Tabletop Connect - 3D Virtual Tabletop

A project in Los Angeles, CA by Carl Pinder
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Funding Successful

Tabletop Connect is a 3D virtual tabletop that lets you connect with your friends to play RPGs just like you're at a real table.
Backers: 530
Average Pledge Per Backer: $64

Funded: $34,061 of $22,500
Dates: Aug 24th -> Sep 22nd (29 days)
Project By: Carl Pinder
Tags:
rpgtabletop game +Suggest

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$34,061

current pledge level
Last Updated: September 22 @ 03:30 -0400 GMT

151%

of goal
funding period ended

$0

trending toward
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0%

of goal

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Latest News

We did it!

September 22nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Geomorphs stretch goal unlocked!

September 21st - via: kickstarter.com
With only a few hours remaining, we've unlocked the geomorphs stretch goal! Who's up for pushing us through to folios?  (Read More)

New Feature: Saving 2D Maps

September 21st - via: kickstarter.com
A new feature, with only 15 hours left to go? Exporting a 2D, top-down render of maps was requested, and now it's here:  (Read More)

Third stretch goal unlocked!

September 20th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Second stretch goal unlocked!

September 19th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Server Outage and Photon Networking

September 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

First stretch goal unlocked!

September 17th - via: kickstarter.com
We unlocked the first stretch goal: The Tombs! Now onto card and deck support.  (Read More)

Never bring a gun to a dragon fight

September 17th - via: kickstarter.com
Updated model preview, this time with an Elmore inspired red dragon.  (Read More)

Backer badge

September 16th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

New Modern Mini Preview

September 15th - via: kickstarter.com
I enjoyed making the last mini so much, I decided to give her a partner.  (Read More)

We've hit our funding target! New stretch goals announced.

September 14th - via: kickstarter.com
Now that we've hit our funding goal with 7 days left to go, new stretch goals have been added: Geomorphs - $32,500  Support for geomorphs. Quickly put levels together by dropping in and rotating prefab terrain tiles. We'll include a set of Dungeons... (Read More)

Stretch Goal Targets Moved

September 12th - via: kickstarter.com
Christopher Stilson on Google+ said, "I hope there's a big push in the end stretch... I need card functionality :)" And, you know what? I'd like card functionality, too. So, I'm moving all the stretch goals down a notch: The Tombs is now at $25,000,... (Read More)

Player Licenses and Producer Levels

September 12th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Modern Mini Preview

September 11th - via: kickstarter.com
Just to illustrate that Tabletop Connect isn't just about fantasy RPGs and isn't as gender biased as the alpha version might suggest, here's a preview turntable of a miniature that might be appropriate as a 1920s investigator, a modern spy setting,... (Read More)

New Add-ons, Pledge Levels, and Stretch Goals

September 11th - via: kickstarter.com
Two new add-ons are available: Add $10 to any GM's Edition backer level and get 6 additional miniatures.Add $15 to an any GM's Edition backer level and get 1 additional terrain set. Two new pledge levels: Producer ($150) - GM's edition with 24... (Read More)

Spectator Mode

September 10th - via: kickstarter.com
Another new feature to improve your tabletop experience. This stand-alone feature is perfect for face-to-face gaming or inviting friends to watch your on-line tabletop game. Spectator mode displays the accumulated visibility of all players and... (Read More)

Experimental Features

September 7th - via: kickstarter.com
Here's a preview of some experimental features.  (Read More)

Expanded Documentation

September 5th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Halfway there!

September 1st - via: kickstarter.com
We've made it over the 50% mark! Thanks to everyone who's gotten us this far.  (Read More)

New Builds Are Up

August 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Bug Fixes

August 29th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Custom Dice

August 28th - via: kickstarter.com
I received a question today about whether or not Tabletop Connect will support custom dice. I can assure you that, yes, there will support for custom dice. (I cannot guarantee support for the DCC "funky dice." Lou Zochhi holds the patent on the... (Read More)

Troll In The Corner

August 28th - via: kickstarter.com
I did a quick interview with Ben Gerber at Troll in the Corner about Tabletop Connect. I'm actually managing to listen to myself without cringing too much. http://trollitc.com/2013/08/indie-talks-episode-26-carl-pinder-and-tabletop-connect-3d/  (Read More)

You got your web browser in my peanut butter

August 27th - via: kickstarter.com
I've started evaluating CoherentUI for integration into Tabletop Connect. While it has significantly more features—I thought you might enjoy this early test. Also, if you don't already subscribe to the Lindybeige YouTube channel. Go do it, right... (Read More)

Special Thanks to Everyone

August 26th - via: kickstarter.com
A special thanks for everyone who got us over the 25% funding threshold.  (Read More)

Custom Tabletops

August 25th - via: kickstarter.com
This came up in a Google+ discussion today. In fact, I think I might have accidentally initiated it. If you could customize the look of your tabletop, what would you do? What would your tabletop look like? It looks like comments are working again, so... (Read More)

Kickstarter comment and messages issues

August 25th - via: kickstarter.com
Following their outage earlier today, there appear to be some issues with the Kickstarter comment and messaging system. I've suddenly received a flood of notifications, but most of the messages and comments are not viewable. For those that have left... (Read More)

Social media reminder

August 25th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Taking note

August 25th - via: kickstarter.com
The first 24-hours have been a whirlwind and everyone has been amazing with their support. We have over $4000 in backing, so far. We're trending toward some pretty exciting stretch goals. (For the math geeks out there, I realize that two data points... (Read More)

How the licensing will work.

August 24th - via: kickstarter.com
First of all, yay! We're already at 10% of the goal. A big thanks to everyone that has backed the project so far. Second, I wanted to clear up the licensing and how it will work. To use a battered metaphor, the GM's license can be thought of as... (Read More)

Downloading the alpha

August 24th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

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