ROAM
A project in Seattle, WA by ROAM000days
:
00hours
:
00minutes
Funding Successful
$102,518
current pledge level
Last Updated: February 24 @ 15:30 -0500 GMT
256%
of goal
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
(loading your very own snazzy kicktraq chart)
Now you can share!
Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.
HTML for websites & blogs
Copy HTMLBBCode for forums
Copy BBCodeReddit code for... well, Reddit
Copy Reddit CodeSpecial Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.
You can read more about it here.
Latest News
From $100k MIA Kickstarter to Legal Drama, The Status of ROAM
June 4th - via: cliqist.com
Just when ROAM seemed to enter the ranks of MIA video game Kickstarters, it pops back up. With new details revealed, we at Cliqist ponder ROAM's situation. (Read More)
Clarification on Survey/emails
March 11th - via: kickstarter.com
Hey everyone, our apologies on the misunderstanding. We have been getting a lot of emails from people asking about the surveys and emails. Survey - You will receive a survey if you backed at a custom art level. This means any pledge higher than $75... (Read More)
Emails/surveys sent
March 11th - via: kickstarter.com
Hello everyone! The emails and surveys have been sent out. If you did not receive it or have any questions please send a message via Kickstarter or email us at roamTHEgame@gmail.com. Backers that pledged via paypal, you can expect your emails to be... (Read More)
Kickstarter pledges
February 27th - via: kickstarter.com
Hey guys! We are delaying the tier specific emails a bit because Kickstarter allows two weeks from the end of the campaign for all transactions to process. Just to keep everything organized, we will be sending out the surveys the week of the 10th in... (Read More)
Success!
February 25th - via: kickstarter.com
The amazing support everyone has shown towards ROAM is beyond words. Zach and I really appreciate you all giving us the opportunity to make this project a reality! We blew the original goal of $40k out of the water and are in an extremely comfortable... (Read More)
Prototype video update
February 21st - via: kickstarter.com
Hey everyone! A lot of people have asked for some more game play footage. We have put together a prototype video showcasing vehicles in ROAM and how you might expect them to work. Keep in mind, the video is displaying our prototype. It is meant as... (Read More)
Supply drop! $100k stretch goal!
February 12th - via: kickstarter.com
Wow! The campaign has been a huge success and blown away our expectations! Our financial resources will allow us to substantially improve the quality of the game, purchase more tools, and hire additional help if needed! IN ADDITION, anyone who... (Read More)
Video update #3 - Brief overview of the NPC system
February 10th - via: kickstarter.com
--STRETCH GOAL UPDATE --I'm posting this just as we hit $70k!! Awesome! We are extremely happy with the results for the campaign so far and we still have 2 weeks left! After careful review of the future business and development plan for ROAM, we... (Read More)
Player Skills
February 6th - via: kickstarter.com
This update we are going to cover the skill system and briefly describe what you can expect in ROAM. PAST OCCUPATIONS Characters in ROAM will not be created with a clean slate. Players will be able to choose the occupation, profession or societal... (Read More)
Kickstarter Conversations: ROAM
February 5th - via: kickstarter-conversations.blogspot.com
Welcome back to another Kickstarter Conversation! Today I am joined by Ryan Sharr and Zach Barson the two man team bringing us the Kickstarter project ROAM. Thank you for joining us.
Hey! It’s great to be here. (Read More)
Pledge update - Graffiti artist and Advertising agent changes
February 3rd - via: kickstarter.com
--PLEDGE UPDATE--We realize not everyone is a graphic designer. We are now offering to work with you to create the art of your choice in the following tiers! The option to create your own art is still available. $75 - Graffiti artist $125 -... (Read More)
$60k stretch goal change & Video update #2 - Crafting
February 1st - via: kickstarter.com
This week has been fantastic! We reached our goal, vehicles are confirmed, and the player skill system is right around the corner. Due to the response on the forums and the impending $50k stretch goal being reached I thought I would share with you... (Read More)
Ex-Gas Powered Games dev starts his own Kickstarter for survival/base-building game Roam
January 30th - via: eurogamer.net
The remaining members of Gas Powered Games may be in a pickle with the Wildman Kickstarter only a third funded, but that hasn't stopped its laid off staffer Ryan Sharr from starting his own Kickstarter with his colleague Zach Barson for the zombie apocalypse/base-building game Roam. (Read More)
Ex-Gas Powered Games Developer Roams Kickstarter
January 30th - via: escapistmagazine.com
Former Gas Powered Games staffer Kickstarts Roam, a co-op, base-building, zombie survival game.
Gas Powered Games' latest Kickstarter might be losing steam, but that's not stopping Ryan Sharr trying to find Kickstarter gold. After being laid off from Gas Powered Games (GPG), he's striking out on his own with an ambitious idea for a game entitled Roam. Stir procedurally generated levels, online co-op, and base-building into a pot, sprinkle with zombies and serve. The only trouble is that it needs to be baked to the tune of $40,000. That's where you come in. (Read More)
Not Built In A Day: Roam Kickstarter
January 28th - via: rockpapershotgun.com
Roam’s Kickstarter page refers to the hordes of nasties as “vicious, flesh-eating monstrosities” and even though it’s later confirmed that they mean ‘zombies’, I’m going to forgive the two-person team for using those most overused of enemies because the game looks absolutely superb. (Read More)
If you have additional news that doesn't appear here, shoot us a link!