Forge War: Euro-inspired blacksmithing and dungeoneering
A project in Lafayette, IN by Isaac Childres000days
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Funding Successful
Gather metals, buy blacksmith designs and forge powerful weaponry to slay monsters through a unique time-resolved questing mechanic.
Backers: 1794
Average Pledge Per Backer: $59
Funded: $105,965 of $25,000
Dates: Jun 5th -> Jul 3rd (29 days)
Project By: Isaac Childres
Backers: 1794
Average Pledge Per Backer: $59
Funded: $105,965 of $25,000
Dates: Jun 5th -> Jul 3rd (29 days)
Project By: Isaac Childres
$105,965
current pledge level
Last Updated: July 3 @ 22:01 -0400 GMT
423%
of goal
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Latest News
Update #23: In which we celebrate
July 3rd - via: kickstarter.com
Woooooooooooooooooooooooooooo! Sorry, I just had to get that out of my system. So listen, this is it. This is the end of Kickstarter's countdown, where Forge War officially becomes a reality. You've given me the funds and it's time to give you the... (Read More)
Update #22: In which the final stretch goals are revealed
July 2nd - via: kickstarter.com
Guys, you are too awesome. By over-funding this project to the tune of 400%, we've been able to upgrade everything about the game. The resources, the cards, the punch-boards, the meeples... Okay, we're not quite at 400% yet, but still. What else is... (Read More)
Update #21: In which I'd like to thank you all
July 1st - via: kickstarter.com
I'll probably be thanking you all many more times over the next couple days and on into February. And I've probably thanked you all profusely before. But still. Thank you. Thank you for believing in this project and sticking with it. I know this... (Read More)
Update #20: In which we marvel at the new mine graphics
June 29th - via: kickstarter.com
Hello! Forgive me in advance for being super-excited about the new mine graphics. So far my designer Josh McDowell has finished the three resources for the basic game: copper, iron and emerald. One of the cool things to notice is that resources of... (Read More)
Update #19: In which we can really, truly play by ourselves
June 28th - via: kickstarter.com
Wow! I always love waking up and seeing how far we progressed during the night, but I wasn't expecting to progress that much. We've hit $80,000! This means that the solo variant is officially added to the game. You can check out this update and this... (Read More)
Update #18: In which we complete more quests
June 27th - via: kickstarter.com
Hello all! So there are a couple thing I wanted to talk about today. The first is that I shot another tutorial video covering the last piece of the Forge War puzzle: quests! You probably are all very smart and have already figured out all this stuff,... (Read More)
Update #17: In which I just want to make sure you are aware
June 26th - via: kickstarter.com
Hey everybody, I just wanted to send one more update to make sure everyone was aware that a very limited new reward level is going up tomorrow at NOON EST. I'm not, like, trying to goad you into buying it, I just don't want someone to find out about... (Read More)
Update #16: In which we play in the market
June 23rd - via: kickstarter.com
DemosAll right, so first a bit of news: it looks like I'll be doing a demo down in Indy on July 2 at the Game Preserve's Fashion Mall location around 6 pm. So if you live around Indy and can't make it to one of the Lafayette demos, come out to the... (Read More)
Update #15: In which I just wanted to say "Hi"
June 21st - via: kickstarter.com
Hello! Everything is still going great with the project. We're nearly halfway to our next stretch goal and I couldn't be happier! I just wanted to bring your attention to a couple things and then I'll be on my way. The first is that I'm going to... (Read More)
The League of Nonsensical Gamers Kickstarter Spotlight
June 20th - via: nonsensicalgamers.com
Better late than never, right? Right? Origins ate up a lot of the League’s time last week, so enjoy this double helping of Kickstarter projects, and get prepared for some juicy tidbits that came from the convention! (Read More)
Update #14: In which everything is great
June 19th - via: kickstarter.com
We knocked down another major stretch goal! You guys have made this project such an awesome experience and it's only half over. Before I launched the project, I was expecting to fund right around now and instead we're approaching 300%. Craziness! Buy... (Read More)
Update #13: In which we go play by ourselves
