Heavy Gear Assault

A project in Saint John, Canada by Stompy Bot Productions
000days 
:
00hours 
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Cancelled by Creator

Experience Heavy Gear like never before. Developed for the PC -- relive some nostalgic mech madness in Unreal Engine 4.
Backers: 879
Average Pledge Per Backer: $51

Funded: $44,981 of $800,000
Dates: May 20th -> Jun 29th (40 days)
Project By: Stompy Bot Productions
Tags:
rpgcooperative gamevideo gamezombiesactionindiemmosimulationscience fictionpc3drobotsbeespost-apocalypticfirst person shooteroculus riftpiratesninjascyberpunk +Suggest

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$44,981

current pledge level
Last Updated: June 22 @ 21:01 -0400 GMT

5%

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project cancelled

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Latest News

Heavy Gear Assault giveaway! Win one of 100 copies of this robot duelling game!

January 23rd - via: pcgamesn.com
After an unsuccessful Kickstarter turned into a homegrown crowdfunding campaign, Heavy Gear Assault has finally emerged on Steam Early Access in all its robot brawling glory. (Read More)

Losing money and reputation to build Heavy Gear Assault

December 12th - via: joystiq.com
When Stompy Bot Productions kicked off its Kickstarter campaign for Heavy Gear Assault in May 2013, it was already raising money from fans on its own website. (Read More)

Heavy Gear Assault Devs Halt Kickstarter

June 24th - via: escapistmagazine.com
Stompy Bot Productions will continue crowdfunding on its website as it reevaluates its strategies. (Read More)

Heavy Gear Assault Kickstarter canned, crowd-funding going in-house

June 24th - via: vg247.com
Heavy Gear Assault developer StompyBot has cancelled its Kickstarter campaign to resurrect the mech series, and will now accept funding directly on the game’s site. The campaign was closed amid fears over the game’s quality, and for falling well short of its intended goal. (Read More)

Heavy Gear Assault Kickstarter canceled, continues crowdfunding on its own

June 23rd - via: joystiq.com
The Kickstarter campaign for mech fighter Heavy Gear Assault was recently canceled. While an update post regarding the project's cancellation is locked to those that backed the project, developer Stompy Bot Productions provided a statement via the Kickstarter comment section. (Read More)

Stompy Bot Productions cancels Heavy Gear Assault Kickstarter

June 23rd - via: polygon.com
Developer Stompy Bot Productions have canceled the Kickstarter campaign for Heavy Gear Assault, the studio's resurrection of mech simulator franchise Heavy Gear, according to an update on the campaign's page. (Read More)

Ending our Kickstarter Campaign

June 22nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Kong Kast Special: Heavy Gear Rising

June 17th - via: kickstarter.com
Kong Kast has caught up with John Nguyen, Marketing Director and Mike Prinke, Technical Designer to discuss specific game play mechanics for Heavy Gear Assault.  Listen in to get the low-down on all juicy details.  (Read More)

Interview With Stompy Bot’s James Taylor On Heavy Gear Assault

June 16th - via: kickstarter.com
Lazy Tech Guys have caught up with our executive producer James Taylor to discuss our project.  Catch all the juicy details here.  (Read More)

Arenas: More than just Stadiums

June 7th - via: kickstarter.com
THE LORE  We want Heavy Gear Assault to match Heavy Gear’s rich and vibrant universe as much as possible and the Dueling arenas are no different. Gear Dueling is big business on Terra Nova. A vast majority of the planet’s major dueling arenas... (Read More)

In-Game footage: E3 HGA Gear Bay Teaser

June 6th - via: kickstarter.com
On the heels of E3, we bring the rush of a Gear Bay launch in this in-game footage powered by Unreal Engine 4. For the first time ever, view the boarding of a Gear as it prepares for a heart-pounding match. So, why are you still reading this? Watch... (Read More)

Director of Heavy Gear 2, Jack Mamais Breaths Life to Heavy Gear Assault

June 4th - via: kickstarter.com
Today’s feature is going to focused on seasoned veterans of our team. They are bringing with them the experience and know-how that will make Heavy Gear Assault a truly exciting and immersive mech simulator that you have been waiting for. No longer... (Read More)

Stretch Goal Explained

June 4th - via: kickstarter.com
We also wanted to share exactly what will happen when we reach our $800 000 goal as well as our further Stretch Goals. Stretch Goals $800,000 We complete development on the base game, which includes both multiplayer arena and episodic single-player... (Read More)

Pledge Rewards Explained

June 4th - via: kickstarter.com
In this update, we would like to reveal exactly what the rewards entail. Arsenal Stock: • Basic Arsenal:  o 1 light autocannon  o 1 light rifle  o 1 light rocket pack  o Standard ammo for all autocannons and rifles  o Heavy Machine Gun  o 1... (Read More)

Opt Out of Free-to-Play: The F2C Model

June 3rd - via: kickstarter.com
In today's update, I would like to discuss Free-to-Choose and why it’s a good thing for Heavy Gear Assault players. We truly believe that Free-to-Choose (F2C) is the way of the future. F2C offers players the alternative to opt out of the F2P model... (Read More)

Dev Talk #2: Gear Customization

June 1st - via: kickstarter.com
In today’s update, we’re going to take an in-depth look at a very important feature of Heavy Gear Assault -- Gear customization. Gear customization includes both visualization and performance. Performance customization involves the balancing of... (Read More)

Call to Action - Participate in our Feedback Group

May 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Clearing the Statik on Heavy Gear Assault

