Control VR - Motion Capture for VR Animation & More

A project in Los Angeles, CA by The Control VR Team
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Funding Successful

Control VR is a next-generation wearable technology that turns your hands into the ultimate intuitive controller for PCs, VR and beyond
Backers: 1161
Average Pledge Per Backer: $381

Funded: $442,227 of $250,000
Dates: Jun 5th -> Jul 5th (30 days)
Project By: The Control VR Team
Tags:
open sourcevideo gamesimulationsoftwareanimationaction rpgpcperceptual computingoculus riftprogramming +Suggest

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$442,227

current pledge level
Last Updated: July 5 @ 15:01 -0400 GMT

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Latest News

Under 24 hours to go!

July 2nd - via: kickstarter.com
As we near the end of our Kickstarter campaign, we'd like to take a moment to thank all of you for supporting, sharing, and backing Control VR.  A month ago, we hoped that the VR community would recognize the necessity to skip straight to a fully... (Read More)

Our first week after reaching our goal!

June 27th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Control VR Opens The Door To Virtual Offices

June 22nd - via: techcrunch.com
Control VR is a startup which has created a wearable system that captures precise motion data for virtual reality applications. On its Kickstarter page (which has raised $388,000, or more than 150% of its goal with 13 days left to go) the most intriguing use shown for its gloves and armbands is using its exact finger-digit tracking to simulate a keyboard in virtual reality, which could open the door to a number of productive VR applications beyond gaming and teleconferencing. (Read More)

Control VR at E3

June 18th - via: kickstarter.com
Thank you to all of the backers of Control VR, current and future.  Because of you, we will be enabled to create a proper virtual reality control input for you.  It brings us great joy to see so many of you insisting on the development of a proper... (Read More)

Control VR Wants To Upgrade The Oculus On Kickstarter

June 6th - via: gamebreaker.tv
After being live for less than a day, Control VR gained nearly half of its necessary backing from its Kickstarter campaign. (Read More)

These VR gloves will let you control Oculus and more for $350 (updated)

June 5th - via: engadget.com
With the sale of Oculus Rift to Facebook for $2 billion, virtual reality has officially become very interesting for developers. One of the companies trying to ride that wave is Control VR, which is ready to launch its gesture control gloves on Kickstarter. Though VR gloves have been around for a long time, so far they've been prototypes, DIY projects or very pricey devices used for surgery, robotics and other specialized fields. Control VR is aiming wider, however, with an early backer price of $350. It believes it can hit that number using DARPA-designed microsensors which detect small inertial changes in order to finely track your arms, hands and fingers. That'll let you control virtual objects like game characters and 3D animations, or even physical devices like robots or military hardware. (Read More)

These New VR Gloves Will Turn You Into Iron Man

June 5th - via: kotaku.co.uk
And probably some other stuff but mainly: Iron Man! The new tech from ControlVR is about to launch on Kickstarter and is aiming for around a £200 price tag, a lot less than similar gloves. (Read More)

Control VR Mitts Are Like the Powerglove You Always Wanted

June 5th - via: gizmodo.com
So let's say you've got your Oculus Rift headset on and it's pretty awesome, but what could make it more immersive? How about looking down and seeing your hands. Control VR's new glove controllers look like the best so far. (Read More)

The Future Is In Motion: Virtual Reality Glove Puts Control In Your Hands

June 4th - via: forbes.com
To many, virtual reality seems like something only for gamers. The idea of immersing yourself in a virtual environment can seem like a fun video game concept. But soon, we could see a leap forward from gaming alone to other business sectors that adopt the technology. (Read More)

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