100 Spells for 5E: The Wild Grimoire
A project in Jerez, Spain by Chaotic Neutral Visionary000days
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00hours
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00minutes
Funding Successful
100 wild nature spells for DnD 5E—built to complement core lists and unlock new roles beyond healing.
Backers: 153
Average Pledge Per Backer: €26
Funded: €3,976 of €50
Dates: Jan 7th -> Feb 4th (28 days)
Project By: Chaotic Neutral Visionary
Backers: 153
Average Pledge Per Backer: €26
Funded: €3,976 of €50
Dates: Jan 7th -> Feb 4th (28 days)
Project By: Chaotic Neutral Visionary
Tags:
+Suggest€3,976
current pledge level
Last Updated: February 4 @ 14:03 -0500 GMT
7952%
of goal
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Latest News
⏰ Final 24 hours — one last push
February 3rd - via: kickstarter.com
We’ve entered the final 24 hours of 100 Spells for 5E: The Wild Grimoire. If you’ve been watching the project, waiting, or still deciding — this is the moment. 🔥 One last stretch goal — €400 awayThere’s only one stretch goal left.... (Read More)
⏳ The final 48 hours — let’s build this together
February 2nd - via: kickstarter.com
We’re officially entering the last 48 hours of 100 Spells for 5E: The Wild Grimoire, and I wanted to take a moment to talk about what happens next and how you can be part of it. 📜 The creation process moving forwardFrom this point on, I’ll be... (Read More)
🎉 €3,000 stretch goal unlocked — thank you!
January 30th - via: kickstarter.com
We’ve officially reached the €3,000 stretch goal, and that’s something worth celebrating. Thanks to your support, NPCs are now unlocked for 100 Spells for 5E: The Wild Grimoire. These characters will be built around the same casting... (Read More)
🌿 Project update — momentum, milestones, and what comes next
January 24th - via: kickstarter.com
I want to start this update with a bit of transparency. I’ve had some technical issues with my PC over the last few days, which has caused a few complications on my end. This may result in minor delays in certain parts of the workflow — but the... (Read More)
🎨 A quick look at art direction — your input matters
January 16th - via: kickstarter.com
I want to take a moment to talk about art direction in 100 Spells for 5E: The Wild Grimoire. Unlike some of my previous projects, art is not the main pillar here. This book is first and foremost about mechanics, identity, and how spells function at... (Read More)
🔥 Approaching the First Stretch Goal — Monsters powered by spells (Community Input!)
January 13th - via: kickstarter.com
We’re moving very quickly toward the first stretch goal, and I wanted to highlight what it unlocks — and also invite you to help shape it. Once unlocked, this stretch goal will add 10 thematic monsters designed to use the spells and mechanics... (Read More)
🎉 More than €500 in the first 24 hours — Thank you!
January 8th - via: kickstarter.com
Wow. Really.Reaching more than €500 in the first 24 hours is an incredible way to start 100 Spells for 5E: The Wild Grimoire, and that’s entirely thanks to you. Every single pledge matters. Whether you joined in the first minutes or discovered... (Read More)
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