Gadzooks it's the Apocalypse

A project in Saffron Walden, UK by Steven Lampon
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Roleplaying Renaissance Skirmish Rules at the End of Time
Backers: 62
Average Pledge Per Backer: £32

Funded: £2,000 of £2,500
Dates: Mar 11th -> Apr 10th (30 days)
Project By: Steven Lampon
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£2,000

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Last Updated: April 10 @ 05:10 -0400 GMT

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Latest News

Evil Creatures

April 8th - via: kickstarter.com
Devils and Demons Devils and Demons are powerful evil entities that appear from time to time in the living world. Their visits are usually short and infrequent, which is a blessing, but when they do appear they bring with them considerable malice and... (Read More)

Gadzooks, it's the Evil Creatures!

April 3rd - via: kickstarter.com
Walking Dead Known as the Walking Dead or the Risen or just zombies, these animated corpses of the recently and long dead now seek to destroy all those that live. Any living target that is killed by one of these creatures will themselves become a... (Read More)

Gadzooks, it's the Evil Creatures

April 2nd - via: kickstarter.com
This part of the rules describes the evil creatures that will be used in this game. Certain evil characters will be able to include these creatures in their armies, or they may be found wandering the battlefield waiting to spring out on the unwary.... (Read More)

Paladin

March 30th - via: kickstarter.com
Paladins are holy warriors whose mission in life is to selflessly destroy evil and protect the innocent. Such uncompromising ideals can result in a fairly short career for the Paladin. The following skills are available to this character: Inspire... (Read More)

Necromancer

March 29th - via: kickstarter.com
Necromancers are characters that put their faith in the power of the dead. These characters commune with the spirits of the dead in the quest for forbidden knowledge and can even cross the boundaries between the world of the living and the land of... (Read More)

Assassins

March 28th - via: kickstarter.com
Assassins favour discreet methods of dispatching theiropponents rather than the usual more direct methods found on the battlefield. Surprise attacks and catching the enemy unaware are favoured techniques. The following skills are available to this... (Read More)

Choosing a Character and Character Skills

March 27th - via: kickstarter.com
The following updates will look in detail at the different character classes and some of the specific character skills that define each character class. Chaplains Chaplains are individuals with strong religious convictions who have chosen to leave... (Read More)

Terrain markers

March 26th - via: kickstarter.com
Some Objective Markers will refer to the physical effects of the terrain or general battlefield conditions rather than being evil portents or signs of doom. Wind: A strong wind has blown up making the steady firing of weapons difficult. A score of 1... (Read More)

More on Harbingers

March 25th - via: kickstarter.com
Thanks to everyone who has supported the project so far, we are 50% of the way there! Heavenly Choir: Faint but clear, the sound of angelic voices can be heard drifting down from the heavens, singing encouragement to the forces of good and sowing... (Read More)

Signs & Harbingers

March 24th - via: kickstarter.com
Signs Signs point the way to the impending Apocalypse. It might be the gathering of unusually dark clouds or other signs in the sky. It might be a sinister carrion bird giving an ‘evil look’. In a superstitious age, this can be a sign of... (Read More)

Objectives, Harbingers and signs

March 23rd - via: kickstarter.com
The objective markers are in the rulebook and need to be copied, mounted and cut-up or you can pledge for the reward with the laser-cut mdf counters. Scattered around each battlefield are a number of Objective Markers. These markers can represent... (Read More)

Morale

March 20th - via: kickstarter.com
Morale represents a soldier’s or follower’s bravery and commitment to the battle that they are involved in. When danger threatens – morale will be tested for. Morale tests only apply to soldiers, followers and other non-character figures.... (Read More)

Spell Casting

March 19th - via: kickstarter.com
Chaplains, Paladins, White Witches, Diabolists and Necromancers can use spells. Spells are skills that rely on spiritual or magical energy to perform wondrous, magical or divine feats that fall beyond the realms of the natural world. Spell Test To... (Read More)

Close Combat

March 17th - via: kickstarter.com
This section describes a few rounds of close combat between a Chaplain character and three Militia figures. The Chaplain has a Combat Factor of 4, two attacks and is wearing a buff coat and breastplate (armour save 1d10). The Chaplain is armed with a... (Read More)

Shooting

March 16th - via: kickstarter.com
In the Gadzooks 'world' firearms are the common missile weapons that are used and these are fairly crude pistols, carbines and matchlock lock muskets. What I wanted to capture in these rules is the difference in effectiveness between these three... (Read More)

Creating a character.

March 15th - via: kickstarter.com
The first stage is to determine the character’s family background. Players will roll 2d6, and add the scores together. The possible choices are: Criminal, Labourer or Farm Worker, Skilled Worker, Yeoman Farmer, Merchant, Gentry or Aristocracy. Each... (Read More)

Actions and Command

March 14th - via: kickstarter.com
The player’s Initiative Score (see update 2), is the maximum number of actions that each figure can take for that turn, even if the hero/henchmen actually has more actions available. If a player is determined to go first and only selects '1' for... (Read More)

Initiative

March 13th - via: kickstarter.com
Initiative Initiative determines which side is activated first in each turn; it also determines how many actions each side can use. Initiative will be a number between one and six. Both sides select their number (hidden from the opposing side) and... (Read More)

Incredible start! We are on our way to meeting our goal.

March 12th - via: kickstarter.com
Thank you to everyone who has supported the project so far. I thought I would start to give information about how the game is played. The Starting Force When starting out with a new hero, each player will have to gather a number of followers... (Read More)

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