Reality Shard, Supernova, & Neutron RPG Dice Sets

Flying Circus - A Roleplaying Game of High-Flying Adventure!

A project in Ottawa, Canada by Newstand Press
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A Powered by the Apocalypse game of mercenary fighter pilots surviving their high-stress career in world of machines and magic.
Backers: 929
Average Pledge Per Backer: $41 CAD

Funded: $37,962 CAD of $5,000 CAD
Dates: Mar 7th -> Apr 6th (30 days)
Project By: Newstand Press
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rpgrpgtabletop gametabletop gameaircraftaircraft +Suggest

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$37,962 CAD

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Last Updated: April 6 @ 10:01 -0400 GMT

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Latest News

Art Style Update

April 5th - via: kickstarter.com
Just a short one today as we approach the end of the kickstarter. Might excite some people. So originally when I was going to do the art I was aiming for the heavy black and white inkwork of British war comics from the 70s and 80s. I felt it had a... (Read More)

A Random Game of Flying Circus feat. Meghan, Colin, and Cameron!

April 1st - via: kickstarter.com
 I sat down with the wonderful Meghan Dornbrock and my buddies at Axon Punk, Colin and Cameron Kyle, to play a quick game of Flying Circus. Time constrains limited us (for now) to just running a quick air battle against some dastardly Clockmen, but... (Read More)

Introduction to Air Combat Part 2 - Fiddlier Bits

March 30th - via: kickstarter.com
So once you get into the basics of air combat, Twisting and Climbing and Diving, Gaining Advantage and Laying in Guns and Evading, we can talk about some of the other elements. An important idea in this game is that anything pilots aren't currently... (Read More)

An Introduction to Air Combat, Part 1

March 30th - via: kickstarter.com
Today, I'm going to explain some of the basics of how combat in Flying Circus works. Remember, this is a pretty crunchy game, but this stuff is all laid out very intuitively and with easy to reference playbooks. It'll be a little intimidating the... (Read More)

The Final Stretch Goal

March 28th - via: kickstarter.com
So we have more or less a week left, so let me unleash THE FINAL STRETCH GOAL. Basically, I'm sitting on two more playbook ideas I really want to do for the core game, but they lost out the picks when I decided to narrow the field to 8. But... I... (Read More)

Threats in the Sky!

March 27th - via: kickstarter.com
So first of all, there's an actual play of Flying Circus out there right now! Go check out the game on the One Shot podcast; we did character creation and a dogfight in the first episode, with ground shenanigans coming soon!Alright, so, these daily... (Read More)

Playbook 8 - An Airborn

March 26th - via: kickstarter.com
Our last playbook is probably our most complicated. I've been putting a lot of work into getting this background right, and I'll probably be working on it right up to release. It dives into some complicated stuff, so I want to preface a bit. A lot.... (Read More)

Playbook 7 - A Student

March 25th - via: kickstarter.com
The apocalypse might have happened, but your papers are still due. The Old World had a lot of cool old learning institutions secreted away in the corners of the world. They used to be cloistered monasteries, but as the world moved on they evolved... (Read More)

Playbook 6 - A Sheltered

March 24th - via: kickstarter.com
Flying Circus takes place in a fairy-tail like world, and a core part of a lot of fairy tails is nobility. It's also a big part of early Flying Ace mythology; remember, he was the Red Baron. Sometimes evil nobility, oppressing the people, to be... (Read More)

Playbook 5 - A Believer

March 23rd - via: kickstarter.com
The Believer is a playbook that centers around strong ideals and a vision for the future, with the absolute conviction they need to see it through. They are driven to do what they think is right, but also naturally radical in some way. The conceit... (Read More)

Playbook 4 - A Survivor

March 22nd - via: kickstarter.com
Flying Circus is a primarily rural setting. The big urban cities choked with awful industrial factories are all silent now, wiped out by poison gas at the end of the world. Being a fantasy setting, that gas wasn't just a chemical, it was dark magic,... (Read More)

Playbook 3 - A Fisher

March 21st - via: kickstarter.com
Okay, before we dive in (heh) to the background today, I wanna talk about podcasts. I was recently featured on two cool podcasts, Talking Tabletop with Jim McClure, and System Mastery with Jef and Jon. I talked about Flying Circus on both, though... (Read More)

Playbook 2 - A Farmer

March 20th - via: kickstarter.com
The second playbook represents one of the most straightforward. Farmers are rural dwellers who learned to fly on crop dusters and family planes, now taking to the sky in search of adventure. They are natural pilots exploring a big new world and... (Read More)

Playbook 1 - A Soldier

March 19th - via: kickstarter.com
So as promised, I'm going to be doing a dive on every playbook and giving players a general feel for how they work. I'll be posting these once a day for the next eight days. The reason I'm not simply releasing the playbooks is, quite simply, they are... (Read More)

First Week

March 14th - via: kickstarter.com
So... the first week has been utterly amazing. It far surpassed my wildest expectations and we've barely even started. Thank you all so much for your support. Right now my primary concern is ensuring the rules are in the best shape they can be. I'm... (Read More)

New Stretch Goals!!!!

March 9th - via: kickstarter.com
So y'all met that second stretch goal like it was nothing, which is amazing! I can't wait to share some of this stuff with you, and I have a lot of ideas for where to take the game from here. See, Flying Circus is ultimately two parts. The first is... (Read More)

Funded! And first Stretch Goal!

March 7th - via: kickstarter.com
I try to go to sleep for a few hours and look what I wake up to! We're already funded and we've hit the first stretch goal!?!??Thank you so much everyone. We're going to knock it out of the park.  (Read More)

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