The Amaranth Expedition ACG

A project in Bryan, TX by Fortuyn Games LLC
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The Amaranth Expedition: An ACG compatible with (but not associated with) the Pathfinder ACG. ~1098-1224 cards and 29 new scenarios.
Backers: 5
Average Pledge Per Backer: $21

Funded: $104 of $11,000
Dates: Sep 15th -> Oct 15th (30 days)
Project By: Fortuyn Games LLC
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Last Updated: October 15 @ 01:03 -0400 GMT

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Latest News

Thank you!

October 14th - via: kickstarter.com
Thanks to everyone for their interest and their support. We'll look into alternate methods of publishing, including a print-and-play on DriveThru over the next month or two.  (Read More)

Overwhelm

October 13th - via: kickstarter.com
Overwhelm is a threshold mechanic that gives you something extra for thoroughly defeating a challenge. Most common is "Overwhelm -> Trophy", as seen in several previous example cards. There are lots of other rewards for overwhelming a challenge,... (Read More)

Undying Effects on Monsters

October 12th - via: kickstarter.com
So, some monsters are undead or swarms or otherwise avoid going away when you kill them: Swarm Undead  However, there are always solutions! Most of these have some condition to make them go away to the box where they belong. Or, you could just... (Read More)

Stop Numbers

October 11th - via: kickstarter.com
Following up on yesterday's post about changes to veteran, today we're going to talk about how we changed how and when cards get removed from the box. Every card has a deck number on the upper right that tells you when to add it to the box. Most... (Read More)

Escalating Difficulty

October 10th - via: kickstarter.com
Earlier ACG sets had a few banes with Veteran and added the current adventure deck number to their checks to defeat. This flexibility in difficulty allows some banes to stick around to the end of the campaign. However, for monsters, the characters'... (Read More)

Art Sources

October 9th - via: kickstarter.com
One of the goals of this kickstarter, beyond just getting the game published, was to have excellent art for it. Good fantasy art costs, and we believe in compensating those artists fairly for their time. You may ask, then, where all the art we do... (Read More)

References

October 8th - via: kickstarter.com
Hydrax? Your Feet Are Frozen refers to a situation in the very ancient game Hydrax which was a no-escape situation unless the player had completed a very specific set of moves early on in the adventure. Netrunner  I've Got a Rock is a shout-out to... (Read More)

Keen and Flying

October 7th - via: kickstarter.com
"Keen" is the internal name for "any die that rolls a one on this check is maximized." It's not a keyword, but the mechanic was used enough to warrant its own nickname for easy reference. Keen!  Flying is also not a keyword. It is, however, a trait.... (Read More)

Luck, Keen, Reroll

October 6th - via: kickstarter.com
Sometimes, you've got your dice assembled and the average roll is just about what you need, and you need just a little bit of a boost to get you past good luck. Sometimes, you need a big boost! But an extra die may not always be the answer. Enter... (Read More)

Diseases

October 5th - via: kickstarter.com
A big part of exploring unknown territory are all the new diseases one can catch. Diseases in the Amaranth Expedition are generally barriers that display on the character if they fail to overcome them. They can be healed with normal healing cards, or... (Read More)

Let's Go Camping

October 4th - via: kickstarter.com
Some locations have bad side effects. Some of these are unavoidable. Some require checks. Several of the locations have side effects related to being unprotected from the elements in the wilderness.  Sand Dunes Now if only you had a nice tent to... (Read More)

Dying Sucks

October 3rd - via: kickstarter.com
Failure never feels good. It's supposed to sting. But without the chance of failure, winning isn't appreciated as keenly. This is why games have failure conditions, to make achieving success more rewarding. So we decided to kill you: Void Gazer Maybe... (Read More)

Sub-skills!

