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STEM System: The Best Way to Interact with Virtual Worlds

A project in Los Gatos, CA by Sixense
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Wireless, modular motion tracking system for the most natural and intuitive interaction with video games, virtual reality, and more.
Backers: 2383
Average Pledge Per Backer: $254

Funded: $604,978 of $250,000
Dates: Sep 12th -> Oct 12th (30 days)
Project By: Sixense
Tags:
video gamesimulationmagneticoculus rift +Suggest

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$604,978

current pledge level
Last Updated: October 12 @ 10:01 -0400 GMT

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funding period ended

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Latest News

The Sixense Stem was once the ultimate VR controller. Where is it now?

May 1st - via: theverge.com
A Kickstarter success story is three years overdue (Read More)

Video of Sixense STEM Archery Game Revealed, Will Ship to Kickstarter Backers

November 4th - via: roadtovr.com
t looks like backers of Sixense‘s successful STEM Kickstarter campaign may soon receive news of their long-awaited motion controllers. (Read More)

The Hitchhiker’s Guide to the Technology Kickstarter with Simon Solotko

January 23rd - via: brightsideofnews.com
One of the problems with most Kickstarters is that most people do a single Kickstarter and then if they’re successful, they continue to groom that company into a larger and larger company. Simon has the perspective of driving many Kickstarters, and just announced the launch of four wearable computing Kickstarters. His musings and projects can be found on his Twitter page where he can easily be asked about virtually anything, Kickstarter related or not. I thought we should ask Simon about the major factors to consider in planning and running a high-tech Kickstarter. If you want to start a campaign, this is a must read before you even THINK to announce it. (Read More)

Collaboration with NASA JPL Human Interfaces Group

October 11th - via: kickstarter.com
We're collaborating with the NASA Jet Propulsion Laboratory (JPL) Human Interfaces Group for next generation interfaces. This short video shows the greater sense of immersion and interaction that could be achieved by adding the STEM System’s motion... (Read More)

A Boon from Project Holodeck: Part 2

October 10th - via: kickstarter.com
Part 2: Zombies on the Holodeck  We gave you an early glimpse of a Project Holodeck’s new fantasy realm in Part 1 of this video update. We’d now like to share Part 2, Zombies on the Holodeck in undead color, played with STEM System prototypes.... (Read More)

A Boon from Project Holodeck: Thar Be Dragons!

October 9th - via: kickstarter.com
The creators of Project Holodeck have shared with us prototypes of their upcoming games and we’re pleased to be the first to show you demos (including Sixense motion tracking). Here’s what our local wizard/QA Manager, Glen Matlin, said about the... (Read More)

Sulon Technologies’ augmented reality gaming with the STEM System

October 6th - via: kickstarter.com
We’re happy to introduce you to Sulon Technologies, a startup that is innovating with our motion tracking technology. In the words of Dhan Balachand, Sulon’s Technologies’ CEO:  "The GVX is an augmented reality gaming console that provides a... (Read More)

Bossa Studios & Surgeon Simulator will support the STEM System

October 5th - via: kickstarter.com
Here's a message that we're passing along from some friends: "Hi we are Bossa Studios, the team behind the amazing Surgeon Simulator 2013. When we added support for the Hydra, everyone was super happy with the new ways the game could be played. As... (Read More)

Three STEM Systems, one host computer / New reward tiers

October 5th - via: kickstarter.com
Today, we’re pleased to announce the ability to use three STEM Systems on one host computer, whether it’s a Steam Machine running SteamOS with Big Picture, or a Windows-, Linux- or Mac OS X-based PC. Multiple STEM Systems on a single host creates... (Read More)

Five Tracker Demo - STEM System Prototypes

October 4th - via: kickstarter.com
In the video below, our Creative Director, Danny Woodall, uses five prototype trackers to control a humanoid avatar in the Sixense Tuscany Demo. This is the first time we’ve been able to show five trackers and it’s an exciting glimpse of what... (Read More)

Evolution in Sixense Technology: from Hydra to STEM System

October 3rd - via: kickstarter.com
FIRST: Thank you for helping us hit the first stretch goal! We will add wireless communication capability between the STEM Base and the host. NOW, THE UPDATE: The STEM System represents an evolution from the earlier generation of Sixense technology... (Read More)

Raspberry Pi support for the STEM System

September 30th - via: kickstarter.com
We’re happy to announce that the STEM System will support the Raspberry Pi, the single-board, ARM-powered computer that is popular with students, hobbyists, and other innovators. The enhanced Sixense Software Development Kit (SDK) will give... (Read More)