May 29th - via: kickstarter.com
In case you haven't seen it, here is an interview on Indie Statik with James Taylor at GDC explaining what Heavy Gear Assault is all about.  (Read More)

Premier Elite Intel Partnership Announced

May 28th - via: kickstarter.com
Premier Elite Intel Partnership AnnouncedWe are pleased to announce that MekTek Studios has partnered with Intel as a Software Development Partner on the development of Heavy Gear Assault (see:... (Read More)

Heavy Gear Kickstarter Adds Oculus Rift Support

May 28th - via: escapistmagazine.com
If funded, Heavy Gear Assault will use virtual reality to make players feel like actual Mech pilots. (Read More)

Supporting Linux in a UE4 Game

May 27th - via: kickstarter.com
Linux Support with Modern OpenGLOSX support is already well underway and therefore the focus of this update is on Linux. After years of working with Windows only games – we decided that enough is enough! Our team is fully devoted to supporting... (Read More)

Heavy Gear Assault launches Kickstarter campaign

May 27th - via: pcauthority.com.au
The competitive mecha combat game looks to the gaming public again for support. (Read More)

Heavy Gear Assault Kickstarter updates goals to include single-player

May 27th - via: games.on.net
In case you missed the deployment of the Kickstarter for Heavy Gear Assault, there was a bit of a controversy when the list of goals promised “destructible environments and Gears, innovative e-sports integration and dynamic gun-to-melee combat”… but no single-player campaign. (Read More)

Heavy Gear Assault adds single-player, Oculus Rift to Kickstarter

May 26th - via: joystiq.com
Heavy Gear Assault has swapped out its parts and announced new goals for its fundraising project, including single-player episodes and Oculus Rift support. Stompy Bot Productions is looking to raise $800,000 on Kickstarter and has donation options on its own site. Currently the game has generated $26,000 with 33 days to go on Kickstarter. (Read More)

Dev Talk: Let's Talk Gametypes

May 25th - via: kickstarter.com
Welcome to Dev Talk! Every few days until the end of our Kickstarter we will be releasing info from our Design Bible that gives our backers a sneak peek into the depth in which we will be taking you with Heavy Gear Assault. Today's topic is... (Read More)

Oculus Rift Support Officially Announced

May 25th - via: kickstarter.com
Oculus Rift Support OfficialWhile attending the Game Developers Conference in March our devs had a chance to sit down with the Oculus Rift devs (hey joe!) and try out the latest awesome in gaming technology - the Oculus Rift Headset. Soon as we... (Read More)

Gear-a-Friend madness!

May 24th - via: kickstarter.com
Go ahead and Gear-a-Friend today! In just a few short hours since announcing our referral system it has already been used by many of our newest backers here on Kickstarter. When we decided to develop a referral system we suspected that our fans and... (Read More)

Heavy Gear Assault Single Player Announced!

May 24th - via: kickstarter.com
Kickstarter Stretch Goal Revised Since the launch of our Kickstarter campaign on Monday, we've received a large amount of comments and suggestions from our fans and backers. We've gotten tons of great feedback, and we're thankful to have such a... (Read More)

Boarding a Gear WiP animated concept

May 22nd - via: kickstarter.com
While on the topic of pilots, we're proud to demonstrate exactly what a pilot and Gear interaction might look like in the game engine. Below is a quick animated concept of a pilot climbing into a Gear and...gearing up for battle (sorry, we had to).... (Read More)

GETTING STRAPPED INTO YOUR GEAR

May 22nd - via: kickstarter.com
Yesterday, we showed off the pilot, your avatar and the central point from where you will play Heavy Gear Assault.  That being said, your pilot will be spending a lot of time in your Gear cockpit.  Here's how it will work. THE LORE The best word... (Read More)

YOU PLAY AS THE PILOT

May 21st - via: kickstarter.com
Today, we want to show you your in-game character, your pilot. Our goal is to bring the technological lore of Heavy Gear to life so that you, the player can live and breath this rich universe.   THE LOREEach pilot wears a jumpsuit with light... (Read More)

Heavy Gear Assault Enters The Kickstarter Arena

May 21st - via: rockpapershotgun.com
A new Heavy Gear game is coming, but Heavy Gear Assault will only appear at the mercy of the wallet-wielding crowd. The Unreal Engine powered game is asking for $800,000, and is looking pretty stompy. However, this proposition does not include a campaign, but instead is a multiplayer combat game: “Compete in tournaments and organized matches for fame and fortune. Spectate and sponsor other players. Vote on performances. Put bounties on poor sports and pay their enemies to take them out.” The final thing will be free to play, and backing now buys in-game items and other additional awards both virtual and physical. (Read More)

Heavy Gear Assault starts Kickstarter campaign

May 21st - via: nerdreactor.com
Heavy Gear Assault has started a Kickstarter campaign in hopes of raising more money towards the development of the game. This just started and there are many good pledge rewards starting from $15, which will give you a copy of the game and $15 dollars worth of in-game currency. (Read More)

Pledges Explained

May 20th - via: kickstarter.com
Our Marketing Coordinator - John Nguyen explains our pledge incentives.  (Read More)

Heavy Gear Assault Launches Kickstarter For Multiplayer Mech Combat

May 20th - via: siliconera.com
Heavy Gear Assault is a first-person multiplayer mech simulator that’s slated for release on PC, Mac and Linux next year. It’s set in the Heavy Gear universe that has been established through a series of tabletop, role-playing and card games, created by a hobby-games publisher called Dream Pod in 1994. (Read More)

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