Charge!

A project in Eindhoven, Netherlands by Martin Ederveen
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Charge! is a Tabletop Boardgame for Space Ship Fleets Miniatures.
Backers: 19
Average Pledge Per Backer: €14

Funded: €267 of €5,000
Dates: Jul 27th -> Sep 25th (60 days)
Project By: Martin Ederveen
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€267

current pledge level
Last Updated: September 25 @ 17:21 -0400 GMT

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Latest News

Today we had a play test which I have filmed

September 1st - via: kickstarter.com
Will publish soon. Martin  (Read More)

More torpedo's

August 6th - via: kickstarter.com
Yesterday I showed you torpedo counters I've been working on. The picture below shows what they will be in the game: Torpedo counters These are small enough not to clutter the map, but still readable so players can make notes of them if needed.... (Read More)

Torpedo's?

August 5th - via: kickstarter.com
I've been designing some torpedo markers to go with the game. I experimented with a lot of types, including counters with variable warheads, turn numbers and such not really efficient things. Also they were too large, bigger than a cruiser, because I... (Read More)

Investment in the game

August 3rd - via: kickstarter.com
I do realize I'm asking you all for your investment in the Charge! Project. This is why I would like to explain my own investment so far in this project. Of course I have invested my time and ideas into the concept. But just an idea and time is not... (Read More)

More on Space Stations

August 2nd - via: kickstarter.com
In the previous post I presented my space station designs. Of those the Triangular Station is the one that will be in the actual rewards. For the spherical type fleet I'm still not fully decided on which one it should be. At this moment I would go... (Read More)

Space Stations

August 2nd - via: kickstarter.com
In the Quick Play Guide we only explain how small ships work. This covers most of the basic rules, but Space Stations add really another dimension. They can't move so they are 'sitting ducks', but they have awesome firepower of their own, less chance... (Read More)

Am I publishing game rules or producing miniatures?

July 29th - via: kickstarter.com
I didn't fully realize the implications of what I was working on. Until now perhaps.  First, I was annoyed with the existing rule systems out there. I thought I could do better and I started developing rules for a fleet game. To be able to test them... (Read More)

Couple of pages from the Quick Play Guide

July 29th - via: kickstarter.com
Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 8 Martin  (Read More)

Play Test

July 29th - via: kickstarter.com
Here are some pictures of the last Play Test. We went with the Quick Play Guide and used the 3D printed miniatures (orange and blue) that have been designed for Charge! We also used 3D printed Torpedo tokens (yellow), some pen and paper, a hexagon... (Read More)

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