October 2nd - via: kickstarter.com
Imagine the following text on a card: "Succeed at a Diplomacy or Charisma 10 check to...." Now, you're a character with a 1d8 Charisma and no Diplomacy skill, so you can't make the check. No worries, your friend has a card that adds 1d8 to a... (Read More)

Colors and Templates

October 1st - via: kickstarter.com
If you've looked at the demo pdf and some of the cards, you may have noticed two things: First, we're not using any template from Paizo. Since we're doing a standalone project, we won't be using their templates. We'll be using a simpler frame which... (Read More)

Card Piles - Changes

September 30th - via: kickstarter.com
If you've browsed the demo, you'll notice that we've made some changes to how the piles work and added some new piles. A brief summary: * Suspended cards: These cards are face down next to your in-hand cards. Before you refresh, return them to hand.... (Read More)

Demo PDF

September 29th - via: kickstarter.com
A demo pdf has been uploaded to http://FortuynGames.com/Expedition/Demo.pdf It contains a single scenario, and printable decks for 3 characters to play through it with. If you have questions raised by the demo, be sure to post them here so we can... (Read More)

Prestige Classes

September 28th - via: kickstarter.com
Prestige classes are given to characters in deck 1. They broaden a character's feat options beyond their character/role card.  Future power, skill, or card feats can be taken from the prestige class instead of the character or role card. You can use... (Read More)

Advanced Spells

September 27th - via: kickstarter.com
Today, I'd like to show off a couple of spells from the late game. One of the things we wanted to do was really explore the boundaries of what cards could do. Quantum Reconfiguration  This is a pure utility spell, kind of an advanced take on... (Read More)

Henchfolk and Villain Tokens

September 26th - via: kickstarter.com
In the past, an adventure deck was 105-110 cards. Unfortunately, roughly 35-40 of those cards were villains and henchfolk. 8 Copies of most henchfolk. Times 4 scenarios. 32 cards just for that. This left about 60-70 cards for new monsters, barriers,... (Read More)

Bondir, Holy Blade

September 26th - via: kickstarter.com
Bondir This is the character section of Bondir's character sheet. There are some differences in wording from previous ACG's. One of the aims of the project was to clean up some of the wording templates and create some new ones, so you can see "pull"... (Read More)

Stunning!

September 24th - via: kickstarter.com
Today's video shows off the Stun mechanic, which is a counterpart to the First Strike mechanic previewed earlier. You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

Changes to Spells

September 23rd - via: kickstarter.com
One change we made to spells was to encourage people to use them if they acquired them instead of just discarding them. Note that they are buried if played by a non-spellcaster. This also allows for an interesting mechanical interaction for Tulok (to... (Read More)

Helmets (and armor progression)

September 23rd - via: kickstarter.com
One of the things that we felt was lackluster about the original game was the utility of heavy armor, especially having multiple show up in your hand. You rarely needed more than one piece of armor, and when you did, you could just bury the body... (Read More)

Companions!

September 22nd - via: kickstarter.com
As promised, here's a video going into detail about how companions work. Companions are irreplaceable, so keep them safe! You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

Character Advancement

September 20th - via: kickstarter.com
You may have noticed that the scenario reward in the video includes "Character Advancement". All too often when playing, we'd get a cool new card we wanted to add to the deck (not replace) but...no slot for it. Or we'd get a card feat we really... (Read More)

Companions - Irreplaceable Allies

September 19th - via: kickstarter.com
Here's your first peek at companions, a special kind of Ally in the game. Trapper Adventurer  More to come on the expedition companions!  (Read More)

New Keyword: First Strike

September 18th - via: kickstarter.com
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  Today's video shows off the First Strike mechanic. This mostly shows up on weapons, but there are a few items and spells that grant it as... (Read More)

New Mechanic - Trophies!

September 17th - via: kickstarter.com
Instead of putting the expansion symbol in the upper right corner of each card, we used that space for trophies! Trophies represent notable accomplishments by the character during the scenario and will affect how certain cards and powers work. In... (Read More)

What you see vs. What you get

September 17th - via: kickstarter.com
Howdy, folks:There's been some concern about the visuals in the videos, so I wanted to clarify what you're seeing. We made the videos early on using playtest materials. I wanted to show you what the creative process looked like behind the scenes. The... (Read More)

Dual Type Cards!

September 16th - via: kickstarter.com
Today's preview card is Acrobat's Cloak: Acrobat's Cloak  Dual type cards count as either type when played and can be stocked as either type in your deck, giving you some flexibility. In the box, they always go in the primary type's stack. So this... (Read More)

New Mechanic - Twists!

September 15th - via: kickstarter.com
Drawing from the affix systems of games like Path of Exile and Diablo, The Amaranth Expedition has twists. These are bonus effects that can get added by the scenario to encounters, usually monsters. Some monsters always add a twist.  Here's a quick... (Read More)

If you have additional news that doesn't appear here, shoot us a link!