For Glory #1, The Hexanomicon

A project in Montclair, NJ by Ariel Churi
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Funding Successful

A zine of tools for the Dungeon Crawl Classics table top role playing game.
Backers: 340
Average Pledge Per Backer: $20

Funded: $6,809 of $1,000
Dates: Feb 19th -> Mar 21st (30 days)
Project By: Ariel Churi
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$6,809

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Last Updated: March 21 @ 14:01 -0400 GMT

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Latest News

Only a couple of hours to go. Thank you for the support!

March 21st - via: kickstarter.com
Death by Hex Our story is not likely to end on a hex. Random events can multiply to create effects that are insurmountable. There are generally two ways to avoid a TPK in such situations. Run or rescue. Run After disengaging from melee, each PC... (Read More)

Rules to live by

March 15th - via: kickstarter.com
The Hexanomicon can create a huge variety of hex contents but I would hate bring our tale to completion in a random hex. Here are the rules for not killing your favorite party: Death by Hex Our story is not likely to end on a hex. Random events can... (Read More)

Update: New Hex Type

March 8th - via: kickstarter.com
Mysterious Characters Odd and quirky characters live in these strange hexes out in the wilderness. Sometimes you just need a piece of information or a spell ingredient but sometimes an evil sorceress rolls a one and has her hand corrupted into a... (Read More)

Planar Step for International Backers

March 5th - via: kickstarter.com
I have created a reward level for international backers. It uses DriveThruRPG for for printing and shipping. This gives you a printed copy of the zine and all of the digital materials. If you want stickers, they will have to be printed from the... (Read More)

Backers have received access to the work in progress.

March 3rd - via: kickstarter.com
All the copy and all of the art files are available to the backers and editable in open source formats. I am using Inkscape, Krita, and Scribus to create the work. Which are all free applications. The copy is in markdown format which are just plain... (Read More)

Work in progress is up.

March 3rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Stretch Goal 2 Reached: Divination Spell

February 28th - via: kickstarter.com
Level: 0, Range: 60' or more, Duration: 2 turns, Casting time: 2 actions General A spell to divine the locations of ley lines or other geological features such as an underground water supply. This is one of the simpler spells and is used by some of... (Read More)

Bestiary 2

February 26th - via: kickstarter.com
Another random beast from the Beast-O-Matic in the kickstarter. This one is an easy one for the judge. Just put Monkey stats with Swarm and Poison.  Poison Monkey Swarm ((3d3x2)x2): Init +1, Atk claw/bite (1d3-1) + poison, missile 30' ranged (1d3);... (Read More)

Bestiary 1

February 24th - via: kickstarter.com
 Here are the various creatures that people returned from the Beastomatic post: Vampiric Worm Flowers  Puss Plants  Lascivious Toadstools  Electro-Snipe Worms  Poison Monkey Swarm  Jumping Horror Dogs  Doom Shrooms!!  Vile Death Cats  Blood... (Read More)

Stretch Goal 1: Atlas Psychogeographica

February 24th - via: kickstarter.com
Ley lines, songlines, or dream tracks, these telluric currents cross the earth in patterns without repetition. They spring from and back to the Umbilicus Mundi. A place without location. In regards to applied geomancy, their use is a guarded secret.... (Read More)

More and More DCC

February 24th - via: kickstarter.com
I saw that giant rule book in the store with all that beautiful art and I knew this was the game for me. I saw the creative output from so many players creating characters classes, creatures, and adventures. I am happy the output continues. As... (Read More)

Hooray! We have funded.

February 22nd - via: kickstarter.com
I will be sending a link to the work in progress to backers. I use the Hexanomicon only once in a while during play. The point is to get to the adventures. Some of the locations the party may wish to travel to require some struggle but most do not.... (Read More)

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