High Speed Rail Board Game

A project in Berkeley, CA by Alfred

Funding Successful

Make deals, lay tracks, and connect your voters! Innovative political game mechanics. Simple 1 page rules, 2-6 players, 1-hour games.
Backers: 83
Average Pledge Per Backer: $55

Funded: $4,542 of $2,200
Dates: Sep 7th -> Oct 9th (33 days)
Project By: Alfred
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Last Updated: October 9 @ 03:05 -0400 GMT


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Latest News

2 days to go for the High Speed Rail Board Game campaign!

October 6th - via: kickstarter.com
Thanks again for your support - there are just two more days to go!  if you know folks who may be interested, have them back the game now, as it might be a while until the next print run.  Once the campaign closes I'll tally up the number of orders... (Read More)

Laser Cut Track Tiles

October 2nd - via: kickstarter.com
Got the first batch of laser-cut plastic track tiles from danger!awesome - over 400 tiles of track!  (Read More)

One week to go - please share the game with your friends!

October 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Game Design Journal #8 - Playing Defensively

September 27th - via: kickstarter.com
One of the choices a player in the High Speed Rail game has to make is whether they are going to try to team up with another player with similar goals, go it alone, or do a bit of both. In a recent 3-player game at Games of Berkeley's weekly game... (Read More)

Updated Box Art

September 23rd - via: kickstarter.com
Below is the final draft of the box top and side.  In other news, thanks to all of you, the High Speed Rail Game is now fully funded and will be made!  Should any of you want additional copies, here's a deal:  Since shipping costs remain the same,... (Read More)

Game Design Journal #7 - Making the Plastic Track Tiles

September 20th - via: kickstarter.com
Putting together a few prototypes for an event in early October, I've looked into less labor intensive ways of getting the plastic transparent tiles made than applying stickers to pre-cut tiles.  Instead, the letter-size sticker sheets are applied... (Read More)

Print and Play Final Draft - Sept 18, 2014

September 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Game Design Journal #6 - Card Graphics and Layout Update

September 18th - via: kickstarter.com
Based on comments from a few recent games, I've made a few updates to present the information on the cards better.  This includes: - Adding a map showing where on the map the cities are.- Listing the cities as a bullet point list.  - Listing cities... (Read More)

Meet The Sponsors #1: Dan Johnson from the Midwest High Speed Rail Association

September 17th - via: kickstarter.com
The cards in the High Speed Rail Game are based on actual high speed rail proposals and visions, and among them is that of the Midwest High Speed Rail Association. MHSRA has been working with railroads, governments, and the public since 1993 on high... (Read More)

Thanks for sponsoring the game! Let me know how you want to be credited!

September 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Game Design Journal #5 - Making the Game with Print on Demand

September 14th - via: kickstarter.com
Print on Demand In the last few years, new Print on Demand businesses have dramatically changed the economics of game manufacturing.  Though the cost is higher per item, this is outweighed by avoiding the risk of paying for unsold inventory.  Print... (Read More)

Thanks for backing the game! Here's a short message to share with your friends!

September 13th - via: kickstarter.com
Thanks again for backing the High Speed Rail Board Game - with your support it's now about 40% funded!  You can help it go the rest of the way by sharing the message below with your friends or anyone else you feel might be interested in backing the... (Read More)

Game Design Journal #4- Creating Positive Player Interaction

September 11th - via: kickstarter.com
There's a good discussion on the Board Game Designers Forum on what makes a good game.  This, of course, is a normative question, as it depends on what one defines as good.  In this case, the designer of the game Dystopia42 takes the approach that... (Read More)

Game rules in Italian!

September 11th - via: kickstarter.com
Courtesy of Fabio Piovesan, here are the game rules translated into Italian!  Feel free to translate the rules into any language, as the game is Creative Commons.  (English rules are at www.californiarailmap.com/hsrgame )Regolamento – Bozza 2... (Read More)

Game Design Journal #3 - A Four-Person Game

September 10th - via: kickstarter.com
Played a four-person game today.  Actually, we started with 5 people but one person had to leave a couple rounds into the game.  This didn't cause any problems though nor did it leave any player with any significant advantage. The cards dealt:While... (Read More)

Game Design Journal #2 - Color Coding

September 8th - via: kickstarter.com
 To help show which cards have partially overlapping goals, the following color coding system is used:Red - SoutheastYellow - Southwest / CentralGreen - WestBlue - NorthCards that cross two regions have blended colors such as purple or orange. ... (Read More)

Game Design Journal #1 - The Geography of the Cards

September 8th - via: kickstarter.com
Game Design Journal #1 One of the design goals of the High Speed Rail Game is a having both realism and game balance.  This is done via balancing the goals on the cards, which fall into four categories: 2+X: Connect City A with City B, plus X... (Read More)

Print and Play Draft - Sept 7, 2014

September 7th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

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