Become: The Game of AI Investigation

A project in San Francisco, CA by Dylan Grinder

Funding Successful

An exploration of information, artificial intelligence, and the development of self.
Backers: 167
Average Pledge Per Backer: $32

Funded: $5,399 of $4,500
Dates: Nov 8th -> Dec 9th (32 days)
Project By: Dylan Grinder
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Last Updated: December 9 @ 15:01 -0500 GMT


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Latest News

Stream going live soon!

December 8th - via:
We've got 24 hours left to hit that next stretch goal, but before that you can catch a streamed game of Become live in 1.5 hours (1:30 Pacific) over on Off the Table! It'll be my first time as a player rather than Administrator, so come watch me... (Read More)

First Stretch Goal Reached!

December 7th - via:
Wow, y'all, I'm running out of ways to say how utterly flabbergasted I am. We've hit 5k total, and that means I'll be fleshing out the Who Killed Vanessa Shard? mystery for a PDF release! Here's what you can expect: Fully-built Non-Player Programs... (Read More)

Pop the champagne, ma, we've hit 100%!

December 6th - via:
Commands and status messages race up the left side of your peripheral vision as the room around you comes into focus, fluorescent lines flickering to life across the gold-embossed ceiling and walls. Textures resolve and your eyes adjust to the... (Read More)

Become: Origins

December 5th - via:
Hey there! You may recall two weeks ago I made an update talking about the design philosophy I used to make Become, and I want to talk a little bit about how I even got started working on this game, where the initial concept came from, and how it all... (Read More)

75% and 100+!

December 3rd - via:
We've hit 75% funded and over 100 backers! Getting to meet some of you at PAXU was a privilege and a pleasure, and as I write this from my plane back to San Francisco I've been blown away by your generosity over the weekend. We're so close to... (Read More)


November 25th - via:
Whoooooaaaaa we're halfway there! We've officially hit the halfway funded mark! Thank you so much to everyone who has pledged and who has been sharing the campaign around— we literally wouldn't be here without you. I'm going to yell about how much... (Read More)

Live Now!

November 24th - via:
There's a game of Become being streamed live on Twitch right now! You can come watch it at We'll be going for about 3 hours, so come on by any time! If you're in the future and missed it, don't worry! If you go to the same... (Read More)

Become: Design Philosophy

November 21st - via:
Last week I shared on twitter my design philosophy and how it relates Become. This post will approach those ideas with a little more refinement, and put it all in one convenient place. But first: updates! We've hit 41% funding! We're cooking along,... (Read More)

Become: Who Killed Vannessa Shard? LIVE!

November 15th - via:
Hey there, programs! Coming this Sunday at 7pm Pacific, I will be administrating a game of Become over on! We'll be playing the mystery I wrote for playtesting at Big Bad Con: Who Killed Vanessa Shard? Astute programs may... (Read More)

The Spark of Progress

November 13th - via:
Programs, this first week has been phenomenal, and I want to talk about three things in this update: Progress, Promotion, and Process. ProgressIn the past six days, we have reached 30% funded! I am absolutely gobsmacked by the outpouring of... (Read More)

First Day & Beyond!

November 9th - via:
Hoo boy, the last day has blown me away. Over the course of 24 hours, y'all have pledged 18% of the total goal for Become! It's been a long and winding road from thinking "I wonder if I could make a game about..." to having my jaw drop looking at the... (Read More)

Quick-Start Rules

November 8th - via:
This post is for backers only. Please visit and log in to read. (Read More)

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