13 Days: A Game of the Cuban Missile Crisis

A project in by Jolly Roger Games
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A 2-player card-driven game about the Cuban Missile Crisis, no knowledge of the crisis or wargames being necessary. Plays in 40-60 min.
Backers: 599
Average Pledge Per Backer: $45

Funded: $26,835 of $7,500
Dates: Jun 2nd -> Jul 2nd (30 days)
Project By: Jolly Roger Games
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$26,835

current pledge level
Last Updated: July 2 @ 18:01 -0400 GMT

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funding period ended

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Latest News

An interesting parallel / the final day / small update

July 1st - via: kickstarter.com
I apologize for being away for a couple days.  While the project is important, it will never be my primary focus--that, always, is family.  So at the moment, I'm writing this while attending my daughter's freshman orientation for college--but in... (Read More)

Small Update

June 28th - via: kickstarter.com
In case people haven't checked them out on boardgamegeek.com, the designers have done a series of diaries regarding the design of the game. https://boardgamegeek.com/blogpost/43466/designer-diary-making-13-days-between-13-hours-and The link here... (Read More)

5 days to go...(where things go from here...)

June 27th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Eight days to go...and past $18,000!

June 24th - via: kickstarter.com
Thank you for the support.  First and foremost.  Your trust that I'll use the money to get this game to print is appreciated by me (and I'll speak for them...) and the designers and artist. But you know what the best part of "13 Days" has been?... (Read More)

An extra update (Print n Play)

June 23rd - via: kickstarter.com
We were asked if doing print and play files was possible, so...: Cards: https://www.dropbox.com/s/klhrxkudwj0pzgs/8.5x11CardSheets.pdf?dl=0   Board: https://www.dropbox.com/s/qflrsqlsgbwor5j/Board.pdf?dl=0 The rules will have to come in a while,... (Read More)

Nine Days to go...(update more for internationals....)

June 23rd - via: kickstarter.com
I still don't have a definite answer on where the game will be produced. I've heard back from one European factory and one in China. The numbers generally tilt towards China for costs--that shouldn't really be a surprise to anyone. And dear goodness,... (Read More)

Thirteen Days...the countdown continues...

June 20th - via: kickstarter.com
It's not a big deal, but did you notice 'thirteen' is spelled out above?  That's intentional, and not because it is proper English. After the Crisis, Robert Kennedy, JFK's brother and attorney general, wrote a memoir of his experience on EXCOMM.... (Read More)

Countdown--12 days remaining...day two of the Crisis

June 19th - via: kickstarter.com
Less than two weeks to go in the campaign, this would be the second day of the Crisis back in 1962. Since the game is divided into three turns with players playing four cards each per turn, it effectively equates (and I don't think it is... (Read More)

13 days to go...

June 18th - via: kickstarter.com
In terms of perspective, since I suspect many of the backers are not old enough to remember the Cuban Missile Crisis... There are thirteen days remaining in this Kickstarter campaign.  Think about that--the length of the Cuban Missile Crisis, from... (Read More)

Halfway there...

June 17th - via: kickstarter.com
Well, the 13 Days missile is mid-flight now--and at $15,000.  Thank you for that.  The original goal was enough to get the game to a factory and we've surpassed that now.  Thank you for that trust and faith in the game. Some odds and ends: For... (Read More)

Past the wood bits bit!--AND A QUESTION....

June 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

A timeout from the other JRG project (Cthulhu's Vault)

June 12th - via: kickstarter.com
If you haven't backed a Jolly Roger project before--you'll have a unique experience.  You see, I'm going to give you more detail about what's going on that you may want--but to me that's important because you're trusting me with your money and that... (Read More)

A couple changes

June 11th - via: kickstarter.com
There have been a couple changes to the layout of the KS campaign. First--there is a link to the designers' blog where they discuss the game's creation. Second--there are links to four reviews of the game where there had once been only a quote.... (Read More)

Another update for Europeans....

June 10th - via: kickstarter.com
I had a couple questions about "How do you know it isn't a problem to ship?"  Ultimately with the last project (Kremlin), 600+ games were delivered to Europe and only two were caught up in customs--and then I helped resolve those by filing extra... (Read More)

June 9 (!)--the goal already

June 9th - via: kickstarter.com
Well, what a busy day here--finishing Origins paperwork, then taking care of a car issue, then catching up on paperwork for my coaching job--paperwork makes the world go round, right?So here I get to take a good look at the campaign and BOOM--we're... (Read More)

The designers' blog (and other stuff)

June 8th - via: kickstarter.com
I think it is always interesting to get things from the designers' perspective.  In this case, you don't have to talk to Daniel and Asger (though that's enjoyable anyways...), they have written a blog about the game's design and posted it on... (Read More)

Update of interest for non-North Americans...

June 7th - via: kickstarter.com
I'm working on the most efficient system possible for getting games to non-Americans (said in the Canadian+US sense of the word).   While booth sales were slow, some of the business side of things were looking up. Another game company approached me... (Read More)

Origins FRI/SAT

June 7th - via: kickstarter.com
I've been explaining the game quite a bit the past two days and nights--and this evening had a couple Canucks ask to play the game, so I helped them.  It was a tense game with both sides barely avoiding World War Three on the last turn as the... (Read More)

THU at Origins

June 4th - via: kickstarter.com
After nineteen years, I still can't figure out the Origins show--though the early June dates ALWAYS are slow.  That was the same today. The big news though for 13 Days:  Got to walk through turns with a bunch of people--even had a couple who pulled... (Read More)

WED night update--24 hours in

June 3rd - via: kickstarter.com
Hi, We are half way to the goal or so!  Yay.  That's pretty good for 24 hours.  Thank you for the support--please mention it to others.  I think word-of-mouth is the best means of getting a campaign to work--I try not to pay for advertising, etc... (Read More)

Demo Game of 13 Days / Origins Game Fair

June 2nd - via: kickstarter.com
Dang--just a few hours in and while Europe is asleep, and already 20% of the way to the goal!  WOOT! Tomorrow, Jolly Roger leaves for Origins where we'll have a booth.  At the booth, I'll have a working copy of 13 Days.  Please stop by and we'll... (Read More)

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