Scharz

A project in Cunewalde, Germany by Jakub Kunčík
000days 
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Funding Unsuccessful

RTS like area control euro wargame. Beautiful wooden components. Minimalist design, but very complex skirmish strategy.
Backers: 125
Average Pledge Per Backer: €73

Funded: €9,135 of €16,500
Dates: Mar 14th -> Mar 30th (17 days)
Project By: Jakub Kunčík
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€9,135

current pledge level
Last Updated: March 30 @ 18:09 -0400 GMT

55%

of goal
funding period ended

€0

trending toward
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Latest News

Update 14 - 1 hour to the end of the campaign

March 30th - via: kickstarter.com
So now we know that no miracle is going to happen :) First of all, I would like to sincerely thank all the Backers and Followers. Especially the 113 who showed interest in Part I. When you think about it, it's not a small number at all.... (Read More)

Update 13 - Difference between mods

March 30th - via: kickstarter.com
With 6 hours left in the campaign, I'm fighting and you can join in. Now we continue our series of articles introducing Scharz: The game is very plastic. I tried to create the backbone that would be functional, and then I created four modes that... (Read More)

Update 12 - Rear phase and Special phases from White mode

March 29th - via: kickstarter.com
With 24 hours left in the campaign, I'm still fighting and you can join in. Now we continue our series of articles introducing Scharz: Rear phase refers to the home front and therefore to the economic part of the game. Just as you prepare a suitable... (Read More)

Update 11 - Combat phase

March 29th - via: kickstarter.com
With 33 hours left in the campaign, I'm fighting and you can join in. Now we continue our series of articles introducing Scharz: In-game battles are resolved with special D6 dice (three different types mostly depending on units). The following three... (Read More)

Update 10 - Move phase

March 28th - via: kickstarter.com
With 50 hours left in the campaign, we continue our series of articles introducing Scharz: Movement in this game are a bit of chess. It is important to remember that by moving you are creating a new position for the next Phase or Game Round. Movement... (Read More)

Update 09 - Setup, goals, map

March 27th - via: kickstarter.com
With 75 hours left in the campaign, we continue our series of articles introducing Scharz: I've designed the game setup to be quick and convenient. You take the map out of the box, select the necessary game board bags. Each player gets a bag with... (Read More)

Update 08 - About the game itself

March 27th - via: kickstarter.com
With 84 hours left in the campaign, we continue our series of articles introducing Scharz: This is a quick intro from the game rules: "Scharz is a game with multi-sided conflict from specific regions and periods (referred to as skirmish in computer... (Read More)

Update 07 - 4 days to go

March 26th - via: kickstarter.com
Hello followers and backers, Thank you to all the brave 100 backers! we're in the last four days of the campaign. Campaign for a project that is pure Kickstarter. Some may be put off by the name, some by the graphics, some by the campaign, some by... (Read More)

Update 06 - 6 days to go

March 24th - via: kickstarter.com
Hi Folowers and Backers, I was a bit negative yesterday and not a single backer showed up. It was already in my head this morning and I started spreading the word about the game even more. Plus, the game was mentioned by Candice Harris in BGG News.... (Read More)

Update 05 - 7 days to go

March 23rd - via: kickstarter.com
Hi Followers, We are 10 days into the campaign and 7 days to go. We have 78 backers (Thank you very much!) and a huge number of people who have visited the campaign page with serious interest. But the page or something else hasn't convinced them that... (Read More)

04 Update - after Week 1

March 20th - via: kickstarter.com
Hello backers, supporters and those interested in Scharz, I got the results of the BGG ad campaign today, and they're all positive. The problem is that there is no conversion here on the campaign site. This could be for two reasons. The presentation... (Read More)

Update 03 - after 72 hours

March 17th - via: kickstarter.com
We are two pledges away from the 25% campaign goal. That's on the verge of reaching the minimum goal in projections. 568 people are following the project. So the plan is to adjust the weak presentation this weekend and try to convince more people in... (Read More)

Update 02 - after 50 hours

March 16th - via: kickstarter.com
Thank you to all 51 backers for your support. I am aware that supporting such a poorly presented and marketed game is not a given. I really appreciate it. I'll try to make amends this weekend. One positive news from today is the Stream with Richard... (Read More)

Update 01 - after 24 hours

March 15th - via: kickstarter.com
I must honestly admit that the presentation of the game in the campaign is insufficient. It's my fault but I'll prepare a new version this weekend. Hopefully it will be more convincing. Thanks to all 42 current backers for their support. I hope you... (Read More)

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