Algomancy

A project in Marana, AZ by Caleb Gannon, PhD.
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Funding Successful

A competitive card game with deep, strategic gameplay. Draft with other players out of the box or create custom decks
Backers: 4046
Average Pledge Per Backer: $90

Funded: $364,854 of $15,000
Dates: Aug 8th -> Sep 7th (30 days)
Project By: Caleb Gannon, PhD.
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$364,854

current pledge level
Last Updated: September 7 @ 12:03 -0400 GMT

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funding period ended

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Latest News

$350k Stretch Goal Unlocked! And... Glitches?

September 7th - via: kickstarter.com
Just a fast mockup of the idea. Art and graphic design subject to change You'll have to forgive my hasty mockup, but I once again woke up to funding beyond anything I could have dreamed of, crushing our next stretch goal and unlocking the $350k... (Read More)

The last 24 Hours! Metal Buddies unlocked, Lord of Buddies has been moved closer!

September 6th - via: kickstarter.com
Wow, things have changed a lot since our last update! We're closing in to the final 24 hours of the campaign and the number of supporters keeps growing rapidly! I don't know how many different ways I can say thank you for how you all continue to blow... (Read More)

How Algomancy Was Designed Like a Conversation

September 2nd - via: kickstarter.com
Players trying out the Algomancy preview print and play at Card Castle Games in OH One of my core objectives when designing Algomancy was to create a game that brought people together. Something I often feel when playing board games (especially in... (Read More)

Constructed and Cube Demo Videos, Art Updates, $225k stretch goal and more!

August 28th - via: kickstarter.com
Some of the newly updated card art/names! We've got a lot of exciting things to cover today, so let's get right into it! 1.) Cube Draft Cube draft is a more traditional method of playing Algomancy where players are able to draft their decks before... (Read More)

We Just Hit $200k!! New Stretch Goal Unlocked!

August 24th - via: kickstarter.com
When I first launched the Kickstarter, I realistically thought we would land at around $30k-$50k. That would be enough to at least get the game into the world, but not enough to allow me to continue developing it.  My dream number to reach was... (Read More)

Algomancy is now EU Friendly!!!! (and new $175k stretch goal unlocked!!)

August 19th - via: kickstarter.com
Many of you have been asking about this and I'm finally able to confidently state that Algomancy is officially an EU friendly project. This means that all of the product sent to the EU will first be shipped to a distribution center within the EU,... (Read More)

$150k!? New stretch goal unlocked! Plus some art updates!

August 15th - via: kickstarter.com
We just passed $150k in total funding and now have over 1,500 backers! Thank you all for your continued support. I've had a lot of people jumping into the discord or messaging me to say that one of their friends introduced them to the game, and I... (Read More)

Algomancy Playtesting: Intro print and play, 4 player digital lobbies and new player onboarding!

August 12th - via: kickstarter.com
Hello everyone! Your support this week has been unreal.  People have been constantly playtesting and helping others learn the game in the discord. Plus I've been getting so much feedback about everything from how to make the game easier to learn to... (Read More)

Stretch Goals and the History of Algomancy

August 11th - via: kickstarter.com
Hello everyone! So much has happened and I have a lot to share with you! I wish I could cover everything in this update but I may have to split everything I want to say into multiple smaller updates, so keep a look out for those as well! Stretch... (Read More)

Nearly $100k in the first day?!

August 9th - via: kickstarter.com
I'm speechless.  I never would have dreamt of having this much support during the Kickstarter. You all went above and beyond to help bring this idea to life and I appreciate each and every one of you. Not just the funding goal, but all of the... (Read More)

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