Warline development? Quite a bit, actually! First of all, I have been making great strides toward production of the prototype battalion trays reflecting the new design (i.e. the design seen on the campaign... (Read More)

Brain-burning solo play mode

January 27th - via: kickstarter.com
A heartfelt thank you to all those who joined me yesterday for another Kickstarter Live session! It was fun outlining the workings of the solo play mode—a mode much different than the two-, three-, and four-player modes. For those of you who missed... (Read More)

The Sacrifices of Battle

January 23rd - via: kickstarter.com
Howdy, once again, friends! Yesterday, I got some rare non-development free time (aka a lunch that I did not have to work through), and was therefore able to spend some moments doing one of the things that I love most: discussing the Warline game... (Read More)

Battalions news and podcast interviews (really, "interview", but I could not resist the rhyme)

January 22nd - via: kickstarter.com
Hello, incredible people! Just touching base with some exciting updates and insight into what I have been doing, and will be doing, over the coming days. First off, I created a YouTube playlist for all of the Kickstarter Live session archives. This... (Read More)

Another Fun Q&A Live Session—Thank You!

January 20th - via: kickstarter.com
Yesterday's live Q&A session was an absolute blast. I can't thank you all enough for joining in and asking such engaging questions. I know that I can ramble on a bit, but it's hard to help because once I start talking about Warline, I just can't... (Read More)

Live Q&A #2 | Asymmetric play, lore, and 3-/4-player

January 18th - via: kickstarter.com
On January 19th, at 9 PM CST, I'll be hosting another live Q&A session. Last session was amazing, and I hope that y'all can return for some more chatting. In this session, apart from answering more of your amazing questions, I'll be elaborating... (Read More)

Thank you all so much for tuning in!

January 17th - via: kickstarter.com
A sincere thank you to everyone who joined me in the first Kickstarter Live session—y'all asked some amazing questions! I'm really looking forward to chatting again with everyone. For those of you who missed, a recorded replay is available for 48... (Read More)

Q&A Live Stream #1

January 15th - via: kickstarter.com
Tomorrow (January 16th) at 9:00 PM CST, I will be hosting a Kickstarter Live session, offering open Q&A and also discussing: Maneuver warfare integration The development prototypes we used A bit of Frost kingdom lore I would love for y'all to... (Read More)

Thank you all for the amazing start!

January 15th - via: kickstarter.com
I want to sincerely thank all of you day one backers for your enthusiastic support—it means the world to me and the rest of the people who have poured their heart, soul, and countless hours into the game's design and development. In the coming... (Read More)

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