Navigating The Labyrinth: A Dungeon Crawling CRPG
A project in Camas, WA by Dragon Dropper000days
:
00hours
:
00minutes
Funding Unsuccessful
A first-person, grid-based DRPG with turn-based combat based in a Minotaur's labyrinth.
Backers: 28
Average Pledge Per Backer: $19
Funded: $537 of $1,500
Dates: Aug 15th -> Sep 14th (30 days)
Project By: Dragon Dropper
Backers: 28
Average Pledge Per Backer: $19
Funded: $537 of $1,500
Dates: Aug 15th -> Sep 14th (30 days)
Project By: Dragon Dropper
Tags:
+Suggest$537
current pledge level
Last Updated: September 14 @ 16:09 -0400 GMT
35%
of goal
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Latest News
Development Update and Gameplay Video
September 8th - via: kickstarter.com
Hey friends, There's a new gameplay demo video available that shows the new combat system in action: I also picked up some 3D models to use for the City of Zakros, which will be the main central city in the game. It's one of the six zones (of 15... (Read More)
Selecting User Portraits
August 30th - via: kickstarter.com
I just got a feature working that I've been wanting to add for a while -- player-selectable character portraits. This was way harder than it needed to be because the file browser had to work the same on Windows and Linux and the Unity engine that I'm... (Read More)
Labyrinth Update
August 27th - via: kickstarter.com
Hey friends, It's been an interesting week in Labyrinth development. I've added a little over 30 monsters to the game and I'm getting pretty close to having the full set originally planned, with about 20 more to go. In the process, I added a new... (Read More)
Off To A Good Start
August 19th - via: kickstarter.com
Hello Friends, Thank you to everyone who has backed this project so far. It's been some nice progress in the first few days. This week I'll be working on adding more monsters to the game (about 40 of the intended 100 have been created so far) and... (Read More)
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