Gunman’s Law: Wild West Shootout RPG & Tabletop Game
A project in Houston, TX by Stewart Wieck000days
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00hours
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Funding Successful
By blending the historic with the cinematic, and using cards for system resolution, our game recreates Wild West gunfights.
Backers: 121
Average Pledge Per Backer: $54
Funded: $6,486 of $500
Dates: Apr 29th -> May 29th (30 days)
Project By: Stewart Wieck
Backers: 121
Average Pledge Per Backer: $54
Funded: $6,486 of $500
Dates: Apr 29th -> May 29th (30 days)
Project By: Stewart Wieck
Tags:
+Suggest$6,486
current pledge level
Last Updated: May 29 @ 13:02 -0400 GMT
1297%
of goal
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Latest News
CARDS VS. DICE: Which is Really the Best Game Mechanic?
May 28th - via: kickstarter.com
Gunman’s Law Designer Notes: Part 5by Jim Trunzo Game players love their dice. There’s no denying the fact and for some, even reading an article calling out the true functionality of their multi-sided pieces of plastic would constitute an act of... (Read More)
Third Stretch Goal Shot Down!
May 27th - via: kickstarter.com
An extra scenario for everyone! Thanks so much to all our backers. We now have 48 hours to shoot our way to $7k so all backers get 20 additional Fast Action cards. Spread the word! Go to Facebook, Twitter, etc. and harass your friends and... (Read More)
50th Anniversary of the Spaghetti Western
May 25th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Tampering With the Stretch Goals!
May 21st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Gunman's Law Play Options: Solo, Co-op, Competitive, RPG!
May 19th - via: kickstarter.com
Gunman’s Law Designer Notes: Part 4 One of the best things about Gunman’s Law is its versatility of play. While emphasis has been placed on the fact that Gunman’s Law can be played solo, an aspect that so many products of its ilk lack,... (Read More)
Game Balancing Accuracy & Damage of Guns
May 13th - via: kickstarter.com
Gunman’s Law Designer Notes: Part 3Give me a gunfighter with an 18-shot repeating rifle and enough rounds for a full reload and I’ll take on King Arthur and all the Knights of the Round Table. Give me The Magnificent Seven and I’ll level a... (Read More)
Second Stretch Goal Shot Down!
May 9th - via: kickstarter.com
We've squeaked past the second stretch goal (sitting at 83 backers pledging $5019 as I write this). That means free Whitewash City Model Set #1 for all backers at $25 and higher. I've edited the project to reflect this. The free models make some of... (Read More)
Historic Wild West vs. Cinematic Wild West
May 5th - via: kickstarter.com
Gunman’s Law Designer Notes: Part 2 By Jim Trunzo While Gunman’s Law was a labor of love, what with my man-crush on the Wild West, it came with several design problems that, if not unique to the genre, had to be overcome in a realistic fashion or... (Read More)
Closing in on Stretch Goal #2
May 3rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Behind the Scenes of Design
May 1st - via: kickstarter.com
As a writer and game designer myself, I enjoy reading about how others who practice these same crafts go about their processes. Novelists' routines are endlessly fascinating to me. Some write during specific hours every day, others write a certain... (Read More)
24 Hours and One Stretch Goal
April 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
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