Developer’s perspective: The Gallery: Six Elements + STEM System

September 30th - via: kickstarter.com
Denny Unger and his team at Cloudhead Games have been using Sixense motion tracking technology in their upcoming title, The Gallery: Six Elements, which also supports the Oculus Rift. They started with the Hydra, and they’re making the next step to... (Read More)

STEM System + Hydra compatibility

September 27th - via: kickstarter.com
Many Hydra owners have been asking if they will be able to use the STEM System simultaneously with the Hydra on the same host. We’re happy to announce today that this WILL be possible! This means that Hydra users can add head or body tracking for... (Read More)

Video: Crashland Comes to the STEM System

September 27th - via: kickstarter.com
By popular demand, here’s video of Crashland played with STEM System prototype controllers in the Oculus Rift. Llyr ap Cenydd originally created Crashland for the Razer Hydra, so it was easy to implement support for the STEM System. In the video,... (Read More)

AMA on reddit: Friday, September 27

September 24th - via: kickstarter.com
We’ll be doing an AMA (ask me anything) on reddit tomorrow (Friday, September 27) at 11:00 AM Pacific time in the /r/oculus subforum. We’ll have information about a new feature of the STEM System, so join us for the details and to ask any... (Read More)

Android & iOS Stretch Goal / New Mobile Bundle / Unlimited $299 Bundles

September 24th - via: kickstarter.com
Big Update  Android & iOS Stretch Goal at $700,000  New $149 One-Tracker Mobile Bundle  Unlimited Five-Tracker Bundles at $299 Stretch Goal #2: $700,000 -- Android and iOS support When we reach the stretch goal of $700,000, we will implement... (Read More)

Sixense Announces Android And iOS Support Stretch Goal

September 24th - via: ubergizmo.com
One great thing about sites like Kickstarter is this, you can more or less gauge its “success” even before the actual deal is manufactured, since the number of backers who put money on where their mouths are certainly depict their unwavering faith in a particular project. Sometimes, when they have hit their financial goal but the money continues to pour in, it is then time to introduce the idea of stretch goals. Sixense has already had its fair share of public support (read: money) to get started, but now they have announced a totally new stretch goal – support for Android as well as iOS platforms that will feature its future STEM System wireless motion tracking platform. (Read More)

STEM System Kickstarter campaign showing mutant like growth

September 23rd - via: geektime.com
In under five hours the proposed VR gaming console system reached its goal of $250K and is on the brink of meeting its stretch goal of $550K (Read More)

Maker Faire New York: STEM System with MakeVR

September 20th - via: kickstarter.com
We will be at Maker Faire New York this weekend (September 21-22) at the New York Hall of Science in Flushing Meadows, Queens, NY. (Maker Pavilion, Booth MP41)  If you are in the NYC area, stop by our booth anytime during Maker Faire for a live demo... (Read More)

Split-screen co-op Portal 2 MotionPack on the STEM System

September 19th - via: kickstarter.com
Here’s a video that we shot showing the flexibility of the STEM System for all kinds of gaming. In the video, two people are playing the co-op campaign of the Portal 2 MotionPack in splitscreen on the same computer with one prototype STEM System.... (Read More)

CLANG / STEM System video update

September 18th - via: kickstarter.com
Hi everyone. Neal Stephenson and his team put together a really nice video describing why the STEM System is great for CLANG, the realistic swordfighting game they are developing. We wanted you to see it first and we hope it inspires more great... (Read More)

First Stretch Goal

September 13th - via: kickstarter.com
Hi everyone:  First a simple update: we added t-shirts to the add-ons, so if you want more than the one shirt that comes with most of the backer levels, you can get the other styles.  Also, we have our first stretch goal to announce now. Be assured... (Read More)

Thanks for helping us hit our goal!!!

September 12th - via: kickstarter.com
Thank you to everyone who has backed us so far and helped us push through our goal so quickly! It's been a lot of hard work preparing and it's gratifying to have all of you come out to support us. We also appreciate all of you who have helped spread... (Read More)

Sixense launches Kickstarter campaign for wireless motion-tracker

September 12th - via: polygon.com
Sixense Entertainment, the developer best known for powering the Razer Hydra motion controller and for bringing PlayStation Move controls to Portal 2, launched a Kickstarter campaign today to fund the final stages of development of the STEM System — a new wireless motion-tracking controller and software development kit. (Read More)

Sixense STEM System hits Kickstarter, funded almost immediately

September 12th - via: joystiq.com
Sixense, the motion control technology company whose scientific know-how powers the Razer Hydra, launched a Kickstarter earlier today to fund the final development stages of its STEM System – a modular motion-tracking solution for VR and other gaming applications. The fundraising campaign's goal of $250,000 has already been surpassed. (Read More)

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