Neverending Nightmares

A project in Los Angeles, CA by Matt Gilgenbach
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Funding Successful

A terrifying psychological horror game inspired by the developer's battle with mental illness. Explore nightmares! Branching narrative!
Backers: 3608
Average Pledge Per Backer: $30

Funded: $106,722 of $99,000
Dates: Aug 27th -> Sep 29th (34 days)
Project By: Matt Gilgenbach
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video gameadventureindieillustrationlinuxmachorrorsuspensepcouyadrm-free +Suggest

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$106,722

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Last Updated: September 29 @ 22:01 -0400 GMT

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Latest News

Matt Gilgenbach on Neverending Nightmares and Devastated Dreams

April 29th - via: cliqist.com
We took the time to talk with indie game developer Matt Gilgenbach about himself and his games Neverending Nightmares and Devastated Dreams. (Read More)

Neverending Nightmares dev launches Kickstarter for Devastated Dreams

July 14th - via: eurogamer.net
Neverending Nightmares developer Matt Gilgenbach has launched a Kickstarter for his latest vaguely autobiographical psychological horror game Devastated Dreams. (Read More)

Neverending Nightmares spurs Devastated Dreams on Kickstarter this July

May 27th - via: polygon.com
After the financial failure of Matt Gilgenbach's first game, a rhythm shooter called Retro/Grade, he found himself in a very dark place. Gilgenbach, who has obsessive compulsive disorder, was plagued by depression and disturbing thoughts of self-harm. (Read More)

Dark Horror Awaits in Neverending Nightmares

September 29th - via: cliqist.com
Neverending Nightmares is a hard game to play. By that I don’t mean something along the lines of a super-precise platformer or adventure game with outrageously complex puzzles. Instead, this is a title with such an overwhelmingly creepy atmosphere that it is hard to sit down and play. During my playthrough, it was hard to sit through the experience for more than 30 minutes at a time. Very rarely are games able to cause such sensations in players. (Read More)

Crowdfund Bookie: Inafune's mighty $3.8 million haul

October 7th - via: joystiq.com
The power of Keiji Inafune's name couldn't be more evident than in this highly-profitable week in crowdfunding, which covers the Kickstarter projects for Mighty No. 9, Shantae: Half-Genie Hero, Sunless Sea, DCS WWII: Europe 1944, Neverending Nightmares, Penguemic, Mysterious Cities of Gold, Hot Tin Roof: The Cat That Wore A Fedora, Data Hacker: Corruption and Neo-Victorian Skirmish Squad. (Read More)

Three MEGABOOTH games got funded on Kickstarter this week. We are pleased by this.

October 2nd - via: indiemegabooth.com
It is super-rewarding (get it?) to report that three games we featured in the Indie MEGABOOTH at Pax Prime 2013 have hit their funding goals on Kickstarter this week. Funding is great news because it means developers get to eat, helps games to be made, and allows the world at large to play cool stuff. (Read More)

Neverending Nightmares achieves Kickstarter goal

September 30th - via: strategyinformer.com
Indie developer Matt Gilgenbach's stark, personally motivated horror game, Neverending Nightmares, has achieved its Kickstarter goal, raising $106K of the game's $99K goal. (Read More)

Neverending Nightmares Enjoys A Happy Kickstarter Ending

September 30th - via: escapistmagazine.com
"I can't believe it! I feel like I'm dreaming," says Matt Gilgenbach, "except that I almost never have good dreams." Neverending Nightmares, Gilgenbach's exploration of his personal demons through the medium of survival horror gaming, managed to cross its Kickstarter Rubicon, taking $106,722 when it had hoped for $99,000. Gilgenbach's in no state to comment right now - he spent last night at a dance party on Skype - but he's overjoyed with the result. (Read More)

Twitch TV Dance party! Join the fun!

September 29th - via: kickstarter.com
Joe and I are on skype doing a dance party! Come join in the fun! :) -Matt Gilgenbach  (Read More)

We did it!

September 29th - via: kickstarter.com
I can't believe it! I feel like I'm dreaming - except that I almost never have good dreams... We legitimately raised all the funding necessary to make Neverending Nightmares a reality! Wow! Wow! WOW! I have trouble figuring out what to say. It's just... (Read More)

We still need your help! There was a problem with a pledge.

