Nirvana on Fire: Expanded Edition

Battle Century G - A Cinematic and Tactical Mecha RPG.

A project in Wilkes-Barre, PA by Gegenschein Games

Funding Successful

A universal mecha system about big heroes, fast pacing and dramatic plays for fans of mecha anime.
Backers: 79
Average Pledge Per Backer: $42

Funded: $3,341 of $3,000
Dates: Oct 26th -> Nov 23rd (29 days)
Project By: Gegenschein Games
rpgrobotsanime +Suggest

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Last Updated: November 23 @ 13:04 -0500 GMT


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Latest News

Unnatural Disaster

November 22nd - via:
Dear Diary, It seems silly to keep a diary at my age. I never had one before, but I realized I needed to collect my thoughts somewhere. It's been difficult going at this alone. I haven't been able to rest in what feels like years now. There are just... (Read More)

And we're funded!

November 19th - via:
Being funded is pretty cool and you're all cool people for making this happen. But the coolest thing about being funded is getting to add more stuff to the game, and that's exactly what we're going to to do in our last few days. There are two things... (Read More)

Character & Mecha Design III

November 16th - via:
I like giant robots, but I really like giant monsters. I like goofy costumes rampaging through cardboard tokyo and I like giant flying d8's that shoot superbeams about the same. I like the serious and intimidating ones too, but I find the crazy... (Read More)

Rebalancing Guardian of Steel

November 15th - via:
Battle Century G strikes a pretty decent balance between its many offensive, defensive and utility options. A few things do bother me a little, but there is one that bothers me slightly more than the others. Since you are reading this, I assume you... (Read More)

Battlefield Interference

November 13th - via:
“I’m bored.” Julia complained. “This is worse than when we had to play bodyguards for that stuck-up brat in the capital.” She sighed in the cockpit of the Power, her mecha humming around her and obviously just as bored as she was. Targeting... (Read More)

Expansion Mechanics III

November 11th - via:
The character creation process is a fun minigame in itself, or at least it is to me. I want to make a character who is both cool conceptually and is strong in gameplay terms, balancing all the options that appeal to me and weighing them together to... (Read More)

Expansion Mechanics II

November 9th - via:
Combat is a big portion of the BCG experience, and the grand majority of PCs are going to spend every combat turn using a weapon to shoot or slash at one or more baddies, so having a varied armory to keep things from getting repetitive is quite... (Read More)

Expansion Mechanics I

November 6th - via:
Genre Powers help distinguish pilots from each other. Some pilots are better offensively, others are better defensively, some have more or less powers (and points) than others due to being more or less experienced. The point is that, even if two PCs... (Read More)

Art Smarter, not Harder

November 3rd - via:
Through this and other venues you've let us known that you want stunning and breathtaking art to match the quality of the rest of the game. It is the kind of art that costs ten times as much as what we're using, sometimes about as much as our entire... (Read More)

To Grit or Not to Grit

November 2nd - via:
Yesterday I had a conversation about using BCG to run something with a more western feel. Yes, we were discussing a Gritty BCG Mod. It has always been an idea that kept bouncing around but I never quite decided whether to go ahead with it or not. I... (Read More)

Character & Mecha Design II

October 31st - via:
This post is for backers only. Please visit and log in to read. (Read More)

Character & Mecha Design I

October 28th - via:
This post is for backers only. Please visit and log in to read. (Read More)

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