Torque 2D MIT Game Engine for Android based devices
A project in Cleveland, OH by Max Gaming000days
:
00hours
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00minutes
Funding Unsuccessful
Help us bring the powerful Torque 2D game engine to Android based devices including the Ouya console.
Backers: 127
Average Pledge Per Backer: $54
Funded: $6,896 of $10,500
Dates: Feb 26th -> Apr 27th (60 days)
Project By: Max Gaming
Backers: 127
Average Pledge Per Backer: $54
Funded: $6,896 of $10,500
Dates: Feb 26th -> Apr 27th (60 days)
Project By: Max Gaming
$6,896
current pledge level
Last Updated: April 27 @ 17:30 -0400 GMT
65%
of goal
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Latest News
More details on the 5 free modules
April 25th - via: kickstarter.com
Michael Perry from GarageGames just sent me this list of 4 packs (containing 5 modules) that he has planned for backers if this Kickstarter succeeds. This is a really great value and should be something in here for everyone. Asset Pack 1: Undecided... (Read More)
Free JNI code samples
April 24th - via: kickstarter.com
We only have a few days left to make the rest of the target. In hopes to get more people pledging, we will also give backers some free JNI functions for several things that require Java code to do in Android. We do not have a finalized list yet... (Read More)
More details on port.
April 23rd - via: kickstarter.com
So I figured I would take this update to explain some more about how the port will be created. The Android SDK uses the Java programming language for creating Android applications. There is also an Android NDK which allows you to develop in... (Read More)
Some more free stuff!
April 22nd - via: kickstarter.com
We are updating to let you know about some more free stuff to go along with this campaign. This time the free stuff comes from GarageGames! Posted by GarageGames employee Michael Perry in his blog: GarageGames Support It should be obvious that... (Read More)
Basic Shader Support Stretch Goal
April 21st - via: kickstarter.com
I just wanted to take a minute to explain our first stretch goal of basic shader support. While 3d engines these days pretty much need shader support, 2d engines do not always have it. But shaders can let you do a lot of neat effects to jazz up... (Read More)
Last Stretch
April 20th - via: kickstarter.com
Thanks for all of the support so far everyone in making it to a little over $4,000. We are now down to our last week so hopefully we can get this ball rolling and make our goal. We will be posting more on sites, but if you do not see a post on... (Read More)
Free Linux Support
April 4th - via: kickstarter.com
Since we really want this to succeed and get Torque 2D out on as many platforms as possible we are going to offer Linux support as a free bonus. Nathan Martin (TRON in irc) has offered to help me (Tim Newell, Tim-MGT in irc) do the port. Being... (Read More)
What Android devices are you developing for?
February 28th - via: kickstarter.com
First of all, thanks to those who already gave the project their support and thanks in advance for those who support us in the future. One of the things we want to do is make sure we support devices that developers are developing for with Android.... (Read More)
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