Darwin's Journey

Goblinville Gazette

A project in Malden, MA by Michael Dunn O'Connor

Funding Successful

A roleplaying game about broke goblins and the town they live in.
Backers: 433
Average Pledge Per Backer: $28

Funded: $12,330 of $500
Dates: Feb 7th -> Mar 1st (22 days)
Project By: Michael Dunn O'Connor
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Last Updated: March 1 @ 00:01 -0500 GMT


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Latest News

Last Day & A Big Question

February 28th - via: kickstarter.com
Only a few hours left and we've been thinking about a topic that could have been our first update:  Why goblins? When we first playtested this game, it was about humans.  Humans going into dangerous, fantastical places in search of treasure.... (Read More)

Goblin Generator

February 27th - via: kickstarter.com
During our demos of Goblinville, we've been pleasantly surprised how many players have opted to randomly generate their goblin.  It's a fun challenge to surrender control of the specifics of your goblin, and then find a way to make all those details... (Read More)

Games on Demand: PAX East

February 26th - via: kickstarter.com
In addition to having a table at PAX East, Eric and I are going to be running 4 hour demos of Goblinville at the Games on Demand booth.  We're planning on running three sessions each, so around 30 people will get to play Goblinville at our tables.... (Read More)

Local Demo Night @ Alpha Omega Hobby

February 24th - via: kickstarter.com
Hey Boston-area goblins: we'll be demoing Goblinville at Alpha Omega Hobby in Quincy MA this Thursday at 7pm.  It'll be a small demo (just 5 players) with Michael in the GM chair.  If you're area, come check it out! -Michael  (Read More)

Goblinville @ PAX East

February 23rd - via: kickstarter.com
  Big news: Goblinville is going to have a table at PAX East this year!   We're lucky enough to have been invited to the Knight Moves Indie Game Cafe.  Knight Moves is an awesome board game cafe with locations in Brighton and Somerville MA.... (Read More)

Playtesting Adventures

February 21st - via: kickstarter.com
A step that we value in game design is getting our system in the hands of lots of different groups. To that end, we've been running a series of playtests to tweak our first Goblinville adventure: the Pit of Mirrors.  Yesterday's playtest was with a... (Read More)

Goblinville Design Notes: Sorcery

February 14th - via: kickstarter.com
In most fantasy adventure rpgs, the default boundary on what your character can accomplish is a shared sense of what’s plausible.  Can you climb the 10 ft stone wall?  Sure.  Can you sing a lullaby that puts the angry dragon to sleep?  Probably... (Read More)

Goblinville Design Notes: Monsters

February 12th - via: kickstarter.com
Hi, Michael here.  I'm going to be sharing some design notes a few times a week, both as a window into how Goblinville was made and to preview some of the contents of the zine. In the first round of Goblinville playtests, one of our design... (Read More)

Introducing Eric

February 11th - via: kickstarter.com
Hey everyone, this is Eric Swanson, co-creator of Goblinville and resident artist/designer. First off, I want to thank all of you for backing our little project. We're blown away by your support and we're emboldened to make Goblinville the best it... (Read More)

PDF Reward for International Backers

February 8th - via: kickstarter.com
We initially limited Goblinville to a print release because we're invested in the process of producing quality, if somewhat lo-fi, zines that you can put on your bookshelf.  We're going to put a lot of care into the covers, the layout, and the... (Read More)

Opening the Gates of Goblinville

February 8th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

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