Naked Convoy board game! (1 - 2 Player)
A project in Burke, VA by John H. Kohn000days
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00hours
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Funding Successful
Desperate to get supplies to a failing outpost, an unescorted convoy charts a course, in real time, hoping to avoid enemy submarines!
Backers: 16
Average Pledge Per Backer: $14
Funded: $228 of $150
Dates: Apr 23rd -> May 13th (20 days)
Project By: John H. Kohn
Backers: 16
Average Pledge Per Backer: $14
Funded: $228 of $150
Dates: Apr 23rd -> May 13th (20 days)
Project By: John H. Kohn
Tags:
+Suggest$228
current pledge level
Last Updated: May 13 @ 01:12 -0400 GMT
152%
of goal
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Latest News
A NEW ADD-ON: "Abandon Ship!" - a solo card reveal/placement game (manufactured)
May 8th - via: kickstarter.com
What happens to a stowaway when a ship is sunk? Find out with this classic manufactured game: (Read More)
A PERSPECTIVE: In a Way, Using Pre-Positioned Submarine Cards in Solo Play is Not Solo Play
May 5th - via: kickstarter.com
Since I carefully decided which positions the subs would be placed on each of the six cards, one could say that instead of playing solo using these cards, you're actually playing against the creator of this game - me! More interesting than random... (Read More)
Using D10 Dice vs. Pre-Positioned Submarine Cards in Solo Play
May 3rd - via: kickstarter.com
Check the photos below: (1) Shows the display of materials for dice play. (2) Shows the course plotted by the Solo Player for the Supply Ship Convoy. NOTE: Although cleverly avoiding the obvious direct route out from the Supply Ship Port... (Read More)
BRAIN FREEZE ANNOUNCEMENT: D12 vs D10 dice
May 1st - via: kickstarter.com
There are times I refer to "D12" dice instead of the intended D10 dice that are either provided (manufactured) or are needed from you (PnP). When you look at the OPEN SEA hexes and their coordinates, you see that D10 makes perfect sense. Since all... (Read More)
JUST ADDED to Add-ons: An alternative to using the 2 D12 dice for Solo Sub positions
May 1st - via: kickstarter.com
As an alternative to sing D10 dice in Solo mode, you can shuffle these six cards and choose which one to apply against your plotted course! Pre-cut for manufactured Backers; a file provided to PnP Backers. (Read More)
Campaign goal reached - thanks to you all PLUS a $5 Backer who just joined in!
April 28th - via: kickstarter.com
With the goal reached, we're in great shape for this Friday which launches Kickstarter's "Mini May" promotion - and my campaign has been approved to receive their support. Below is the Micro May badge I'll be attaching to the campaign's banner page... (Read More)
Clarifying how Submarine coordinates affect hits on Convoy Hexes - IN SOLO MODE
April 26th - via: kickstarter.com
In the body of the campaign, I have made it more clear how hits are acquired in SOLO mode. Here's the updated language now posted in the main campaign page. [I'm still not revealing how many subs are used in the game]: In the SOLO (1-Player mode),... (Read More)
Making life easier for the Submarine Player
April 25th - via: kickstarter.com
The below has been added to the campaign's main page: Instead of having to share the main map between both players, the Submarine Player gets their own smaller version: (Read More)
Classic (2019) PnP game, Launch Torpedoes just added to ADD-ONS
April 23rd - via: kickstarter.com
Get the files for rules and printing parts and map for this classic game. The torpedoes in this hex game come from PT Boats instead of the Submarines in Naked Convoy. YOU need to provide a D6 die. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

