Presence
A project in Krakow, Poland by Kernel Pryanic000days
:
00hours
:
00minutes
Funding Unsuccessful
A ghost hunting co-op horror game backed by machine learning and cutting edge technologies.
Backers: 55
Average Pledge Per Backer: €32
Funded: €1,760 of €50,000
Dates: Jul 17th -> Sep 15th (60 days)
Project By: Kernel Pryanic
Backers: 55
Average Pledge Per Backer: €32
Funded: €1,760 of €50,000
Dates: Jul 17th -> Sep 15th (60 days)
Project By: Kernel Pryanic
Tags:
+Suggest€1,760
current pledge level
Last Updated: September 15 @ 08:15 -0400 GMT
3%
of goal
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Latest News
Campaign is coming to the end...
September 14th - via: kickstarter.com
But it's not the end of the Presence. I'll continue the development, it'll be pretty slow till I find the funding but I hope this day is not far away now. The main achievement of the past campaign is you. I know that there are people who find the... (Read More)
Ultraviolet flashlight and bug fixing
September 12th - via: kickstarter.com
Hello! The past few days I've been fixing bugs of inventory and items as well as developing the ultraviolet flashlight 🔦 Take a look on how it works! (Read More)
Ectoplasm and magnetic field patterns
August 29th - via: kickstarter.com
Hi there! On this week I've been working on ectoplasm generation, magnetic field patterns and a bit on the cursing mechanics. Ectoplasm can spawn on the cursed objects ☣️ There are multiple types of ectoplasm. They will be used in the ghost type... (Read More)
EMF meter tool
August 18th - via: kickstarter.com
Hello everyone! On the last weekends I've been working on the EMF meter and magnetic fields mechanics. The flashlight model was improved also 🔦 (Read More)
Thanks everyone for your support! AI and player movement improvements.
August 1st - via: kickstarter.com
Hello! This is my first update after the campaign was started. Thank you very much for your donations and for believing in the project! Doing so little marketing we've already collected over a thousand euros! In the nearest future I'll push the... (Read More)
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