FACTORY FUNNER (crowdfund edition)

A project in Maastricht, Netherlands by Corné van Moorsel
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Funding Successful

Rectangular machines made FACTORY FUN. Hexagonal machines make FACTORY FUNNER ! Play this twisted boardgame classic offline and online.
Backers: 669
Average Pledge Per Backer: €63

Funded: €42,059 of €22,000
Dates: Sep 4th -> Oct 2nd (29 days)
Project By: Corné van Moorsel
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€42,059

current pledge level
Last Updated: October 2 @ 18:01 -0400 GMT

191%

of goal
funding period ended

€0

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Latest News

LAST DAY (uh, last hours!!!)

October 2nd - via: kickstarter.com
39K, so the 6 side connector gets added. My personal favorite goal! To use once in your million future games. But for puzzle challenges it can be handy. (More about that after this crowdfund.) As you see, Steven worked at the last met stretch goals... (Read More)

Final days!

September 30th - via: kickstarter.com
About 36K by almost 600 backers now, so we add the special "catapult" machine too! In the meantime a factory animation, and a video tutorial for the online game, are added to the page. Have a look and enjoy!! Steven made machines for the 5th player... (Read More)

Factory floor extension added

September 25th - via: kickstarter.com
33K reached, so the factory floor tile gets added.It is a floor hexagon, with a half cutten line to fold it when it is in use. (That's for equal level to the player board because it gets placed half on the board and half on the table.)See a longer... (Read More)

Explaination of the different stretch goals

September 24th - via: kickstarter.com
The first-next stretch goals are cool. Looking forward to reach these, though I know from earlier crowdfund campaigns that it can take a while. :) In general, the stretch goals I like the most are the first in the order. Unlocked stretch goals- 5th... (Read More)

Photos of played prototype sessions

September 21st - via: kickstarter.com
Here some photos of the many sessions played this weekend. You can see some of the stretch goal tiles in it too. The sessions were fabulous. Lots of fun. Sometimes happiness about a machines which fits much better than expected, sometimes big regrets... (Read More)

Extra funner machine added

September 17th - via: kickstarter.com
30K reached, by 524 backers. (Uh, after an Update a few cancels follow first normally.)The new machine with 2 possible input colors at one input pipe is a small variant, but it can be a big twist for figuring out a good construction in your factory.... (Read More)

Everything about the online solo game

September 16th - via: kickstarter.com
---------- The current topscores at http://factory-funner-online.com:The basic solo game1. Amarice: 78K2. werehare: 75K3. tool : 68K The the XL version: 1. Nate: 78K 2. Frisco: 75K 3. werehare : 68KThe best averages at the basic game:1. Corné (me):... (Read More)

'Dual Output Machine' and '5 sided connector' added

September 15th - via: kickstarter.com
26K and 28K reached, so the machine with 2 different output pipes and the connector with 5 ends get added. See that connector here: I once had this in the online game, during may test plays. Never in the boardgame yet. So using it happens extremely... (Read More)

5th player equipment

September 11th - via: kickstarter.com
The goal for making this game for 1, 2, 3, 4 or 5 players is reached too.(It are 40 extra game parts, varying from an extra double-sided factory board to 5 extra bonus marker chips (not listed in the picture below). The next stretch goal is a machine... (Read More)

FACTORY FUNNER gets printed !!

September 8th - via: kickstarter.com
First goal reached ! So Factory Funner will become reality. Feels good. Time to celebrate. :) Steven (the artist) now makes the remaining 5 of the 40 4-player-game machines.Suggestions for "themes" for these machines are welcome! Steven will make... (Read More)

Thanks for the great start !!

September 7th - via: kickstarter.com
Almost 3 days are over and about 10% remains to reach the fund goal! The 'EARLY AT THE FACTORY' pledge level filled up fast. While probably still most gamers don't even know about this project. Therefore I added a half-early-bird level, named 'STILL... (Read More)

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