Ultimate Werewolf Extreme


A project in Cary, NC by Chris Park/Arcen Games

Cancelled by Creator

A sequel to the award-winning, genre breaking, asymmetric strategy cult classic. Win against the odds in AI War 2.
Backers: 2434
Average Pledge Per Backer: $38

Funded: $93,168 of $299,400
Dates: Oct 10th -> Nov 10th (32 days)
Project By: Chris Park/Arcen Games
strategy gamescience fictionreal time strategy +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: November 10 @ 11:01 -0500 GMT


of goal
project cancelled


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

James Bond will return!

November 10th - via: kickstarter.com
Er... AI War 2, I mean. Chris here.  If there's anything that a hardcore AI War player knows, it's that "losing is fun."  Not fun in the most literal sense, but the journey to the loss was fun, and enthusiasm for jumping back into the arena and... (Read More)

The future - part 2!

November 8th - via: kickstarter.com
Hey everybody!  Chris here. Update #18, To... the future! has a ton of information about what is going on with the kickstarter in terms of our plans for a re-launch and so forth, but I figured it was time for an update.  That was 8 days ago, after... (Read More)

Bloopers, as promised! ...and technical ramblings.

November 3rd - via: kickstarter.com
In the comments two days ago I said I had a bloopers video for you, and here it is! This is a mix of me failing to do an intro for the AI War 2 Kickstarter Video (hmm, maybe a clue why that doesn't have one after hours and hours of me trying to make... (Read More)

To... the future!

October 31st - via: kickstarter.com
Chris here. I think it's obvious to everyone at this point that this kickstarter isn't going to fund unless there is some sort of unexpected deus ex machina that comes out of left field.   That's okay: this kickstarter was a long-shot in some ways... (Read More)

My favorite story snippets about the AI in Classic -- the first game.

October 26th - via: kickstarter.com
Chris yet again! ;)  One of the most-posted-in topics in our forums is the The AI is awesome thread, which was started by liq3 in 2009.  Here are some of my favorite bits about AI War Classic, pulled out in chronological order.  Maybe I should... (Read More)

Guide for avoiding astroturfing, BUT productively spreading the word.

October 26th - via: kickstarter.com
Chris here. Glyoxim brought up a really good question, and it's one that I felt like deserved its own update post simply because we all want this thing to succeed, and people have different levels of comfort with this. I promise I'm about done with... (Read More)

Community Stretch goals! Or: how we hopefully see our big surge.

October 26th - via: kickstarter.com
Chris here.  Okay, second post on this topic.  Last time had a lot of other information and background.  This time I'll be more succinct.  Also, a key thing in the prior update -- the link itself -- gets blocked by Steam because of it using a url... (Read More)

HUD Updates, 2000 backers, 25% funded, and an unconventional idea!

October 25th - via: kickstarter.com
Awesome day!  And I just had a kinda crazy idea of how we can -- together -- make the rest of the week MUCH better, so please read the section in the first header if you will: "Steam Friends List As A Viral Thing?" Yesterday we had the email blast,... (Read More)

Two Insane New Rewards: SC Source Code, and Stars Beyond Reach

October 25th - via: kickstarter.com
Chris here.  We've been trying to think of new backer tiers and rewards, since some folks have commented that what we have isn't enticing enough for people who already have all of our existing games.  We have a number of Arcen superfans here, and... (Read More)

Mailing list! Backer Club! Performance! AI! Oh my...

October 24th - via: kickstarter.com
Lions and tigers and...? Chris here!  It's been a long weekend without any update posts, and I apologize for that.  I have a ton of things I want to update you on regarding the game and the campaign itself, but things just move a mile a minute and... (Read More)

More backer rewards and tiers!

October 21st - via: kickstarter.com
Chris here.  Wow this has been a busy day!  ...and as usual there were not enough hours in it to get everything done.  But we've had a lot of great things happen while the rest of the internet has apparently been getting DDoS'ed. Happy News From... (Read More)

The Spire

October 21st - via: kickstarter.com
Greetings Commanders! Jack here, and I've been chomping at the bit to get back to our discussion of the major factions in AI War 2. We haven't even started talking about the humans and we still have to finish up with the AI, Zenith and Spire! Today... (Read More)

Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.

October 20th - via: kickstarter.com
Chris here.  I'm going to keep this brief and try not to be annoying! If you have not already, please consider signing up for the Headtalker campaign for AI War II.  The true power of this thing has only really become apparent to me today, and it's... (Read More)

Chris answers the most common questions and reveals too much (as usual).

October 19th - via: kickstarter.com
Hey folks!  Chris here.  Jack is going to have your "real" update for today, but there have been a lot of comments that I am backlogged on, and I figured I would address those in an actual update post.  That's both more visible and easier to... (Read More)

Updates to TLF and AIWC - plus AI War 2 in the press!

October 18th - via: kickstarter.com
We've got a variety of updates about AI War 2 planned for you, but for a moment we wanted to pause and give a bit of love to two of our older games.  We've done a new version 3.003 for The Last Federation.  We've also done a new version 8.024 for... (Read More)

The AI (part 1)

October 18th - via: kickstarter.com
Greetings Commanders! We've had a number of updates, some videos and an excellent AMA (Chris answered some questions TODAY), but we've stopped short of talking about the AI itself. Given the AI is our antagonist, title character and AI War's biggest... (Read More)

Awesome AARs (written LPs) for AI War Classic.

October 17th - via: kickstarter.com
New to the original game? Here are some really choice After Action Reports you might enjoy reading. Heck, even if you're a veteran AI War Classic player, or were present when these games happened, they make for an extremely entertaining read. The... (Read More)

The Zenith and Spire in AI War 2 (pt. 1) + Headtalker campaign

October 16th - via: kickstarter.com
Greetings Commanders! One feature we're introducing in AI War 2 is making the Zenith and Spire into full playable factions. This is very exciting to fans of Classic, but for new backers it's just one more feature on a list. In this update we'll... (Read More)

Ship Design Progress, AMA Wrap-Up & AIW2 in the Media

October 14th - via: kickstarter.com
Greetings Commanders! Wow, what a week! We're hugely grateful for everyone's attention and interest in our game, and we're looking forward to bringing it to you! With everything that's been going on you might assume we're focusing on the Kickstarter... (Read More)

Reddit /r/Games AMA with us starting now!

October 12th - via: kickstarter.com
Just a very quick note to point you to this link.  We won't normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag.   Obviously you can ask us anything in general,... (Read More)

SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

October 11th - via: kickstarter.com
Wow what a whirlwind of a few days! If I haven't responded to your message yet, I really apologize and will do so as soon as possible. I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums.... (Read More)

If you have additional news that doesn't appear here, shoot us a link!