September 29th - via: kickstarter.com
So, firstly, I want to thank all my backers! While the total says that it's over $99,000 - that's not actually correct. We have a bit of a situation. One of our most excited and enthusiastic backers went to up his pledge. Unfortunately, kickstarter... (Read More)

Neverending Nightmares Kickstarter wakes from funding nightmare to funding success

September 29th - via: joystiq.com
Neverending Nightmares, the semi-autobiographical horror game about depression and obsessive-compulsive disorder from Retro/Grade creator Matt Gilgenbach, has been funded on Kickstarter, but not before a financial mishap caused a fan to pledge $9,000 more than he intended. (Read More)

24 Hours left!

September 28th - via: kickstarter.com
Wow, it’s amazing! We’ve come so far. We’ve pulled in a phenomenal $12k in the past 24 hours. Even the first day, which was previously our best, only made $7.6k. We still have a ways to go – a little over $13k, so it seems crazy to think that... (Read More)

33 hours left!

September 28th - via: kickstarter.com
I woke up, and the number was $5,000 greater than when I went to sleep. Wow! I don’t know if you are all night owls or just in other time zones, but that is amazing! I know we can do this. It’s going to be a rough weekend if we want to make this... (Read More)

Less than 48 hours left!

September 27th - via: kickstarter.com
Thank YOU so much for your generous support! We made some amazing strides today. Ignoring the first day, it was our best so far:  A lot of people have very generously upped their pledges, and I really appreciate it! We still have a ways to go, but I... (Read More)

Thank you!

September 27th - via: kickstarter.com
Even though the campaign isn’t over yet and we still have a ways to go on our budget (although we are picking up steam!), I wanted to take the time to say a heartfelt thank you to everyone who has supported the campaign.   I apologize if I sound... (Read More)

Neverending Nightmares Kickstarter Project

September 27th - via: themommygamers.com
What does it look like when you take your greatest fears and turn them into reality? Neverending Nightmares. Matt Gilgenbach has taken his real life battles with depression and obsessive-compulsive disorder and turned them into a psychological horror game. A game that IGN claimed was one of the top PAX indie games to check out, and a game that needs a little more help from you! (Read More)

A Call to Action!

September 26th - via: kickstarter.com
Wow, the last few days have been quite exciting. The project has managed to keep a strong momentum, and I have you to thank! It is amazing how many emails I get about people upping their pledges! It makes me so happy to read that you are so dedicated... (Read More)

Neverending Nightmares dev offering add-ons in attempt to meet Kickstarter goal

September 26th - via: joystiq.com
With three days left in the Kickstarter campaign for his horror game debut Neverending Nightmares, developer Matt Gilgenbach is offering a laundry list of add-ons to bring in more funding. Add-ons include a la carte purchases of previously higher tier-exclusive developer videos, a digital art book, and bonuses like developer commentary and additional copies of the game. (Read More)

Ending Soon: Neverending Nightmares

September 26th - via: kickstartadventure.com
Neverending Nightmares is a psychological horror game featuring a truly interactive narrative structure allowing the player to shape the outcome of the game. The player character navigates a chilling and constantly shifting reality as they experience false awakenings into new and different nightmares. (Read More)

Neverending Nightmares Offers A Personal Approach To Horror

September 26th - via: gamingonlinux.com
Neverending Nightmares is a psychological horror game featuring a truly interactive narrative structure allowing the player to shape the outcome of the game. The player character navigates a chilling and constantly shifting reality as they experience false awakenings into new and different nightmares. (Read More)

What it takes to run a kickstarter and the state of horror games

September 24th - via: kickstarter.com
Wow, it’s been a crazy few days, and I suspect I have four more to follow. :) We’ve broken $60k and 2,200 backers. What great milestones! I’d like to thank everyone for the amazing outpouring of support. We’ve gotten quite a few new backers,... (Read More)

Thanks and hopes

September 23rd - via: kickstarter.com
Firstly, I’d like to say yesterday was AMAZING! I have no idea how we did it, but we had a stellar day! We got 159 new backers and $4,760 in revenue! That is really fantastic. I want to thank all my new backers and everyone who raised their pledge.... (Read More)

What’s next? and add-ons!

September 23rd - via: kickstarter.com
Wow! It’s super exciting. I think things are looking up for our project! We’ve passed the halfway point for funding. While one could say we are a bit late in the game for that, there are many projects that can get 50% of their budget in the last... (Read More)

Reddit AMA now, add on ideas, and thoughts on the branching narrative

September 20th - via: kickstarter.com
Firstly, I am on reddit NOW doing an “ask me anything”. Please check it out! It should be good fun. I’m new to reddit, but hopefully if we can get some interest there, it’ll bring more eyes on the kickstarter, which would really help.... (Read More)

The origin of the imagery

September 19th - via: kickstarter.com
I put together a video discussing the content in the trailer and the demo and how I came up with the rather disturbing imagery. It’s weird to talk about because a lot of them are random images from seemingly innocuous sources. However, seen as a... (Read More)

Breaking news – Simultaneous PC, Mac, Linux, and Ouya release!

