Battle for Hill 218 and Sector 219

A project in Brookline, MA by Chad Ellis
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Funding Successful

Help us reprint this classic game and publish its sci-fi sequel!
Backers: 790
Average Pledge Per Backer: $26

Funded: $20,546 of $3,000
Dates: Jul 7th -> Jul 27th (20 days)
Project By: Chad Ellis
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$20,546

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Last Updated: July 27 @ 17:30 -0400 GMT

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Latest News

Twenty. Thousand. Dollars.

July 27th - via: kickstarter.com
Wow. I know that $20,000 isn't that large by Kickstarter standards.  But most of those projects are either mass-market technology, have a high price point, or both.  Twenty thousand dollars is about double what I thought we were likely to raise and... (Read More)

One final stretch goal

July 27th - via: kickstarter.com
Kicktraq now gives us a chance at breaking $20,000 on this Kickstarter.  I can't begin to tell you how great that feels.  We've broken through all the stretch goals so far, so I wanted to put up one more for that final milestone. As discussed in... (Read More)

Survey results

July 26th - via: kickstarter.com
First off, thank you for responding in such numbers to the survey.  Over half of this project's backers (including a lot whose answer was "no preference") took the time to help me make a decision on what to do regarding credit in the rulebook. The... (Read More)

Our first (and hopefully only) screwup

July 25th - via: kickstarter.com
One of the most common cautionary tales for new Kickstarter project owners is when you get more backers than you'd planned for and suddenly realize that you may not be prepared to deliver on the necessary scale. That hasn't happened here, but I have... (Read More)

Free Game Stretch Goal Reached -- and Improved!

July 24th - via: kickstarter.com
(If you want to skip over the thanks and find out how I've added the potential for another free game to this stretch goal, skip ahead a few paragraphs.) Let me start by saying, "Thank you."  This is only my second Kickstarter, and while I knew that... (Read More)

One Final (?) Stretch Goal and Some More Art

July 23rd - via: kickstarter.com
After one of the art updates, a backer suggested an art book as an add-on.  I love the art for Sector 219 and POD printing made this worth a serious look but in the end I decided against it.  There were two problems.  First, decks of cards lend... (Read More)

400% Funded, over 500 Supporters, Update on next Stretch Goal

July 21st - via: kickstarter.com
Our Kickstarter keeps moving along nicely.  We now have over 500 backers, we're over 400% funded, and our final (listed) stretch goal of $15,000 for a free re-theme of Hill 218 is now in reach.  This seems like a good time to announce another... (Read More)

Stretch goal reached, app development started!

July 17th - via: kickstarter.com
I've let Large Visible Machine know that we've hit our stretch goal and they are already starting work on a Sector 219 app.  This version will be available for iOS, Android and PC.  If you want to buy it now, you can do so as an add-on for $2 per... (Read More)

Stretch Goal update

July 15th - via: kickstarter.com
No art this time -- just a quick update on our stretch goals. We're zeroing in on $10,000 which will release the iOS app -- but I've had a happy update from my development partner at Large Visible Machines.  The method we'll be using this time will... (Read More)

Skirmishers and My Favorite Art that Won't be in the Game

July 14th - via: kickstarter.com
Our next unit update for Sector 219 covers the only unit in either game that doesn't attack.  Skirmishers are purely a support unit, capable of laying down support fire in any direction but unable to initiate an attack on their own. Skirmishers are... (Read More)

Shock Troops

July 13th - via: kickstarter.com
One of my favorite units in Sector 219 is a serious offensive powerhouse. Shock Troops can deploy in any direction (although they're only supplied if they are orthogonally adjacent to a supplied unit) and can attack in any direction, making them... (Read More)

Kickstarter News – 13/7/14 – If I had the cash, I’d take a look at

July 13th - via: rivcoach.wordpress.com
Another week, another new game project on Kickstarter, or 2, or 3, or… ONE of actual interest… (Read More)

Stretch goal met, play overview video added, new add-on product

July 11th - via: kickstarter.com
First off, I'd like to thank everyone who has supported our project.  In just a few days we've raised double our funding target, hit our first stretch goal and gotten in shooting distance of our second. Speaking of that first stretch goal, I'm very... (Read More)

Tanks for the Artillery

July 11th - via: kickstarter.com
Battle for Hill 218 and Battle for Sector 219 use the exact same rules and mechanics, but with different units.  This is the first in a series of updates that will look at some units from 219 and discuss how they lead to different gameplay than in... (Read More)

Fully funded on day one!

July 8th - via: kickstarter.com
I sometimes laugh at myself for how cautious I was about printing Hill 218 in the first place.  We'd lost money on Space Station Assault and my general sense both from that experience and from talking to people in the industry was that small... (Read More)

The Rise of a City

July 8th - via: kickstarter.com
At the heart of Battle for Hill 218 is, of course, the Hill itself.  The hill is an impassable barrier that players must work around as they attempt to control it by seizing the enemy base. When I decided to shift Darwin's sequel away from his... (Read More)

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