Neon Roar

A project in Flagstaff, AZ by Fenris Publishing, LLC

Funding Successful

Punch zombie wolves and blast antlered slashers in this 16-bit game as multiple furry characters each with their own unique playstyle!
Backers: 550
Average Pledge Per Backer: $151

Funded: $83,301 of $60,000
Dates: Feb 27th -> Mar 28th (30 days)
Project By: Fenris Publishing, LLC
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Last Updated: March 28 @ 09:03 -0400 GMT


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Latest News

Twitch Stream!

March 27th - via:
Starting the stream here in.....26 minutes! Hop in to watch Howl play some of the Sega games that inspired Neon Roar, and ask some of the team questions. :) Twitch: trashwzl  (Read More)

Dawn of the Final Day!!! 19 hours left, Streaming info, and stretch goal info!

March 27th - via:
We are in the last 19 hours right now! WOW, just a couple of days ago we were 15% under our goal....then we hit our we are getting ready to hit our first stretch goal. I am SO overwhelmed by all the support. Thank you all so much! We are... (Read More)

Project has been backed!!!

March 26th - via:
OMG! We reached our backing goal today!!! We are still pushing the project hard today and tomorrow, just to lock this in, plus people can still get exclusive rewards, and we have stretch goals! After some talking, we are making an executive change to... (Read More)

Dawn of the 29th Day: 48 Hours Remain

March 26th - via:
First, check out this cool promo art from Jackaloo! We are down to the last 48 hours! And we're at 95%!!! We made a lot of awesome progress yesterday, and we can't thank y'all enough! Let's keep it coming! Tomorrow night we are going to do a... (Read More)

Dawn of the 28th Day: 72 Hours Remain

March 25th - via:
We are in the last three days of the campaign! At the time of my posting this, we are 89% of the way there! We are sooooo close! Definitely keep up the support and sharing this around. Let's bring Neon Roar to life. :) (And thank you all for your... (Read More)

3-24-24: Music sneak peeks!

March 24th - via:
People have been loving the soundtrack, and we've loved hearing y'all enjoying it! We thought we'd share a sneak peek at some of the other songs on the soundtrack. Please note these are all WIPs, so some might get changed instrumentation, chord... (Read More)

3-23-24: Last four days! UI discussion!

March 23rd - via:
Our original UI layoutWe figured out the UI fairly early in the process. We knew we wanted a typical health display in the top left of the screen, but we had the idea early on to also make it the frets of a guitar. In this version of the UI, you can... (Read More)

3-22-24: Some sprites!

March 22nd - via:
Pixel art!People seem to be loving the pixel art, so I thought I'd share some of our animations today here. These are done by two of our sprite artists, Mabit and VinVulpis. Generally, Mabit is handling the player characters and bosses, while... (Read More)

3-21-24: Livestream of Sega Games

March 21st - via:
Livestream Possibilities!Howl (one of the lead devs) is considering doing a livestream on March 27 of them playing several Sega Genesis games and giving commentary on the game design. This will be a great time for Howl to talk about some of the... (Read More)

3-20-24: One week remaining!

March 20th - via:
Another Glimpse of Reload's Version of Diamond LakeThe third section of Reload's version of Diamond Lake is planned to be really exciting: a chase section where Reload has to ride a raft to get to the opposite dock. But Donner emerges from the water... (Read More)

3-19-24: Reveal of Baphomet!

March 19th - via:
Here is the final concept art for Baphomet himself! Design-wise, we wanted something that calls back to the usual imagery of Baphomet, with the fire between his horns and the wings. We wanted to keep some of that really divine vibe but (Read More)

3-18-24: Level Select Screen

March 18th - via:
Level Select ScreenWe thought we'd share with you what our level select screen is roughly like. In some ways, it's a bit like Mega Man! You can play the levels in any order you want. And each character has a unique version of each level. So if we... (Read More)

3-17-24: More about Diamond Lake

March 17th - via:
One of the first levels we knew we wanted to design was Diamond Lake. It's definitely our most polished level so far, and it was the first one to come to mind when we started our game design document. Of course, it's a callback to a certain other... (Read More)

3-16-24: More Reload Level Design!

March 16th - via:
After Reload finishes the over-water section in Diamond Lake, we are intending a small mini-boss, that is reminiscent of some Vectorman and Sonic bosses: a spider miniboss! This will likely be an enemy in the center of the screen, and you'd have to... (Read More)

3-15-24: Dozer in Electric City

March 15th - via:
One level we are really excited about is Dozer's version of Electric City. So, Dozer's levels are all beat-em-ups, a la Golden Axe or Streets of Rage. And Electric City design is kind of.....80s neon meets Lost Boys or Fright Night. Lots of vampires... (Read More)

3-14-24: The fourth character, Tide

March 14th - via:
A few people have asked about our fourth character Tide, since they don't appear in the trailer.  So, Tide is our SPEED character. Design-wise, we knew we wanted an underwear fast character. And...well...sharks are cool. The idea of surfer type was... (Read More)

3-13-24: Dream World Design

March 13th - via:
Today I wanted to share some of the design ideas for the Dream World. So for this, we wanted to play off of the fun and success of Nightmare on Elm Street. I love the Nightmare movies, and I even love the Nightmare NES game! Translating this to the... (Read More)

3-12-24: A sneak peek at Reload's level design

March 12th - via:
Above is an early sketch of Reload's version of Diamond Lake! This is just intended to be the first third of the level. But we were pulling a bit from the start of Level 2 of Castlevania Bloodlines with this one. Reno and I (Howl) were trying to go... (Read More)

3-11-24: Vancoufur weekend

March 11th - via:
Was a pretty slow weekend update-wise. Got a couple more percents in there, and now we stand at 53% backed! Personal goal is that we hit 56% by tomorrow morning. This past weekend, we had a panel at Vancoufur, and it went super well! We were thrilled... (Read More)

3-7-24: (practically) 50% backed!

March 7th - via:
Wow, y'all! Thanks to two AWESOME backers (FlayneX and Sabrewolf), we got to (practically) 50% yesterday! (I say practically, because we are exactly 20 dollars short of the 50% mark haha.)  While the big boss reward is already taken, there are still... (Read More)

3-6-24: More reward tiers for higher-level backers!

March 6th - via:
Wow, if you checked our page late last night, we got a super awesome $5k backer! If they're cool with it, I'll give them a shoutout on Twitter later today, but this is great! It means we hit 34% today! In lieu of a few people asking about higher... (Read More)

3-5-24: New reward tier!

March 5th - via:
Hey all! Just hit 26% tonight, which is nice! We are a week into the Kickstarter and still have a ways to go. But! Due to some popular demand, we added a new reward tier! For $2k, you can have your character turned into an enemy in game. We'd... (Read More)


March 3rd - via:
It's a couple days into March, and we are aaaaalmost at 25%! That's super exciting! Thank you to all the new backers. We appreciate the support so MUCH! Each time we get a big jump in backers like this, it makes my heart flutter a bit. Getting to do... (Read More)

2-29-24: 20% reached!

February 29th - via:
As of 5 minutes ago, we officially reached 20% backing! It's been exciting seeing the support come in. Apparently yesterday we had a few fan art pieces come in too, both on Twitter (or X? Do we say X now?) One was from AC Stuart of the 3 main... (Read More)

2/28/24: Over 10% There!

February 28th - via:
Wow, I can't believe we hit 10% in under 24 hours! Thank you all so much for the support! We just have a long way to go, but I hear the first 48 hours are the most important, so it's good to see the rapid growth. With this 10%, we'd already be able... (Read More)

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