Grimfel - Grimdark/Fantasy Interactive Fiction

A project in Grimsby, UK by Adam Frank

Cancelled by Creator

Grimfel is a grimdark fantasy about your gruelling journey through an age of desolation. A Twine interactive fiction/visual novel.
Backers: 20
Average Pledge Per Backer: £21

Funded: £415 of £2,500
Dates: Jul 18th -> Aug 17th (30 days)
Project By: Adam Frank
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Last Updated: July 28 @ 06:24 -0400 GMT


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Latest News

Would you support a relaunch?

July 28th - via:
Would you join us for a relaunch? After several conversations with kickstarter creators, they have advised it may be better to relaunch. I've decided it might be the best for Grimfel. When I first started this project 10 days ago I went in blind. I... (Read More)

Fortune Cards (Risk/Reward)

July 27th - via:
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00                            Fortune Favours The Strong Hey warriors, hope you are all having a great day. I've... (Read More)

Combat System In Grimfel

July 26th - via:
This is a rough example so everything will be refined for launch.   Hello to the new backers, welcome aboard! I've been busy refining the UI and combat system. Though the combat system at the moment is quite basic, once it is finished you should... (Read More)

Extra Content

July 25th - via:
So many new backers! Thanks so much for your help in bringing this project to life.  The digital edition with extra content seems to be the most popular pledge, so it only makes sense for me to go into a bit more depth on what you will get. I have... (Read More)

Pledge Rewards Are Now Visible!

July 24th - via:
You will now get to see what you will receive in Nov/Dec. These are mockups but reflect exactly what you'll get. If you have any suggestions on rewards let me know and I'll consider adding them. I have added them to the pitch page. All the best, Adam... (Read More)

Rough Gameplay of Grimfel

July 23rd - via:
Here is a rough example of what to expect with Grimfel. This is when you encounter a forest nymph. Text can be revealed at certain points giving you on the spot options.  Sensing danger can be specific to classes. So you'll get different... (Read More)

Empathy/Apathy system & DVD printing

July 22nd - via:
Just want to say a huge thanks for backing Grimfel.  Right now I'm refining the UI and adding in the empathy/apathy system which was inspired by KOTOR. The main story will deviate into various paths (so far there's 10 different endings) which are... (Read More)

Concept Trailer is up!

July 21st - via:
I wasn't too happy with the original gameplay video, and someone suggested I do a concept trailer for Grimfel. I really like how its turned out. It was made using Adobe Premiere, MotionLeap and AI using stock references. To check it out just check... (Read More)

Thank You

July 20th - via:
Thank you so much for backing Grimfel. In short of 2 days we've reached 5% of the target which I'm quite happy with. I've also been coming back and forth editing various parts of the pitch. I've added several images and I'm currently looking into... (Read More)

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