Battlemaps Ready to Play - B


A project in Tempe, AZ by Steve Swink

Funding Successful

SCALE is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.
Backers: 5396
Average Pledge Per Backer: $20

Funded: $108,020 of $87,000
Dates: Oct 17th -> Nov 16th (30 days)
Project By: Steve Swink
video game +Suggest

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Last Updated: November 16 @ 12:30 -0500 GMT


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Latest News

Video of the week: SCALE and the ethics of Kickstarter

May 14th - via:
What keeps you awake at night? For those of us in the indie and crowdfunded games sphere, it’s the ethics of Kickstarter funding (it’s also Kickstarter’s terrible tagging system). (Read More)

Video: The complex ethics of funding a game via Kickstarter

May 12th - via:
SCALE creator Steve Swink gave a great talk during the GDC 2014 Independent Games Summit about overcoming the ethical quandaries that developers often face while crowdfunding their games. (Read More)

Why One Kickstarter Success Story Thinks Kickstarter Might Be Unethical

March 18th - via:
Independent game developer Steve Swink raised more than $100,000 last year on Kickstarter. But in a talk on Monday at the Game Developers Conference, he questioned whether the benefits of Kickstarter outweigh the toll it takes on project creators. (Read More)

'Beware The Hidden Costs Of Running A Successful Kickstarter'

March 17th - via:
Running a successful Kickstarter campaign can incur a tremendous personal cost. So said Steve Swink in a candid talk delivered at GDC in San Francisco this afternoon. (Read More)

Game dev story: The final, agonizing moments of a Kickstarter campaign

November 18th - via:
When a Kickstarter campaign enters its final seconds, the page begins counting down in real-time. The widget that normally displays the number of days remaining for a project switches to read out seconds, starting with 100, 99, 98, 97 .... (Read More)

Campaign Complete: 124% Funded! $108,020 raised! Thank you!

November 16th - via:
Thank you everyone! 30 minutes ago, SCALE’s Kickstarter campaign ended successfully. Collectively you have helped us raise $108,020 which is an amount gobstopping, flabbergasting, and overwhelming in its generosity! We’re incredibly grateful for... (Read More)

THE END IS NIGH! The Final 24 Hours!

November 15th - via:
Well, this is it everybody! The home and final stretch. It’s been a wild ride. I want to deeply, sincerely, emphatically thank everyone once again for your generosity in backing our project and diligence in promoting it. You guys are the best.... (Read More)

Oculus Stretch goal ACHIEVED! Sandbox + Dale’s Custom Comic Tier Sneak Peak!

November 13th - via:
BAM! We did it! We’re bringing the full SCALE experience to the Oculus Rift! If you have a Rift, you’ll be able to enjoy SCALE experience in a wonderful new way-- you’ll be able to join her not just as a first-person reality manipulator, but... (Read More)


November 13th - via:
Thank you all again for helping us blast through our goal yesterday. If this keeps up, it looks like we may even hit the Oculus Rift stretch goal today! Due to overwhelming demand we’re adding Sandbox Mode to the $125k stretch goal. We talked it... (Read More)


November 12th - via:
HOOO BOY it’s been quite a ride! We can now make SCALE a reality! Thank you so very much for your support! We've said it like 100 times but thank you once again for backing our project. We couldn't have done it without you and we can't wait to see... (Read More)

98%! Thank You! Thank You!

November 12th - via:
We’re 98 percent of the way to our goal! So, yeah. Won’t be long now (!!!) Thank you so much to all our generous donors and those who’ve been spreading the news about SCALE! Ours was a simple dream: to make a rad game where you can suck the... (Read More)

New Friends, Kickin' Tunes, and 10% TO GO!!!

November 11th - via:
Hey everyone! Things are getting exciting! Huuuuge uptick in pledges today. We just blasted through 90%! Holy crap! With your help, we could easily be funded by tomorrow! Thank you so much to everyone who upped their pledge as well. Here’s... (Read More)

Final Week! Final Week! Final Week! New Gameplay Video!

November 11th - via:
Welcome to the final week of SCALE’s Kickstarter campaign! Thanks to all your support and hard work, we’re over 87% of the way to our $87,000 goal! It’s possible for us to hit our stretch goals and bring SCALE to the Occulus Rift or even - dare... (Read More)

Almost 80% funded with a week left to go!