September 18th - via: kickstarter.com
Many of you have been less than pleased that backers on computers have to wait 6 months to get the game due to the conditions of Ouya’s Free the Games Fund. I am EXTREMELY happy to report that is no longer the case because the Free The Games Fund... (Read More)

The story and my trip

September 18th - via: kickstarter.com
Firstly, I am back in the US! The timing of GDC China worked out poorly for my kickstarter. When I originally planned it, I thought the campaign would be finished before I left. Putting together a kickstarter campaign was much more time consuming... (Read More)

Ouya Rewrites Its Troubled Kickstarter Contest’s Rules After Another Game Flames Out (Update)

September 18th - via: allthingsd.com
Ouya has heavily revised its rules for the Free the Games Fund, a contest aimed at encouraging high-quality exclusive titles for the Android gaming console maker by matching funds raised through Kickstarter. (Read More)

Art Developer Diary: Map Iteration.

September 17th - via: kickstarter.com
Hey everyone, Joe Grabowski again. Matt is still at GDC China. ( Perhaps he got “Shanghaied”? Bad Joke.) This time, I thought I’d go into more detail about our approach on iteration and how that affects Neverending Nightmares.  In the early... (Read More)

Neverending Nightmares Kickstarter and Demo

September 17th - via: horror-movies.ca
We’ve talked about Neverending Nightmares once before on this site and I thought I’d bring it up again because now they have a Kickstarter page up and running. (Read More)

Developer Diary - 39: Working with Matt

September 16th - via: kickstarter.com
Hi everyone, Matt is currently at GDC China giving his talk on OCD and game development (If you haven’t seen it you can find it here), so he asked me to post an update. First things first - I’m Joe Grabowski the lead artist on Neverending... (Read More)

Greetings from China!

September 15th - via: kickstarter.com
Hello everyone! I am in China and thought I’d give you a quick update about that. It isn’t really related to the game, but it might be interesting. Firstly, the travel was pretty brutal. I had a connection in Hong Kong, so it was a loooonnngg day... (Read More)

Difficulty and defining what a “game” is

September 13th - via: kickstarter.com
Difficulty in horror games is something pretty contentious. Here is a video where I talk about what I think for Neverending Nightmares: I’ve talked about some of these things before, but I wanted to go into more detail about why I feel the way I do... (Read More)

'Neverending Nightmares' and the dream of Ouya's Free the Games Fund

September 13th - via: joystiq.com
When Matt Gilgenbach took to Kickstarter to fund his horror adventure game, Neverending Nightmares, he also opted in to Ouya's Free the Games Fund. The program, designed to offer additional funding to crowdfunders that raise at least $50,000, has drawn questions surrounding projects like Gridiron Thunder. (Read More)

A Mobius Proposal - Download another game I made for free!

September 11th - via: kickstarter.com
Today, I have a very special update to share with you. I am giving out the never before released game I created to propose to my wife. You can download it here! Here’s a video where I talk about the game, and why I’m giving it out now: It really... (Read More)

Fears

September 11th - via: kickstarter.com
As always, I’d like to thank all of you backers for supporting our project! It’s been really that 1,422 people believe in what we are trying to do and want to see the game made. Today I’d like to talk about fears: It is weird discussing fears... (Read More)

Hiding from your enemies

September 10th - via: kickstarter.com
Wow, I can’t believe I got so much feedback on run ideas. Awesome! Thank you so much to everyone who offered advice. It’s given me a lot to think about. It definitely seems like the preferences were for 1) no running and 3) asthma, which are my... (Read More)

Run!

September 9th - via: kickstarter.com
Firstly, I’d like to thank all of my backers! We exceeded 30% on Saturday with 3 weeks to go. I think that’s a great sign! We still have a long way to go, and I still need your help spreading the word if we want to make our target. I’d like to... (Read More)

[Interview] Matt Gilgenbach on Neverending Nightmares, Indie Development, Portable Gaming, and more

September 9th - via: portablegamingregion.com
Saying that Matt Gilgenbach’s psychological horror game Neverending Nightmares that recently found its way to Kickstarter intrigued us would be an understatement. After writing an in-depth piece on this unique timed OUYA exclusive linked above, we still had so many questions regarding it and the man behind it, and luckily for us – Matt had time to answer a lot of them. (Read More)

Pen-and-ink-styled Neverending Nightmares scaring up funds on Kickstarter

September 7th - via: adventuregamers.com
Imagine waking up from a nightmare, only to discover that you've awoken to yet another terrifying nightmare. Now imagine that this happens over and over again, with no obvious means to escape the cycle of unrelenting torment. What should you do? Dedicated adventurers know: you start exploring this hideous dreamscape! (Read More)

Haunted Houses and Backer Meetup!

