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Apocalypse Prevention, Inc. 2nd Ed (DGS and Savage Worlds)

A project in Lutz, FL by Eloy Lasanta

Funding Successful

Join API and defend the world from annihilation between coffee breaks. Includes updated rules and more demons for DGS and Savage Worlds
Backers: 162
Average Pledge Per Backer: $41

Funded: $6,641 of $6,000
Dates: Oct 3rd -> Nov 7th (36 days)
Project By: Eloy Lasanta
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Last Updated: November 7 @ 14:01 -0500 GMT


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Latest News


November 5th - via:
Hey everyone, we hit our goal! As of right now (and barring any major issues) Apocalypse Prevention, Inc. 2nd Edition is now funded. That means we'll be able to start talking Stretch Goals for the next two days.  These include full updates to the... (Read More)

3 Days Left and Bonus Adventure Add-On

November 4th - via:
Hey everyone! We're really close to our goal and I'm confident that we'll be able to hit it in the next few days. Only 3 days left! Eek!  In honor of helping us reach our goal quickly, we're offering a Bonus Adventure for  Apocalypse Prevention,... (Read More)

1 Week to Go and the API2E Character Sheet!

October 31st - via:
Hey everyone! We're building to a close finish, but I have faith that we'll make it. I've seen more people spreading the word online and for that, we thank you sincerely!  Today, I thought I'd go ahead share the latest version of the Apocalypse... (Read More)

9 Days to Go and Add-Ons!

October 29th - via:
Hey everyone! We're getting down the wire and are getting awfully close to our goal (only about $1k to go). Easily done in 9 days! Be sure to share the kickstarter around with friends and social media and we'll get this kicked off in no time!... (Read More)

80% and Eloy's Q&A Report

October 24th - via:
Hey everyone! Yesterday, we not only boosted quite a bit in pledges toward out goal, but I also did a cool Apocalypse Prevention, Inc. 2nd Edition Q&A Chat on #RPGNET. We had a handful of people come out to ask questions and see what API2E was... (Read More)

API2E Chat Tonight

October 23rd - via:
Hey everyone!  We're going to be doing an #RPGNET Chat tonight at 8pm EST! Everyone is welcome to come contribute to the conversation and ask the API2E team anything you might be wondering about the new game.  Link to join:... (Read More)

70% and Combat Changes

October 20th - via:
Hey everyone! I was at Con on the Cob this weekend and it was super fun! I played and ran a bunch of games, and had the chance to hang with some friends I only ever see once a year. Met a lot of new friends too, which was great! While I was gone, I... (Read More)

60% and How They Hide

October 14th - via:
Hey everyone! I received the following request: "Can you give more in-depth discussion of how the various races fit into (and disappear into) our modern world." And that is a big "Yes, I can!" Look like a humanA lot of demons actually look fairly... (Read More)

56% and Reasons

October 9th - via:
Hello Everyone! We're rising slowly but surely, and 56% is great progress! Be sure to share this project with others you think may like to take part as well. If you have any specific questions about Apocalypse Prevention, Inc. 2nd Edition too, feel... (Read More)

The New Races

October 7th - via:
Hey everyone!  Yesterday, we talked about the races from API1E making their way back into Apocalypse Prevention, Inc. 2nd Edition! Today, we're introducing some of the new playable races available in the new edition (which will also converted to... (Read More)

49% and the Returning Races

October 6th - via:
Hey everyone! We had a blast over the weekend, launching up to 49%!  With this update, I wanted to talk about the returning races for Apocalypse Prevention, Inc. 2nd Edition. For those who never really checked out API1E, there were 10 races that... (Read More)

42% and Why a Second Edition

October 4th - via:
Hello everyone! Wow! We hit 42% after our first day which is amazing. Let's keep it up and maybe we'll break a new record for hitting our goal for Apocalypse Prevention, Inc. 2nd Edition. We've had a lot of downloads of API1E as well, meaning people... (Read More)

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