June 17th - via: kickstarter.com
Hello all! I'm very excited to announce the next major stretch goal: a Solo Play Variant! While I don't have all the kinks worked out yet, especially for the Epic version of the game, I've made enough progress over the last week that I am confident... (Read More)
Update #12: In which we welcome a new weapon to the family
June 16th - via: kickstarter.com
Hello! So I am back from Origins and it looks like we knocked through the third social media stretch goal. Yay! This is a stage 2 unique axe that reaps extra gold rewards from each completed quest leg. Again, I apologize for a lack of art and the... (Read More)
Update #11: In which I am exhausted
June 15th - via: kickstarter.com
Hey everyone! I just wanted to write up a quick update after demoing Forge War at Origins for 2 days straight. First of all, I am over-joyed we're getting Forge War images up on the hot list. I think it is significantly increasing awareness, which... (Read More)
Update #10: In which we do some mining
June 12th - via: kickstarter.com
Hey everyone! Just wanted to post a small update today explaining in detail how the construction of the mine will work to accommodate 2, 3 or 4 players and also add a lot of variance from game to game - all while being very easy to setup. The basic... (Read More)
Update #9: In which we enter the long middle
June 9th - via: kickstarter.com
Hey everyone! It has been an amazing 6 days with all of you, and I just want to tell you about some cool stuff that is going on. Conventions and DemosI wanted to announce one more time that I will be at Origins this Friday and Saturday to demo Forge... (Read More)
Update #8: In which you guys never cease to amaze me
June 9th - via: kickstarter.com
Seriously, every day I expect this train to slow down, and every day I awake to some new amazing number of backers. It looks like a great many stretch goals will get unlocked by the time we reach the station, and I am so pumped about making this game... (Read More)
Update #7: In which there are many things to discuss - stretch goals, Origins and friends
June 8th - via: kickstarter.com
Acrylic Gem UpgradeStretch goal #3 has been unlocked! We're going to be able to make this game so much better than I anticipated, and I couldn't be happier! I'm sorry that I still don't have a graphic for the acrylic gems in the stretch goal image,... (Read More)
Update #6: In which we embark on new quests
June 7th - via: kickstarter.com
Well, I'm getting around to writing an update about the last stretch goal as we are very, very close to unlocking the next stretch goal. Sheesh. Well, it is in part because I wanted to get some cool stuff up on BoardGameGeek before I updated you... (Read More)
Update #5: In which we take some time to stretch
June 6th - via: kickstarter.com
So, I've told you guys how awesome you all are, right? I think I've made that clear. I mean, it's day 2 and we're closing in on our first stretch goal, so it seems pretty clear to me. This seemed like a good time to expand our stretch goal graphic,... (Read More)
Update #4: Early Bird Levels
June 6th - via: kickstarter.com
Oh, gosh, I'm really sorry for spamming you with another update, but I totally forgot about the early bird level. I was supposed to close it when we hit funding, but I'm feeling very apprehensive about it. We funded in about 24 hours, and I wasn't... (Read More)
Update #3: In which the project exceeds my wildest expectations
June 6th - via: kickstarter.com
I'm really sorry to post another update so soon, but it is your own fault! Fully funding the project in 25 hours and 30 minutes! It's just plain silly! The Fish King thanks you. So listen: I had no idea there were so many people out there who would... (Read More)
Update #2: In which we press the "fast-forward" button
June 6th - via: kickstarter.com
Hey all, we are barreling towards 100%, but before that happens I want to unveil Stretch Goal #2! I'm using an older prototype in the video, so don't look too closely at anything - it's all wrong. But, anyway, the stretch goal is the "Rahdo-inspired... (Read More)
Update #1: In which Rahdo blows up the Kickstarter
June 6th - via: kickstarter.com
Hey all! It has been an unreal day. I should probably get some sleep and let the video do the talking. But to sum up: 1. Thank you all so so very much. 2. I love Rahdo and his unparalleled enthusiasm. 3. Stretch goals are coming! Please let me know... (Read More)
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