Bad Medicine: A party game about pharmaceuticals

A project in Jersey City, NJ by Gil Hova
000days 
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Funding Successful

A party game where players are all pharmaceutical companies creating drugs with awful side effects.
Backers: 1066
Average Pledge Per Backer: $28

Funded: $30,130 of $8,000
Dates: Feb 12th -> Mar 18th (34 days)
Project By: Gil Hova
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$30,130

current pledge level
Last Updated: March 18 @ 00:01 -0400 GMT

376%

of goal
funding period ended

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Latest News

50 hours to go... new pledge level and $30K mystery bonus revealed!

March 15th - via: kickstarter.com
We have only 50 hours to go in the Bad Medicine campaign. What a treat it's been so far! When we started this campaign, I knew it'd be a possibility that I'd be encouraging people that we might hit our funding goal. I'm so incredibly thankful that... (Read More)

Four days left! Instructions for custom pledge levels and more...

March 13th - via: kickstarter.com
We have a mere FOUR DAYS left in the project! Kickstarter projects tend to get frenzies of pledges at the end of the campaign, so I'm positive we'll hit the $25,000 stretch goal, and I'm optimistic we can hit the $30,000 stretch goal (with that... (Read More)

PAX East wrapup and new stretch goals!

March 9th - via: kickstarter.com
Wow, what a weekend! I spent almost all of it at my booth at PAX East, showing Bad Medicine to all sorts of folks. The game got a great reception, with a bunch of people returning to show the game to friends. Thank you to everyone who played the... (Read More)

Crowdfunding Highlights

March 9th - via: purplepawn.com
The latest nostalgic trigger overfunding on Kickstarter is the Thunderbirds Co-operative Board Game from Modiphius Entertainment. Designed by Matt Leacock of Pandemic fame, the game has players taking on the roles of the individual Tracy family members, completing various rescue missions around the world, and most importantly, piloting miniatures of the beloved Thunderbirds vehicles. The project is currently working toward a stretch goal that would allow a fifth player to act as the evil Hood. (Read More)

On the road to PAX East!

March 5th - via: kickstarter.com
Well, I'm not exactly on the road yet. I still have to pack, and I want to wait a bit for this blizzard to die down a bit. But I will be in Massachusetts tonight, and can't wait to be at PAX tomorrow! With the announcement of the $20,000 stretch... (Read More)

New stretch goal announced: Vote pills! Plus, what happens when actual nurses play Bad Medicine...

March 2nd - via: kickstarter.com
Hi everyone, We crossed 600 backers this evening! I'm trying to figure out a meaningful way to parse that information. If we all hopped into cars to drive to the local pizzeria, assuming we're 4 to a car, we'd need to take over 150 cars. If a pie... (Read More)

Another stretch goal down! More Drug Card face options, and an interview...

February 27th - via: kickstarter.com
Stretch goal achieved!WOW! We passed $15,000 this morning! That means the game will now come with more Drug Cards, and will include Vote Cards in the box. This was the goal I really wanted to hit; I'm elated that you all made it happen! Most... (Read More)

Candidates for new Drug Card faces!

February 23rd - via: kickstarter.com
Hi everyone, We're at over 500 backers and have raised over $14,000 for Bad Medicine! Thank you to everyone who has shared the campaign with friends, family, and colleagues so far.  First off: keep sharing this campaign! We're getting close to... (Read More)

Hi-res PNP with Vote Cards unlocked!

February 23rd - via: kickstarter.com
PNP improved!Wow, you folks are unstoppable! We just hit another stretch goal! Everyone who backs the game at $5 or more will now have the option of downloading a hi-res print-and-play with final graphics from the game, and with Vote Cards! The Vote... (Read More)

2-Piece boxes are unlocked! New stretch goal announced!

February 21st - via: kickstarter.com
2-Piece boxes unlocked!We've hit $11,000! That means Bad Medicine will come in a nice, hardy 2-piece box. Thanks everyone! The next stretch goal is at $12,500. At that point, when I release the PNP to everyone who pledged $5 or more, you'll have the... (Read More)

Some info about our upcoming stretch goal, and an accessibility kit!

February 19th - via: kickstarter.com
Hi everyone, Wow, we're almost at $9500! Thanks to everyone for their incredible support. I'm manically prepping for Dreamation, a game convention in Morristown, NJ, that starts in, oh *checks watch* 90 minutes. But I wanted to take a second and... (Read More)

FUNDED!

February 17th - via: kickstarter.com
We did it! We've funded Bad Medicine. It's official; the game will be coming out in a matter of months! As a reward, here's a little something: a 2-player cooperative variant I'm currently working on. Rules may change slightly, and I probably won't... (Read More)

Updated cover and some media love!

February 15th - via: kickstarter.com
Our campaign is still going strong! We're currently at 85%, and we should hit our funding goal in a few days. I'm absolutely delighted at the game's reception so far, and I'm hoping we can keep carrying this momentum forward. I've gotten a lot of... (Read More)

YouTube News and the Top 10 Kickstarter Campaigns 2/15/15

February 15th - via: meeplemechanic.com
New YouTube show! This week, established brands make use of Kickstarter. I go over that and show you the top 10 Kickstarter campaigns launched this week! (Read More)

Day 2 update: An interview and some avatars!

February 13th - via: kickstarter.com
Hi everyone, Looks like we're still going strong at the close of Day 2! We just crossed 60%. I hope we can start to knock out some of those stretch goals! It's been a real thrill to see people enjoy Bad Medicine so far. If you're anywhere in the... (Read More)

Well, THAT was an eventful first few hours!

February 12th - via: kickstarter.com
If you told me yesterday that we'd be 1/3 of the way to our goal a mere 7 hours into the campaign, AND that we were a Kickstarter Staff Pick a couple of hours into the launch, I wouldn't have believed it. Thank you, backers, for a heck of a first... (Read More)

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