SPARTA! Struggle for Greece

RPG Concept Cards - Creatures, Treasures and a 9 Deck Boxset

A project in by Stephen Coffey

Funding Successful

Who Needs a Campaign Setting Anyway?! Concept Cards describe NPCs, plots, locations, and now monsters and loot.
Backers: 263
Average Pledge Per Backer: £41

Funded: £10,843 of £2,000
Dates: Jun 8th -> Jul 5th (28 days)
Project By: Stephen Coffey
playing cardsrpgtabletop game +Suggest

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Last Updated: July 5 @ 23:01 -0400 GMT


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Latest News

The Beast Hungers! The End Times Come

July 5th - via:
The Beast Hungers The Voraxi existed, by another name, in two campaign settings I've run so far; and their city has existed in many others as well. Why? Because of one of the largest threads in Forum's history, The City Built Around the... (Read More)

One Day Left, Getting the Shirts to a T, &, Runes Have Numbers?

July 4th - via:
One Day LeftWe're entering the last day of this kickstarter, which often (but not always) means an upsurge in activity. Fingers crossed that it will, and at least one of us will be here all day to make sure no questions go unanswered. Getting the... (Read More)

Distributed Design

July 3rd - via:
Tonight's update has several post-dated previews, coming from previous decks, but they all share something in common. In every kickstarter we've run, we've had some backers who wanted to work with us on a card that displayed a concept they liked or... (Read More)

Crossing the Streams

July 1st - via:
Today's update is longer and (slightly) more business-like than my regular fare. It's about cross-promotion, where two content creators each promote the other, and it's actually hosted on another website entirely, the UK Roleplay Designers'... (Read More)

The Rules of the Games

June 30th - via:
Today's update is a short one. We had a quick discussion yesterday, and we realised that that there was really no reason to keep the rules inserts private.  The games can't be played without having at least one of the decks, and it's good to be able... (Read More)

The last week and beyond

June 28th - via:
We are entering the last week of the Kickstarter, and it seems to have succeeded on its stealth roll and is now upon us without warning! I wish we had a time machine... oh look, here's a one. Not as useful as I'd hoped We have a few updates headed... (Read More)

Build a Bearowl

June 26th - via:
ArtworkWhile both Loz and I have some skill with graphic design neither of us is really an artist. This wasn't the main reason we chose text-based decks, but it certainly made the choice easier. It can be expensive to buy art, especially good art.... (Read More)


June 26th - via:
I've been shopping around throughout the run of this kickstarter, looking for the best deal for the box set. We've had a fallback option of a simple cardboard box lined up the whole time, but we really wanted to give you something better than that,... (Read More)

Weaving a Yarn

June 24th - via:
The following story was created by drawing one card from the base decks of each of the 5 varieties of Concept Cards (character, location, plot, treasure and creature), and serves as something of an illustration of how the cards can lead you down... (Read More)

Futhark's Day

June 21st - via:
We have decided on a definition for the Norse Runes (the Elder Futhark) in the creatures deck. It happened rather quicker than we expected, but we think you'll like what we've come up with. As promised, I'll be talking you through the process of the... (Read More)

Free RPG Day!

June 20th - via:
With all the work we've been doing, it nearly slipped past us, but we realised just in time to prepare a little something for the occasion. As we now have ten decks, and are hard at work on the 11th, we decided to make a conglomerate package, using 5... (Read More)

Playing games

June 17th - via:
Today I'm presenting the current working draft of the RPG system that will be in The Box (and everyone will receive a pdf copy of the finished thing too). The game is very light, puts significant narrative control in the hands of the players and... (Read More)

New Decks, New Pledge Levels

June 16th - via:
While we still hover just at the edge of the £9000 stretch goal it is, at this point, clear that we'll reach it. Combined with the fact that the time has now come to close the Early Bird levels we have decided to embrace the future and include all... (Read More)

Early Bird Extension

June 15th - via:
The Ancestral Relic and Box of Many Things levels were planned to close at the end of today. However we have decided to extend these levels for another day, until midnight tomorrow, so that we can give the backers from our previous projects an extra... (Read More)

That update regarding t-shirts

June 14th - via:
First of all let me apologise for this being late. I'm being a perfectionist and designing t-shirts isn't something I often do... What follows are mock-ups, and preliminary experiments for a couple of designs. These are not the finished thing, there... (Read More)

Preening Toward Perfection

June 12th - via:
Unlike previous projects, Creatures and Treasures have had their suit symbols since before day 1. But those suit symbols, while good, were not set in stone. Yesterday Marcos provided a slightly improved version. The difference is subtle, simply a... (Read More)

Digital Deck Inserts

June 11th - via:
First, let me just apologise for the lack of T-shirt designs today. They're taking a little longer to iron out than we'd expected, but we're trying on a few different designs and seeing what fits. Digital InsertsIn every physical deck, we've included... (Read More)

In the olden days

June 10th - via:
We've had a few people ask us about the previous decks, so I thought I would take a moment to talk about them here, and a little about this whole project. It's quite a long one, but the important information is contained in the pretty pictures, so... (Read More)

24 hours in...

June 8th - via:
...and all we can say is wow! Once again the initial burst has been far bigger than we expected. We raised the initial target to two thousand because we have more we wanted to do, and guessed based on our previous figures that we would reach that and... (Read More)

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