Timothy Zahn's Parallax (a retro 4X conquer-the-galaxy game)

A project in Colorado Springs, CO by Prototype X Software, LLC
000days 
:
00hours 
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Cancelled by Creator

Explore, Expand, Exploit and Exterminate your way across a galaxy of Timothy Zahn's favorite aliens... and some of yours
Backers: 236
Average Pledge Per Backer: $66

Funded: $15,505 of $500,000
Dates: Sep 13th -> Oct 13th (30 days)
Project By: Prototype X Software, LLC
Tags:
iOSvideo gamespacestrategy gameindieandroidlinuxmacscience fictionpcrogueliketurn-basedretroaliensdrm-free +Suggest

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$15,505

current pledge level
Last Updated: September 20 @ 22:01 -0400 GMT

3%

of goal
project cancelled

$0

trending toward
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0%

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Latest News

Closing Time

September 20th - via: kickstarter.com
All, Time's up in about 30 minutes for any last-minute backers that want to keep an eye on this project and receive updates through Kickstarter (if you're pledged for it, even if the Kickstarter is cancelled, you'll get updates). In the next week or... (Read More)

Reboot

September 20th - via: kickstarter.com
As I'm sure most of you are aware, this Kickstarter doesn't have nearly enough momentum to reach the desired goal (yes, we saw it a while ago, but wanted to give it a chance to turn around).  So the plan is: Leave this Kickstarter up for another 12... (Read More)

The Crowdfunder: Legions of Steel, Underwater Metropolis, Timothy Zahn, and more

September 20th - via: pockettactics.com
Kickstarter is back in a big, big way right now. A host of Kickstarter pitches landed in my inbox this week, and while I ran the vast majority of them through the woodchipper (I’m using them to insulate my loft) I’ve retained a select handful for your amusement. There’s an interesting hook to all of these, and a couple of them I plan to chip into myself. (Read More)

Corrected AMA URL

September 19th - via: kickstarter.com
Sorry all... The correct link for the AMA is: http://www.reddit.com/r/IAmA/comments/1mr0jw/iama_the_developer_for_timothy_zahns_parallax_ama/ Thanks!  (Read More)

Reddit AMA starting in 20 minutes

September 19th - via: kickstarter.com
Due to some confusion on my part about the time zone (I always forget that the timezone abbreviation changes with Daylight Savings Time... sorry), the AMA is starting a bit earlier than some expected - I'll stay online for a while, though, so anyone... (Read More)

AMA on reddit tomorrow - 9/19 at 9pm EST

September 18th - via: kickstarter.com
Now that I've finally got the project description properly updated, I'll be doing an AMA (Ask Me Anything) on reddit tomorrow at 9pm EST - I'll open it for comment about half an hour early, and post another update (as a reminder) when it's about to... (Read More)

New Project Description

September 17th - via: kickstarter.com
In response to all the great comments and advice, I have drastically updated the project description.  Please take a moment to look it over, and feel free to offer suggestions (I'm learning as I go as far as writing the Kickstarter project page... (Read More)

New Team Members

September 16th - via: kickstarter.com
I'm really excited to announce that we've got 2 new members officially joining the core team: Daniel Le Serve (AKA "Wraith02") will be joining us as our Project Community Manager. He's previously worked as a member of the Community Manager Team for a... (Read More)

More Pledge Level Changes

September 15th - via: kickstarter.com
Based on quite a bit of feedback about reward levels, we've made the following changes: All the pledge levels for rewards above Propeller Head have been adjusted downward, in most cases by about 50% For applicable rewards, they will be fulfilled on a... (Read More)

New Pledge Amounts

September 15th - via: kickstarter.com
In response to numerous requests and concerns about the $30, $50 and $75 tiers, I've create 3 matching "license-only" tiers, at the $15, $25 and $40 levels. I chose half the current tier prices because the game license is only half the reward, and... (Read More)

New/ Updated FAQs

September 15th - via: kickstarter.com
For those of you that haven't noticed, I've refined some of my FAQ answers, and added a new one regarding the pledge tier pricing. Also, I added a lot more detail on the game design to the description last night, but I couldn't fit it all because of... (Read More)

30 Hours Into the Campaign...

September 14th - via: kickstarter.com
And the progress is, unfortunately, less than we had hoped for.  If pledges continue to accrue at the current rate, we're almost definitely going to fall short of our goal.  Most of that is my fault - I counted too much on "organic" channels to get... (Read More)

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