Me, Myself, and Ice Cream
A project in Cincinnati, OH by Brian Garber000days
:
00hours
:
00minutes
Funding Successful
A mix-and-match solitaire game that combines with a standard deck of cards to make a delicious dessert-themed game that's simple & fun.
Backers: 121
Average Pledge Per Backer: $23
Funded: $2,760 of $100
Dates: Nov 7th -> Nov 21st (15 days)
Project By: Brian Garber
Backers: 121
Average Pledge Per Backer: $23
Funded: $2,760 of $100
Dates: Nov 7th -> Nov 21st (15 days)
Project By: Brian Garber
Tags:
+Suggest$2,760
current pledge level
Last Updated: November 22 @ 00:02 -0500 GMT
2760%
of goal
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Latest News
Final 36 hours!
November 20th - via: kickstarter.com
We're in the final stretch. I overwhelmed by how well this campaign has done. I can't wait to get everything made, especially the custom cards. Remember, if you've pledged for the custom reward, please send your pictures to my email address. I've... (Read More)
Character cards - How do they work?
November 11th - via: kickstarter.com
Me, Myself, and Ice Cream features character cards. This update will give some details about how character cards work and why they're important. Character cards determine how you win the game and give special rules for playing the game. Each... (Read More)
Please send your pictures to...
November 10th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Additional Items
November 8th - via: kickstarter.com
I've added some additional items as they've been requested by backers. The section is located under the heading "What stuff can you get?", as well as below. If there end up being fewer than 30 custom characters created, I'll make up the difference.... (Read More)
Funded in 5 minutes
November 7th - via: kickstarter.com
The first day of the campaign is almost over. I wanted to take a second to say thank you to everyone for making this a huge success. I've been preparing this game for several months and I'm thrilled with how well it's going. I also wanted to say that... (Read More)
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