November 8th - via:
Thank you all you new backers, you moon-scalers, and those backers who have been standing with us and increasing their pledges! We’re almost 80% funded with just a little over a week remaining in our kickstarter campaign, and we’ve got some... (Read More)

First-person puzzle game Scale aims to shrink the moon, deliver it via Kickstarter

November 6th - via:
First-person puzzle game Scale aims to shrink the moon, deliver it via Kickstarter. is the official web counterpart to the PC Gamer print magazine. Exclusive reviews, demos, and updates and news on all your favourite PC gaming franchises. (Read More)

70% funded! PS4 support!

November 5th - via:
Oh man oh man oh man! Things are really picking up you guys. We just crested 70% funded! Time to power through that home stretch, aww yisss. Thank you to our new backers and thank you to those of you who have been with us since the beginning. Thank... (Read More)

New Video: SCALE the Moon! New reward tier: holographic cards from Gifpop! Vines! 60K Madness!

November 5th - via:
Look what your tremendous support has done! All your hard work has thrown Steve into overdrive, and he made it so that you can SCALE the Moon and control the tides themselves! Just look at this video: HOLOGRAPHIC CARDS by GIFPOP Also, we’re super... (Read More)

Halfway through time and almost 2/3 to dat goal!

November 1st - via:
Hey Everyone! Quick update as we head into the weekend! We’re just a hair over halfway through our Kickstarter campaign and in spitting distance of 2/3rds funded! Thank you all for keeping us going strong! We’ve got some exciting stuff coming up... (Read More)

Update #6: 65% Andrew Art Extravaganza video!

October 30th - via:
Hey everybody! Just a quick update today. We're 65% of the way there! Thank you once again from the Cubeheart team to you! <3  Here's a sweet video by the excellent Andrew Coggeshall giving insight into how we're developing the look of SCALE:... (Read More)

Update #5: Print artists UNVEILED! Steam Officially Supported! What’s the deal with Puzzles?

October 28th - via:
Thank you thank you thank everyone for backing us and keeping us rolling, nay, THUNDERING along towards our goal! We’re over 60% of the way there with 19 days left to go, and your support has us feeling like we’ve got the best possible community... (Read More)

Crossed $50,000 + preview of a gorgeous new level!

October 25th - via:
Hello sweet, sweet backers! How about a text update today to mix things up?  We've blasted past $50,000! YEAAAAAAH!  We have detected the wafting odor of the Sweet Steak of Victory and it smells delicious! Soon we will sink our teeth into that... (Read More)

50% in 5 Days! Exciting News Soon!

October 22nd - via:
Thank you everyone for helping us to reach 50% of our funding goal in 5 days! Wow. Holy jumpn'.  According to a totally rad and super wise owl who sits on a tree in my yard wearing sunglasses for some reason, this means that we have a 92% chance of... (Read More)

UPDATE #2: New Rewards/Friends of SCALE Game Pack, AMA this Wednesday, and funding update!

October 21st - via:
New Rewards / Friends of SCALE Game Pack We’re exceptionally pleased to announce that we’ve added bonus games in the form of GAME PACKS at two (2) new reward tiers! Now you can select a $15 dollar tier (“SCALE + Inputting Edition”) which... (Read More)

SCALE takes to Kickstarter to help you manipulate reality

October 18th - via:
SCALE is one of those really interesting Kickstarter campaigns that come along a little too often for the health of my wallet. It’s a “first person reality manipulation game that reimagines exploration with a unique resizing mechanic.” If you’re not sure what that means, the game gives you a device that can make any item any size. It’s essentially a make-your-own-Honey I Shrunk/Blew Up the Kids a game. Sold yet? (Read More)

Scale Seeks To Grow Its Kickstarter, Become More Brilliant

October 18th - via:
Usually, guns are used to make other people feel small and weak. Mortal. In an ingenious twist, however, Scale introduces (kinda) the opposite: a gun that can make things huge. Or teensy tiny. Or any size, really. That’s the central conceit of its semi-open-ended, Mario-64-inspired worlds, and there’s quite a lot to like in them so far. (Read More)

Update #1: Holy 25%!!!

October 17th - via:
Wow. Wow wow wow. A big thank you to all of our day one backers getting us to 25% funding in 24 hours! Thank you again for supporting us and please keep spreading the word about SCALE to help keep our momentum up. Please enjoy this video I made for... (Read More)

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