Forsaken Fortress

A project in New York, NY by Photon Productions
000days 
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Funding Successful

A fast-paced exploration and defense RPG, set on the surface of a postapocalyptic earth.
Backers: 3535
Average Pledge Per Backer: $34

Funded: $121,096 of $100,000
Dates: Nov 22nd -> Dec 22nd (30 days)
Project By: Photon Productions
Tags:
rpgvideo game +Suggest

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$121,096

current pledge level
Last Updated: December 22 @ 01:45 -0500 GMT

121%

of goal
funding period ended

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Latest News

Progress 11/4

November 3rd - via: kickstarter.com
Hey, Squirrels! We are making progress. From the previous lessons, we figured that moving too fast will only ruin a game..So we shall take our time, to discuss, test, tweak and move to the next step. We are now ready to release beta 2 or alpha... (Read More)

Work In Progress # 10

September 30th - via: kickstarter.com
Hello, Squirrels. We re-wrote the game user interface. It is working much better now. And something you may not know . 1. Almost anything you pickup is useful. For example a Kitchen Knife can be put in your kitchen to increase productivity. 2. There... (Read More)

Next Step and the official wiki

September 10th - via: kickstarter.com
Hey folks, Good news, we are collaborating with Curse company on FF's official wiki site. http://forsakenfortress.gamepedia.com/Forsaken_Fortress_Wiki Curse has a professional wiki team that will help us build our community. Here is their website... (Read More)

Changes, test and modding

August 17th - via: kickstarter.com
Hey guys, About the changes we made to FF: There had been questions and concerns regarding the changes to the game. And we think it is necessary to clarify it. First of all, the biggest change is the change of perspective from top-down to third... (Read More)

Pre-beta update

July 7th - via: kickstarter.com
Hey folks, We are still working hard on the demo. We admit that this demo may not qualify as a beta. So we may have another more polished beta test in the future. Optimization, gameplay testing and scene building is taking a lot of our time now. We... (Read More)

Work in progress #8

June 7th - via: kickstarter.com
Hey squirrels, What you can expect from Beta. 1. The world map(empty for most parts). A ghost town(maybe bandits and zombies inside). One or  two villages that you can conquer.  2. Base building, managment and defence. 3. Few recruit-able NPCs and... (Read More)

Base 2

May 17th - via: kickstarter.com
Hello Mighty Squirrels, We managed to get half of the mocap animations done and we are gradually adding them to our characters.  With these new animations, we are going to make more progress in base building and management. The estimated beta... (Read More)

Mocap and the world map

April 26th - via: kickstarter.com
Hey squirrels, We have been working hard on mocap and most animations are done now. We should be able to replace all the awkward animations soon. We also have major progress in game world building. We will spend the next two months on assembling... (Read More)

Base building 1, atmosphere rendering and helicopter

April 5th - via: kickstarter.com
Hey squirrels, The first part shows the early test of base building.  Most features are not there yet. We are taking time to get the required modeling and animation done first. The second part shows some landscape renderings and helicopter. You will... (Read More)

AI and Lighting

March 21st - via: kickstarter.com
Squirrels, This video shows, 1)basic combat AI 2)dynamic lighting and shadow 3)night vision 4)vehicle We are currently in the progress of base building and management and our next video update will be about that. ~Best PP  (Read More)

Kickstarter Katchup

January 20th - via: rockpapershotgun.com
It’s taken me longer than I’d hoped, but I’ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. I’m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

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