September 5th - via: kickstarter.com
Firstly, I’d like to thank you all again for your continued support. Perhaps every kickstarter project says this, but I strongly believe that I have the best backers in the world! I’ve heard that 30% is the tipping point where the chance of the... (Read More)

Gorey Story Time!

September 5th - via: kickstarter.com
Wow! We’ve received over a quarter of our funding! That is great. It is really humbling to see such amazing support for the game. Thank you all so much! We are getting close to 30%. Apparently, once you reach 30%, your chances of receiving full... (Read More)

Why Kickstarter and Progress Report

September 4th - via: kickstarter.com
I am finally back at home! I should be able to post regular updates for now. We broke an important milestone – over 1,000 backers. We also filled up the early bird tier. I’m super excited about both of these! It shows there is quite a bit of... (Read More)

Top Ten Kickstarters Launched in August | Android Kickstarter Wrapup

September 4th - via: gamewoof.com
While most of the crowd sourcing gaming world has been focused on the PC game Mighty No. 9, a Mega Man clone made by many of the people who created Mega Man, August was an amazing month for Android Kickstarters. Not only did I have to do a mid-month update, listing my top five favorites of the first two weeks, but now I also have to run another “Top Android Kickstarters” of August and increase the number to ten and throw in some honorable mentions, just so I don’t feel like I am leaving any of the greatest projects out. (Read More)

PAX Recap

September 3rd - via: kickstarter.com
Wow, what a difference a night of sleep makes! Perhaps sending an update last night was a bad idea, but I was really excited about PAX and wanted to share my experience with you. Now that I am not totally exhausted, I can post a more complete and... (Read More)

Post Pax Update

September 2nd - via: kickstarter.com
PAX is officially over, and I want to thank everyone who stopped by! We had a great show and got a lot of extremely helpful feedback. I especially want to thank everyone who shared stories about their personal struggles. I know it is really tough to... (Read More)

Quick update before PAX!

August 30th - via: kickstarter.com
I'm in Seattle ready to show of Neverending Nightmares to the PAX crowd. We are in booth 885, so be sure to stop by if you are here. The PAX demo is basically a shortened version of the demo on kickstarter, so if you can't attend PAX, you aren't... (Read More)

Kickstarter Picks: Octopus City Blues, Death Road to Canada, and more!

August 30th - via: gamezebo.com
This week’s Kickstarter quintet gets two tentacles up for quirkiness.  We’ve become enamored with an octopus city simulator; a zombie survival game with an abundance of “cool it” dialogue choices; and a crime-solving, fedora-wearing feline.  To round things out, our final two games exist entirely in the imagination, but on completely different ends of the horror-to-cute spectrum. (Read More)

Responding to Feedback about the Demo!

August 29th - via: kickstarter.com
Firstly, I am in cloudy Seattle about to set up our booth at PAX. (Booth 885, so please stop by if you are here!) I've gotten a lot of helpful feedback about the prototype demo already, and it hasn't even been up that long! That's great for a game... (Read More)

Why am I making this game?

August 28th - via: kickstarter.com
Firstly, thank you again for your extremely generous support! We have some really great momentum coming out of our first day, which is extremely exciting. With my mental illness, I often fall into a cognitive distortion called "all or nothing... (Read More)

Semi-autobiographical psychological horror game Neverending Nightmares awakens on Kickstarter

August 28th - via: eurogamer.net
Last month I wrote about Retro/Grade creator Matt Gilgenbach's upcoming title, Neverending Nightmares, a psychological horror story based on the developer's battles with obsessive-compulsive disorder and depression. Now Gilgenbach has launched a Kickstarter to fund this ambitious, personal project about a man who wades through an endless onslught of nightmares, never being sure what's real and what's in his head. (Read More)

Exciting progress! 100 backers and over $5,000!

August 27th - via: kickstarter.com
It's been an exciting day for me of refreshing the kickstarter page! This game means so much to me, so your efforts in making this game a reality is very touching. We still have a long way to go, so please help spread the word! I like to think of... (Read More)

Neverending Nightmares

August 27th - via: gameinformer.com
Neverending Nightmares, the horror game from Retro/Grade developer Matt Gilgenbach, has begun a Kickstarter campaign in order to complete development. (Read More)

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