Neko Ghost, Jump! A Unique 2D/3D Puzzle-Platformer


A project in Vancouver, Canada by Texel Raptor

Funding Successful

Parkitect is a business simulation game that charges you with the construction and management of theme parks!
Backers: 2619
Average Pledge Per Backer: $24

Funded: $63,730 of $50,000
Dates: Aug 22nd -> Sep 21st (30 days)
Project By: Texel Raptor
video gamestrategy gameindiesimulationsandbox game +Suggest

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Last Updated: September 21 @ 13:01 -0400 GMT


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Latest News

Parkitect Shows How Following Through on a Kickstarter is Done

January 6th - via:
The latest update for Parkitect is a great lesson on how to manage a crowdfunding campaign. It's also a good update for the game. (Read More)

The Final Day!

September 20th - via:
Hello Everyone! Just a day remains in the Parkitect Kickstarter, and we're just over 120% funded! Thank you all so much in your support and kind words. It's so motivating to see that people want a game like this and are willing to help fund it. We... (Read More)

New Payment Options!

September 18th - via:
Greetings everyone! Just a tiny update this evening to let you all know we finally have alternate payment options. If you head over to our website you'll find some super fancy widgets from our friends over at Humble. You can use PayPal or Amazon... (Read More)

4 Days Remain!

September 16th - via:
Hey all! Just a small update today, as there's a couple things we want to share. First off, there's only 4 days left in the campaign! Just a few days left to share it around one last time and get some last minute backers in. You've all done more than... (Read More)

Devlog Update 10, $100 Pledge Info, and Poster!

September 14th - via:
DevlogHey everyone! We're at the end of another week and that means another devlog update. This time it's about the new flat ride, roller coaster brake segments, and a new coaster type we're working on. Check it out here. Sebastian also went and made... (Read More)


September 10th - via:
Hey all! We did it! Parkitect is funded, and we can make this awesome game a reality. We really couldn't have done it without you, and let's be honest, it was all you. Thank you so, so much from us on the team! We're so excited to be able to make... (Read More)

Devlog Mini Update

September 7th - via:
Hey everyone! Sebastian posted an update to the devlog today about coaster collisions. It's slightly more technical than most posts, but he figured it would be interesting to show all of you how it works. Check it out below: Devlog Update-- A... (Read More)

Stream Footage Mini Update

September 5th - via:
Hey all! We did a Twitch stream yesterday where Garret built a new ride for the game. It went really well! Today we edited it and added some tunes courtesy of A Shell in the Pit. You can check it out below! If you missed it, don't worry. We'll be... (Read More)

Post PAX Update!

September 2nd - via:
Hey all! PAX is over and we're returning to relative normalcy over here. Almost everyone we talked to there had heard of Parkitect in some form, which was quite surprising and unexpected. Hopefully the next time we attend, we'll be showing Parkitect... (Read More)

The First 5 Days

August 27th - via:
Hey everyone! It's been an incredible first 5 days! We hit 50% funding, with almost 1000 backers. We're overwhelmed by the support we've received for Parkitect. We're working through all the comments and questions we've received here, tumblr, and... (Read More)

Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

August 26th - via:
When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far. (Read More)

Weekly Launchpad. What Kickstarters Launched Aug 17 – 23?

August 25th - via:
Every week we take a brief look at all of the Kickstarter campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them in one place will make it easier to educate yourself on the projects you’d like to back, and which ones to run from. You’ll find two types of campaigns listed, “featured” and “the rest“. (Read More)

The First 24 Hours

August 23rd - via:
Wow! It's been an awesome 24 hours, thank you so much! We hit 10% funding just after we passed the 12 hour mark last night and we're going steady. There's still a long road ahead of us, so anything you can do to spread the word would be hugely... (Read More)

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