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Contact Vector

A project in Essex, UK by Stephen Moorhouse

Cancelled by Creator

Real time strategy space game.
Backers: 124
Average Pledge Per Backer: £16

Funded: £1,961 of £120,000
Dates: Apr 9th -> May 24th (45 days)
Project By: Stephen Moorhouse
video gamespacestrategy gameactionindiescience fictionreal time strategy3d +Suggest

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Last Updated: April 21 @ 13:02 -0400 GMT


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Latest News

Contact Vector Gives It Another Shot

May 8th - via:
We’ve already talked about Contact Vector here on Cliqist, both in an overview and a review of the proof-of-concept, but it seems goals were not met during the last campaign. Developer Stephen Moorhouse hasn’t lost heart, however, and he’s brought Contact Vector back to Kickstarter, and this time, he hopes to get the game made. (Read More)

Project reset

April 21st - via:
We’ve decided to roll up this kickstarter because we believe the single player game of Contact Vector is more important to our community than we’d anticipated. This is good news for us as we’re very excited about the single player game. Since... (Read More)

Thanks for your support,

April 21st - via:
This post is for backers only. Please visit and log in to read. (Read More)

Singleplayer vs Multiplayer

April 20th - via:
We would like to know what our current backers feel about single player and multiplayer and we would love for you all to head over to our forums and talk with us about it.   Go to and give us your... (Read More)

Stretch Goal & Rewards Update

April 12th - via:
Stretch Goal Update After receiving feedback by our backers we have decided to adjust our stretch goals. Single player seems to be important to people and its also something we really want to see. Because of this we have decided to refocus and move... (Read More)

Strategy Above All Else in Contact Vector

April 11th - via:
I’ve recently been on a bit of an RTS kick, and in most cases it’s more about amassing a bigger army than your enemy than actual strategy. Doubtless, amassing things quickly and efficiently takes strategy in and of itself, but the combat itself is little more than telling your troops where to go and watching the madness play out. Contact Vector knows that, and instead of rehashing themes and gameplay that’ve been adapted to every genre ever, Stephen Moorhouse and his team strive to make a game truly about combat strategy against the best opponent possible – another human being. (Read More)

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