John Carter of Mars - The Roleplaying Game

Spine

A project in Seattle, WA by Esoteric Software
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Spine is a 2D skeletal animation tool designed specifically for game development. Bring your games to life quickly and easily!
Backers: 1533
Average Pledge Per Backer: $44

Funded: $67,569 of $12,000
Dates: Jan 24th -> Feb 23rd (30 days)
Project By: Esoteric Software
Tags:
softwareanimation +Suggest

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$67,569

current pledge level
Last Updated: February 23 @ 15:30 -0500 GMT

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Latest News

Changelog is back

April 8th - via: kickstarter.com
Maintaining the changelog has been a bit of a pain to keep up to date, but I know people are curious about what goes into the new builds and the Trello boards only give a high level view of what is being done. I'm going to try to keeping it up to... (Read More)

cocos2d-iphone runtime, export format change

April 3rd - via: kickstarter.com
Recently it came time to tackle the cocos2d-iphone runtime. No one likes mixing C++ with Objective-C and they are right, it's nasty business. Ultimately we decided to write a generic C runtime from scratch. This allows us to service C, C++, and... (Read More)

c++ & cocos2d-x runtimes, new videos!

March 25th - via: kickstarter.com
It's been a while since we did an update. Rest assured we are steadily making progress! Be sure to watch the editor and runtimes Trello boards to stay up to date. Subscribe to a board or individual tasks to get notified of any progress. The generic... (Read More)

New Mac OS X OpenGL backend

March 13th - via: kickstarter.com
Starting in version 1.2.0, Spine has all new code for dealing with OpenGL, which is used by the editor for all rendering. This affects a lot: window creation, OpenGL initialization, drawing, input handling, etc. Stability on the Mac should be much... (Read More)

What's new, tracking our progress, and issue trackers

March 3rd - via: kickstarter.com
Time for a Spine update! We've been working hard on a number of things that will increase our productivity over the coming weeks. First, Spine now has installers for Windows and Mac and will automatically download updates, so you always have the... (Read More)

Spine Kickstarter complete!

February 23rd - via: kickstarter.com
It has been an exciting ride, but finally the Spine Kickstarter is over. Just over $67k was raised and every single stretch goal was hit, except for free form deformation! We are extremely excited about this chance to really bring Spine to a new... (Read More)

All stretch goals reached except free form deformation!

February 23rd - via: kickstarter.com
Just a quick update to let you know that we've reached all the stretch goals, except for free form deformation! Woohoo! :) Only 3 hours to go.  (Read More)

C++ and SFML runtimes are working, tons of goals reached!

February 21st - via: kickstarter.com
We've been making great progress on the generic C++ runtime, which is now fully functional. We needed an easy way to test it, so we've also built a runtime for SFML, a C++ desktop multimedia library. Everything is working -- skeletons and animations... (Read More)

Runtimes open sourced and more goals reached!

February 20th - via: kickstarter.com
The official Spine runtimes are now open source! You'll find them on our github account. Please keep in mind that they are currently under development. The generic C++ runtime is not complete. All the runtimes are subject to change until the dust... (Read More)

Onion Skinning reached and tutorial video part 2!

February 19th - via: kickstarter.com
We're happy to announce we've reached our first major feature goal: onion skinning! This displays "shadows" of the skeleton that show where it was in the past and where it will be in the future, allowing the animator to make better decisions about an... (Read More)

If you have additional news that doesn't appear here, shoot us a link!