Return to Domain of Blood - Virtual Boxed Set

A project in Naples, Italy by Mario Barbati
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Funding Successful

Maps and resources for seasoned vampire hunters!
Backers: 139
Average Pledge Per Backer: €25

Funded: €3,514 of €2,000
Dates: Apr 26th -> May 17th (21 days)
Project By: Mario Barbati
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€3,514

current pledge level
Last Updated: May 17 @ 12:09 -0400 GMT

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of goal
funding period ended

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Latest News

Your reward is HERE!

May 17th - via: kickstarter.com
We delivered your reward, check your mail!  (Read More)

The project was successfully funded!

May 17th - via: kickstarter.com
We did it, thank to you all! To express my deep gratitude I am working to deliver all the materials to you very soon. So expect a new update soon.  (Read More)

You Did It!

May 15th - via: kickstarter.com
Five more maps have been unlocked!  (Read More)

Let me introduce our final Stretch Goal

May 10th - via: kickstarter.com
The campaign enters its last week, and I am very happy with how it is going. But I was even happier that I was able to draw all these maps for a setting that is very dear to me, so I kept drawing them, and I am proud to present to you the latest... (Read More)

Moving deeper into the Ghost Village!

May 2nd - via: kickstarter.com
Second stretch goal is gone! Let's take a look to the next one. Ghost Village Buildings Once the Ghost Village has been realized and its history determined now it is fair to ask, "what is happening now in the Ghost Village?" I opted for several... (Read More)

Moving to Ghost Village?

April 27th - via: kickstarter.com
We just unlocked our first stretch goal, so, let me introduce the second one! Ghost Village Looking again at the Domain of Blood map, my architect's eye noticed a discrepancy that I had not previously considered. Medieval villages generally stood... (Read More)

Welcome to our first stretch goal!

April 27th - via: kickstarter.com
Alpha Werewolf Prison Alpha Werewolf Prison is obviously inspired by the Underworld saga. I always liked the setting of the great albino werewolf prison and I tried to convey the same feeling through the map. I added a few variations by imagining... (Read More)

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